Episode 77

November 21, 2023

01:46:16

Esports in Schools? - Ep 79

Hosted by

Liam Oliver (AKA Captainperth/Cap) Tim Wiegele (AKA GrizzlyGaming86/Grizz)
Esports in Schools? - Ep 79
Oceanic Gaming Radio
Esports in Schools? - Ep 79

Nov 21 2023 | 01:46:16

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Show Notes


On this weeks Questlog:
00:14:30 Nintendo Indie World Showcase!
00:35:40 Amazon lays off 180 employees from gaming division
00:50:00 Why Payday 3 fucking sucks
01:03:50 Esports encourages rethink from schools and parents
01:23:00 HOW'S YA GAMIN GARN
01:32:00 RAPID FIRE!

 

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Episode Transcript

[00:00:18] Speaker A: Welcome to Oceanic Gaming Radio. It is Monday the 20, November 2023. [00:00:24] Speaker B: And I'm unfortunately for you listeners, we are capless this evening. [00:00:29] Speaker A: You're going to have to deal with me. My name is Grizzly Gaming 86 and I'm your host today. I'm joined tonight with a very special guest. [00:00:36] Speaker B: Good friend of mine. [00:00:37] Speaker A: Been on the show before. He's a world class comedian, a postgraduate in education. [00:00:44] Speaker B: Top 100 comedians in Australia, too. Adrian, I believe, up there. [00:00:52] Speaker C: Yeah, it's impossible to prove it's exactly right. [00:00:54] Speaker A: I'm joined by Adrian, aka Red Weird. [00:00:57] Speaker C: Hello, everybody. [00:00:59] Speaker A: Bantering away tonight with me and as always, our beloved Pineapple man, Pavlovaface. How are you, Pav? [00:01:05] Speaker B: Hey. [00:01:06] Speaker D: Doing well, doing well. [00:01:07] Speaker A: What episode are we on, Pav? [00:01:08] Speaker B: 70. [00:01:09] Speaker D: This is episode 79. [00:01:11] Speaker C: Can you believe it? How far we've come? [00:01:13] Speaker B: Oh, gee. [00:01:13] Speaker A: We've done pretty well. It's been a couple episodes for me, boys. Haven't been around for a while. But before I go into my banter. [00:01:21] Speaker B: I'm curious to hear from you, Pav. [00:01:23] Speaker A: What have you been doing, mate? How was your big one of a weekend, mate? [00:01:26] Speaker D: Yeah, let me tell you, I had a big one. Had a lot of things on, actually this week. Kicked off Friday night with an anime rave of friends at Hoshi. Threw their biggest party ever. An absolute wild time. Lots of DJs playing sets with anime inspired music, lots of stuff from video games and all that jazz. [00:01:48] Speaker A: It was fantastic to see anime rave. Lots of cosplays and things. [00:01:52] Speaker C: Lots of cosplays. [00:01:53] Speaker D: It was fucking sick. I didn't do any MC this time around. I have done a bit for them in the past, but not this time. I was there, fortunately, just to enjoy the night. Got a few BEVs in me. It was very good. [00:02:11] Speaker A: It was weird. [00:02:12] Speaker D: It's like a lot of heartstyle, a lot of EDM. Never thought I'd be into that music, but you feel the energy of the crowds and stuff and it just goes wild. Insane immaculate awesome, mate. [00:02:22] Speaker A: Was there some one piece music path? [00:02:29] Speaker D: The headline started with the one piece track and then really it was insane awesome. Light show. They're throwing like, light sticks into the crowd and the one piece theme just like or pumping hard. [00:02:40] Speaker B: That's cool. [00:02:41] Speaker D: I'm getting chills. Just think about it. I'm telling you, I would. Take me back. Take me back. Coming up from that recovery from trying to recover from that. On the Saturday, I had a lot of non nerdy stuff. The radio show 94.5, they throw. [00:03:02] Speaker B: A. [00:03:02] Speaker D: Master's milk carton regatta, which is pretty sick. They make boats out of milk cartons and race them at Hillary's, the boat harbor. [00:03:11] Speaker A: How did you go, PABs? Talk me through it. What type of craft did you make out of these milk cups? [00:03:17] Speaker D: I didn't make anything. But you say that I really want to do one next show, dude. [00:03:23] Speaker A: I would honestly be pretty keen. [00:03:24] Speaker D: And as our streaming community come together to build a boat. [00:03:28] Speaker A: Are you allowed to use Glute? [00:03:30] Speaker D: Path yes, there's a lot of duct tape. I think there's specifications in the rules. I don't really know much about it, but I've heard about it for the longest time. Yeah. For someone who's lactose intolerant, that's kind of my greatest fear, to see drink. [00:03:46] Speaker A: All the milk cartons first. [00:03:47] Speaker D: Yeah, exactly. [00:03:48] Speaker A: I honestly reckon that would be one of the biggest challenges is to get enough milk cartons though. [00:03:52] Speaker D: Surely there were some big boats. I'm telling you, there was like hundreds of cartons of milk being drank. [00:04:01] Speaker C: School I was teaching at for a bit, they were doing entering the regatta and man, they were drinking so much milk. I was like, you don't have to drink the milk, you pour it out. You shouldn't be drinking that much. Really bad for you. [00:04:17] Speaker A: I reckon actually at school is a pretty good one to collect those. I reckon at school was the last time I regularly drank. [00:04:25] Speaker D: They used to do it every year for like 30 years. Some ridiculous number. But they took a big break and now it's been back for about three years now. So I've always wanted to go check it out. I'm glad I finally did now. Next year I think we answer. [00:04:39] Speaker B: Okay. [00:04:40] Speaker A: Yeah, man, so many things that I want to do, but also I have no fucking time. [00:04:48] Speaker D: But yeah, that's most of what happened this weekend. Oh, the League World Finals. [00:04:54] Speaker B: Yeah. [00:04:54] Speaker A: Actually, I wanted to discuss that with you, Pav. [00:04:58] Speaker D: I was thinking we'd do it watch party at Varsity. It's a burger joint here in Perth. We partnered up with our friends at Respawn and our friends at Pixel to spread the word and was a good old time we filled. [00:05:10] Speaker A: Is that a bit of a Stream Perth thing? Path yeah. [00:05:13] Speaker D: So stream. Perth partnered with Respawn and Pixel Expo. So we just trying to form some bonds, do some events together, that sort of stuff, and build a community. And people came out and it was good time. A little technical difficulties. I was stressing like my computer crashed it blue screen in the middle of the first game. [00:05:32] Speaker A: Oh, you had your PC there. [00:05:37] Speaker D: Fortunately we had a backup which also broke down, but our third backup worked, which was good. [00:05:43] Speaker A: Oh, God. Yeah. [00:05:44] Speaker D: It was a bit of a nightmare until the second game, but then it. [00:05:47] Speaker A: Was all smooth, so it was good. I actually watched some of the yeah, I did well, I was more curious, Pav, because I was going to discuss this in how's your game and going, but fuck it, I'm going to do it now. [00:05:58] Speaker D: Let's get it. [00:05:59] Speaker A: I was a bit disappointed in the two tournament this year. [00:06:03] Speaker B: Just more on the production side and. [00:06:06] Speaker A: I feel like it's been kind of going that way for a while. [00:06:09] Speaker B: I tell you what, man, fuck. [00:06:10] Speaker A: I watched the opening ceremony for the League Worlds and it's like they get like, what are those bands? [00:06:17] Speaker B: What are they? Kpop. [00:06:20] Speaker D: Kpop Group. [00:06:21] Speaker B: Yeah. [00:06:21] Speaker A: They had, like, full organized Kpop band and phenomena and doing stuff and then. [00:06:29] Speaker D: Entwined with virtual Holograms coming onto the stage as well. [00:06:34] Speaker A: Nuts. Very impressive. [00:06:37] Speaker D: My mind was blown. [00:06:39] Speaker C: Yeah. [00:06:39] Speaker D: Very cool, that score, though. A little rough. T one sweep, three nil. I don't know much about league. I'm not going to pretend to know what I was watching, but comparison between last year's finals and this year's was a stark difference. [00:06:57] Speaker A: Who's the guy in T One? [00:06:59] Speaker B: Is it Baker? Faker. Like the man, the goat. [00:07:03] Speaker D: A god amongst men is what they say. [00:07:07] Speaker A: Anything else from you, mate? Anything else on the weekend you want to talk about? [00:07:10] Speaker D: That was it. That was a very a lot of fun stuff and I get to relax for a couple of weekends now because we're now in preparation for our big stream Perth Power event. [00:07:23] Speaker A: When is that? Because I have RSVP that is going to that is that on this weekend? [00:07:28] Speaker D: Not this weekend, coming the week after it's December 3. A whole bunch of Perth creators and twitch viewers and all that sort of stuff are going to come down. So if you're in Perth and you like Twitch, whether it's streaming or you just like, watching and supporting come down, it'll be great. Cap and Grizz are most likely going to be there for a few drinks, so if you like to catch up, it's a perfect opportunity because I can't tell you when it's going to happen again. [00:07:52] Speaker A: Yeah. And calling out people in Chat. [00:07:55] Speaker B: Right. [00:07:56] Speaker A: Rocks, mate. Love to see you there. We can have a beer in person. [00:07:59] Speaker B: All right. [00:07:59] Speaker A: Your legend. [00:08:00] Speaker B: Moosey, you as well? Yeah. [00:08:01] Speaker A: A couple of shoeies. Sukai bring you on there. [00:08:05] Speaker D: Bring your favorite shoey. [00:08:06] Speaker B: Shoe. [00:08:06] Speaker D: Bring your favorite shoey. [00:08:07] Speaker B: Shoe. [00:08:09] Speaker A: Adrian, mate, what's been on your agenda? You got a new job, mate? Living the dream. [00:08:16] Speaker B: Yeah. [00:08:16] Speaker C: I'll be teaching next year full time, which would be cool. I did a bit of teaching this year, covering for someone who was on long service leave. That was really fun. So I'm looking forward to it, but at the moment, I'm just sort of taking it easy. It's been quite a stressful few years doing the degree. [00:08:34] Speaker A: Has that wrapped up? That degree is done and dusted. What have you got, mate? What's under your belt now? In terms of the education? [00:08:42] Speaker C: I got a Bachelor of Arts, English and Creative Writing. And I've got a Master's of Teaching. [00:08:47] Speaker B: Wow. [00:08:48] Speaker C: Secondary English. Which is not the same as a Master's. It isn't a different thing. It used to be. The graduate diploma was one year. They made it a master's of teaching. It's two years. So it's not like I did a PhD or wrote a thesis or any of that stuff. I just worked a bunch for free and constantly did uni work for a long period of time. [00:09:13] Speaker B: Yeah. [00:09:13] Speaker C: So it's good to be out the other side. [00:09:16] Speaker A: And some spondulas now. [00:09:18] Speaker C: Oh, man. Took a great toll on my physical and emotional health. [00:09:22] Speaker A: I was actually saying to you for the podcast, I think you're looking really healthy. I haven't seen you in person for. [00:09:28] Speaker B: A while, but you look pretty bloody good, mate. [00:09:31] Speaker C: Yeah, it's probably just lazing around, taking it easy. Get a bit of sun sometimes. Occasionally, yeah. What else have I been doing? Not heaps. Playing a bit of video games, playing a bit of guitar. Just generally like, yeah, just do a little project here and there. [00:09:53] Speaker B: Living my life. [00:09:55] Speaker A: I'm going to be interested talking to you about something on the run sheet tonight, which is the Esports in schools, mate. [00:10:01] Speaker C: Yeah, I wrote like, two pages. [00:10:03] Speaker A: Did you? [00:10:03] Speaker C: Yeah. [00:10:03] Speaker A: I'm keen to get your take on that. [00:10:05] Speaker C: Yeah, I got some pavs pulling his. [00:10:07] Speaker A: Hair out on what I've been doing. Look, apologies in advance for basically being non present at all in streaming or on Been. I've been to Adelaide, then I've been to Darwin and I've been to Broome twice, literally, in the last month. I'm just like jet setting around, but. [00:10:26] Speaker B: It'S been pretty cool. [00:10:27] Speaker A: We've currently got COVID in our house right now, as so yeah, I made. [00:10:31] Speaker C: A little COVID a few weeks ago. [00:10:32] Speaker B: Did you? Yeah. [00:10:33] Speaker A: So three out of the five, I'm the only surviving me and my youngest daughter the only surviving members of the FAM that aren't COVID it up. [00:10:42] Speaker C: You had it before? [00:10:43] Speaker A: Yeah, I've had it once before and it was pretty much just like a two day really bad hangover for me. [00:10:50] Speaker B: Killer headache, can't think straight. [00:10:53] Speaker A: Everything else sleeping. We'll see how we go. [00:10:57] Speaker B: Touch wood. I'm okay. [00:10:59] Speaker A: But this what happened last time, too. [00:11:01] Speaker B: Adrian, it was like a good two. [00:11:02] Speaker A: Weeks after everyone else caught it and then it smashed. [00:11:05] Speaker C: Yeah, it's always a way. [00:11:09] Speaker A: Other things, though, which I'm very excited to talk about and how's your game going is I got a Steam deck. My wife actually bought me a Steam deck, so I can't wait to give you a little grizz review on that one, on what I'm playing and what works great on it and everything else. [00:11:23] Speaker B: But I will say that, yeah, it's just opened up. It's the first time that I've really. [00:11:28] Speaker A: Felt like it's a PC and a handheld. The switch wasn't quite there, obviously. I mean, it is, it plays games great, but not all games great. Literally, the amount of Steam games in. [00:11:40] Speaker B: Your library that run on it is pretty unbelievable. It's pretty good. [00:11:46] Speaker C: Yeah. It was always a thing, I think about switch. It's good if you want to get the games that are made for it, but if you don't, if you're trying to get even like Sieve Six or any kind of ports or whatever, it just doesn't work. [00:12:01] Speaker A: Someone in Chat asks steam deck. Dota. I actually think you can, but I don't think it's optimized for it and I'm pretty sure your teammates will fucking. [00:12:08] Speaker B: Hate you if you do it, but. [00:12:11] Speaker A: I reckon you could probably. Well boys, shall we jump on into the episode? We got a bit of a bang and quest log tonight. Before we do, I would like to just do a couple of little formalities first. Thank you so much for continuing to listen to our podcast. The numbers have been looking great and I just want to share my appreciation with you guys. If you do enjoy the podcast, please. [00:12:32] Speaker B: Give it a review. [00:12:33] Speaker A: On most podcasting platforms you'll find a little review button. I have noticed we've got a couple of extra spotify ones, so thank you to whoever's done that. [00:12:41] Speaker B: You legends. [00:12:42] Speaker A: Look, we have a website as well which has all of our socials on it. It is OGR show. You can also listen to the podcast on there and it will link you to all the platforms that we're on. It also Fellas has a link to our Patreon. Which brings me to the next subject. Thank you very much to our Patreon subscribers. Those are Sukai moosey caging runt. Sergeant Paul Lee. GD. Jlibs. [00:13:07] Speaker B: Brendan Dan. [00:13:08] Speaker A: Fantastic. Strops and slaytos. The list is growing. Thank you so much for continuing to support this podcast. Look, it actually really does help. So we're using the Patreon money to pump into videos and shorts to other socials at the moment. So big thanks to you guys, as well as keep the lights on the website that we're running as well. So there is obviously fees involved in that. [00:13:32] Speaker B: But without further ado, we've got a pretty packed quest log tonight. [00:13:35] Speaker A: We might jump on in as a quick little summary, we're going to be covering the Nintendo World Indie Showcase to start with tonight. Talk about our favorite games. [00:13:44] Speaker B: From that, there's some absolute bangers in there. [00:13:46] Speaker A: A little bit of news on Amazon and what they've been up to. Unfortunately not very great news. And then, look, what I really wanted. [00:13:53] Speaker B: To do is do some stuff that now that Captain Perth's not here, we. [00:13:57] Speaker A: Can talk about some things that we wouldn't usually talk about. [00:14:00] Speaker B: So I'm hoping to have a bit. [00:14:02] Speaker A: Of a discussion with Adrian about some disappointing game releases in recent years. [00:14:07] Speaker B: Bit of a hot topic. [00:14:09] Speaker A: As well as Esports and schools. We've got a teacher in our midst, we may as well talk about that. And then we'll finish off with our classics, the Quickfire and Other Bits and Pieces. [00:14:17] Speaker B: No poll for you today, but there you go. [00:14:20] Speaker A: So the indie showcase. Adrian, did you have a bit of. [00:14:24] Speaker B: A look at this one? [00:14:25] Speaker C: Yeah, I had a bit of a peep around. I'm excited about Backpack Hero. I played the demo of that a fair bit. I thought it was a really good take on the Roguelike. Sort of like an interesting sort of spin on it, the sense everyone has played it or don't know about it. You play this rat who has a backpack, and the way that you put items in your backpack determine your abilities. So if you have like a sword, you could use your sword to attack. But if you put like a gem near the sword, it might give attributes to the sword or all these different combinations. So it's almost like having a deck of cards except you see them all at once and you can click them as you want. I found it really fun. And I'll probably pick it up the switch because it'd be a perfect game for that. [00:15:12] Speaker A: Have you been playing this, Adrian? [00:15:15] Speaker C: Have you been playing I only played the demo was like on PC. I played a bunch. [00:15:23] Speaker A: It's real funny. Hey. [00:15:25] Speaker B: Because it reminds me of the old. [00:15:27] Speaker A: Diablo Two, Diablo Three, where you've got the inventory space and you've got items that are like different shapes and you've got to kind of make them fit in your inventory. And it's kind of like a funny take on that. I've actually been playing a very similar game, which I'll cover in how's your game and going called Backpack Battles, which is very similar. But I actually think this is going to be the next we've got these how Vampire survivors kind of came about. [00:15:50] Speaker B: And took off in terms of that genre. [00:15:52] Speaker A: I kind of feel like if you have a look at these games right. [00:15:56] Speaker B: Now on Twitch mate, Backpack Battles is. [00:15:59] Speaker A: Copying like 12,000 viewers on Twitch. People watching that. And it's on a demo. They're just really enjoyable games. I like the Rogue light idea of this one as well. So obviously what that means is every run is a different run. You might find different items on a certain run. [00:16:16] Speaker B: And the way that you have those. [00:16:18] Speaker A: Kind of positioned in your backpack, they'll do different things. How does the classes work, Adrian? [00:16:23] Speaker B: Do they have, like, different the demo. [00:16:26] Speaker C: Only had one class. [00:16:29] Speaker B: Yeah, right. [00:16:30] Speaker C: But it was actually quite beady for a demo. There were plenty of items and just like the combinations of items and just sort of a general kind of rogue like thing of just making the best with what you got. But it is pretty interesting that it took someone so long to turn inventory Tetris into its own game. [00:16:50] Speaker A: You know what I mean? [00:16:51] Speaker C: It has been a part of RPGs for ages, but no one's ever thought, well, what if putting one thing next to another thing actually made a difference? Yeah, I really enjoyed definitely yeah, we've. [00:17:03] Speaker A: Definitely seen a few of these few of these games coming out at the moment. But Backpack Hero, apparently it is available now on a Nintendo shop. So if you want to play on your Switch, I feel like a game like this is literally a perfect Switch game, right? [00:17:15] Speaker B: Yes. [00:17:17] Speaker A: It's not going to run like garbage. And I just enjoy those rogue lights. I was playing Hades for a while on Switch, and that worked really well as well. [00:17:25] Speaker C: Yeah, I played through it on Switch. [00:17:27] Speaker A: Play the spire, Adrian. On Switch. [00:17:28] Speaker C: Oh, man. Forget about it. [00:17:30] Speaker A: Yeah, that is great. [00:17:31] Speaker C: Another great switch game. And yeah, there's some good ones for it. But I think, as I was saying before, if you're trying to sort of push your switch just doesn't have the kind of grunt unless it's like a first party sort of title, nintendo made title, where they do a bit of wizardry or whatever. [00:17:50] Speaker A: Little bit of wizardry. It's funny because I remember the backpack management being a gripe of mine with the Diablo games. It's like, fuck, do I really have to kind of move things around to make them fit? Diablo Two, I think, was the worst because you'd have that Herodic cube and everything was kind of different sizes. You've got to make it work somehow. But no, this is cool. [00:18:12] Speaker B: I like it. [00:18:13] Speaker A: It's a cool little genre. [00:18:15] Speaker B: Yeah. [00:18:15] Speaker C: So just I looked through this as well, obviously, out of Wilds games. Incredible. [00:18:19] Speaker B: One of the best ones I've made. [00:18:21] Speaker A: You've told me to play that, mate. I still haven't played out of wilds. [00:18:24] Speaker C: It's out of control. Good. Don't look up any spoilers or anything because big part of the game is sort of doing that, period, that method of discovery. But honestly, without a doubt, one of the best games I've ever played. It's like truly open world, so when you start, you go wherever you want. The only thing that's stopping you from going to certain places is that you don't know how to do it right. So you don't get the upgrades or. [00:18:51] Speaker B: Level up or anything. [00:18:52] Speaker C: It's literally just knowledge. [00:18:56] Speaker A: Knowledge, yeah. [00:18:57] Speaker B: Right. [00:18:58] Speaker C: Yeah. It's like you start in you're like this scheduling astronaut on this tiny planet, and it's your first space solar, space flight. And so you get in your spaceship and you get out and you start flying around, and then you inevitably die because it's very easy to die, especially when you don't know how to pilot a spaceship. And then, as when you die, you wake back up at the place you started in front of this campfire. And so the game runs for like, I think it's 22 minutes, and then at the end of every 22 minutes, the sun explodes and you've got to figure out but you go somewhere and. [00:19:40] Speaker B: Find out some piece of information and. [00:19:43] Speaker C: That will let you go somewhere else. The better you get, the faster you can move. Sounds like pretty puzzles. [00:19:49] Speaker A: It's like design. [00:19:51] Speaker C: Oh, man. It's incredibly good. The one problem with it is that you can't play it again because once. [00:20:00] Speaker A: You understand what you can go finish it at the start. [00:20:05] Speaker C: Yeah, if you want, you just go do whatever you have to do, and then you're done. You can speed run in a minute any percent, but that's just how good of a game it is. [00:20:15] Speaker A: So, Adrian, this is coming to switch. Do you think this is going to run okay on Nintendo Switch? You think this is going to be all right? [00:20:23] Speaker C: Yeah. It's not that graphically complicated of a game. There's a fair bit going on in the sense that it is, like, truly open world. There's nothing really gating your progress except how you get past certain things. I think it'd run all right. Personally, I'd recommend it to anybody. I guess it's puzzle heavy because the whole thing is like figuring stuff out, but when you figure something out, I'm probably the smartest person in the world. It really gives you that feeling. [00:20:56] Speaker B: Yeah. [00:20:56] Speaker C: I love it because it's very good. It's very good. I regret that I can't play it well. [00:21:03] Speaker A: It's one thing that I haven't played yet, so maybe I'll keep that on the list to pick up. This is the outer wilds. Now, is there any difference, Adrian, in the archaeologists edition? Is that something? [00:21:16] Speaker C: I was trying to figure that out. I couldn't find much in here. I think that it probably maybe has the expansion because they did release an expansion for it. I haven't played the expansion because I'm too scared that it will ruin this perfect game. So I have no comment on the DLC. But that's my thinking, is that it's a combination of both. [00:21:41] Speaker B: There you go. [00:21:42] Speaker A: Well, look, there was one. I'll jump in and do one of Mine, and then we can jump back to one of yours, mate. But I was quite interested in a game on the showcase called Core Keeper, which is coming out Winter 2024. So next year this is by a dev called Pug Storm. [00:22:00] Speaker B: They've created another game called Radical Rabbit Stew. Have you ever heard of it? You boys ever heard of Radix? [00:22:07] Speaker C: No? [00:22:08] Speaker A: Neither did I. So who knows what to expect here? But this is currently in early access at the moment on Steam. So you can go play it in early access and it's copped a very positive review score. The whole, I guess, stick of this game is that it's an exploration game. You kind of explore these caverns. There's relics and resources, and there's mining. It's basically a sandbox adventure game, but it's multiplayer, so one to eight players. The idea is that you Mine, build craft and you unravel the mysterious of this ancient core and some lore. I read some reviews on it, and people are kind of saying that it's basically like a Terraria like game with the visual style of Stardew Valley. [00:22:54] Speaker C: Like a little bit of Harvest Moon kind of thing in there. [00:22:57] Speaker A: Yeah, a little bit of Harvest Moon thing in there. And look, I read this and I was like, wow. Because Terraria is one of my favorite games on PC. I've sunk, like, nearly a thousand hours into that game, played multiple playthroughs with a good friend of Mine and just really enjoy the whole mechanic of exploring and unlocking items and that kind of thing. And just from what I've read on this, it's very similar in the way that you find items and you've got to kind of upgrade through unlocking Oars and then you get the next tier of items and then you can use items to turn those into better items. It just kind of sounds pretty cool. I guess what I am worried about is some of the combat and other bits and pieces. As a top down, I think Terraria. [00:23:39] Speaker B: Was nice because it was kind of like I don't know how you explain. [00:23:44] Speaker A: The perspective, but you were looking side on, so it made the platforming quite easy. You could jump around and do bits and pieces where this top down kind of look on this Stardew Valley, I'm unsure how it'll go with movement and other bits and pieces. I guess we'll see how it plays. [00:24:02] Speaker B: Out, but it looks really interesting. [00:24:06] Speaker A: I love both of the potential games that they've said this game is like Stardew Valley cracker art style and then Terraria also Cracker game. So, yeah, we'll see kind of what happens with this one. But also being a one to eight player co op game. Adrian could be pretty interesting too. [00:24:24] Speaker C: Yeah, that is cool because I know Studio Valley came out with a co op mod, but sort of by the time that happened, I played 500 hours of Stargu Valley. So it might be nice to jump in. Day one kind of thing. [00:24:39] Speaker A: Yeah, day one. Get in there with your mates. Have you played Tararia Adrian, by the way? [00:24:43] Speaker C: Yeah, I played it. I played it. I didn't get too but I didn't have anyone to play with, really. [00:24:49] Speaker A: I think it's one of those games you either love or you hate. Hey. [00:24:53] Speaker C: Yeah, something had it pretty hard to get used to the controls and aiming and stuff. [00:24:58] Speaker A: It is, yeah, it's a bit jank. [00:25:01] Speaker C: Yeah, it was a while back. It was a while back when I played it. I don't even know if it had properly released, maybe. I'm not sure if it went early access or something, but it would have been right at the beginning, I think, when I played it. [00:25:11] Speaker B: Yeah. [00:25:12] Speaker C: No, they updated it. [00:25:14] Speaker A: Oh, dude. They just kept it's one of those games kind of like similar to no Man's Sky where they bought out the base game and then they just continually pumped it with free content for ages. Until just recently, actually. I can't remember when that game was released. It's one of the greatest reviewed games of all time. But their last update they had was called The Final Journey or something. And it was the last big update just to address Sikhose in the chat. [00:25:38] Speaker B: Yeah. [00:25:38] Speaker A: Core Keeper has been around for quite a while on Steam in early release. So this is the full release coming out. It will be coming to switch as well. So we're looking at winter 2024. [00:25:50] Speaker B: But all things said as I started. [00:25:52] Speaker A: Looking very positive in terms of reviews in the early release at this stage. [00:25:56] Speaker B: So, yeah, pretty cool. There you go. [00:26:02] Speaker A: Any other games you wanted to talk about, Adrian? [00:26:05] Speaker C: Nothing that I'm too familiar with, obviously. I played braid. I don't know if you guys ever played that. When it came out, it was cool. It was like a 2D side scrolling puzzle game where the basic central conceit was that you can manipulate time so you can rewind stuff, fast forward stuff, and so the puzle is sort of crafted in terms of that. But then it was very just very well put together. So when you rewind time, the music would rewind as well. And this really not like a sort of record scratch or anything, but it was almost like a different song back to front. It just feels like a lot of attention was paid to this game. Even like the narratives of the game kind of links in with the gameplay, which I think is a really cool thing when developers or developers can do that. Sort of make them both thematically consistent. Yeah, if you like puzzle games, that's another one worth picking up. I reckon. No one's really made a game like it since. [00:27:07] Speaker B: Yeah, and speaking of games being quite unique, I don't know if you had. [00:27:12] Speaker A: A chance to check out how, but it's another one of the indie games in this showcase. This is currently out on Steam, but I reckon the art style for this game and what it's I guess touting itself as is something that I've never seen before. And then just to explain it to the listeners, it's this very strange graphic where it's almost like on a map and someone has hand drawn the animations. And as you're kind of moving around, it almost looks like someone is drawing you, moving through the plots. Now, the actual game experience of how is it's kind of like a strategy game. You plan your move up to six steps in advance and the idea is there is enemies on the map and. [00:28:00] Speaker B: You need to kind of outmaneuver them. [00:28:02] Speaker A: Using a bunch of skills that you unlock in the game. So I guess it's this kind of like strategy puzzle game. [00:28:13] Speaker C: So you ever play into the breach? [00:28:15] Speaker A: No, never played into the breach. [00:28:17] Speaker C: That was by the guys that the people that made Faster Than Light and that worked on this idea that you could see what the enemies were going to do. You could basically see one move ahead. [00:28:29] Speaker A: And you would have to react. [00:28:31] Speaker C: Yeah, that was pretty cool. It was a pretty fun game. So yeah, anything like that I think is pretty interesting. [00:28:39] Speaker B: Yeah. [00:28:39] Speaker A: So this is currently out already. Currently out on Steam and on Switch now, but I thought it just looked pretty cool. I haven't really seen any reviews about. [00:28:49] Speaker B: It yet, but yeah, something maybe if you're looking. [00:28:51] Speaker A: For something a little bit different. The idea is that a sinister howl has plagued ravaged land, turning all who hear it into feral beasts. And then you play a deaf heroine who obviously couldn't hear the howl and you plunge into danger in search for a cure. So yeah, a little bit of hot law there for you. Something a bit different but seems cool. [00:29:11] Speaker B: Maybe worth checking out. Now the other one I want to. [00:29:13] Speaker A: Talk about, the last one for me Adrian, is Moonstone Island. I thought looked pretty interesting. [00:29:19] Speaker B: So this is coming out. [00:29:21] Speaker A: This released 21 September on steam. So it's already out on Steam, but it's coming 2024 to Nintendo Switch. It has a few thousand reviews on Steam already and it's coming through as very positive. It's made by a dev called Raw Fury. And they have got a couple of games that have might be familiar with. One of them is Cassette Beasts under their belt. [00:29:42] Speaker B: So we know the OGR. [00:29:46] Speaker A: That's a certified banger that particular game. But look what to expect from here. It is essentially a moonstone island is a creature collecting. It's a life SIM. It includes building and farming. It's set in open world with over 100 islands to explore. Basically you make friends or NPCs and you brew potions, but also you collect spirits in the form of cards. And it kind of goes into almost like a card turn based strategy encounter game that you do it. [00:30:16] Speaker B: So it has what looks to be. [00:30:17] Speaker A: A few different things happening. Once again, the art style of the game itself looks quite a lot like Stardew Valley. I know that I've said that a. [00:30:26] Speaker B: Little bit today, but you have farming using your pickaxe, you're growing fruit and veg and then you see yourself exploring around the universe and collecting these cards to battle. So I actually think this looks pretty freaking cool and unique. [00:30:43] Speaker A: Definitely worth potentially checking out. Any thoughts on this one? Have you guys seen this? Is this just coming? [00:30:51] Speaker C: No. Yeah, I have no idea. I just think it's interesting like sort of think about how many games now come to Steam first and then go to a console. So it was been like since when Steam come out? Like 2008 or something like that. Just so slowly. It's just like basically almost subsumed everything. [00:31:10] Speaker B: Else other than it's definitely my preferred. [00:31:16] Speaker A: Gaming platform and has been for a long time. [00:31:20] Speaker C: There's no getting them. They're just first know they invented it. They invented the. [00:31:27] Speaker A: Pass, was playing devs, paying Devs Adrian to bring their games exclusive to Epic. Do they still do that stuff or? [00:31:34] Speaker C: Oh, I don't know, man. I don't open up Epic Game store even though giving me free games. I'm like, nah, I'll probably just probably just be on Steam because I think Steam's got that advantage of being like the first people to do it. And it's also interesting that they did it in order to sell Half Life, which had its 25th anniversary, like recently. They've just updated the game, actually. They've done this massive content patch for the original Half Life. [00:32:05] Speaker A: Explain that to me again. Steam came out to sell Half Life or something. [00:32:09] Speaker B: Is that what it was originally, yeah. [00:32:11] Speaker C: Originally I'll try to remember because I was teaching the kids about this because we were learning about innovation disruption. This is for like for economics. And they had the game Half Life and it was being distributed through Sierra. You guys remember that old I remember Sierra company. Because the problem with the way they were making games then is that you'd just put it on the disc and then you'd give the disc away. And there was no way really to patch games. So they were like, well, we need to come up with some sort of system in which we can patch this game after release. And so they figured out a way to do it, which I think they figured out a way how to figured out a way to do it. And then eventually it sort of started turning into a digital distribution network for games. But I think the most important thing about Steam is that even in the beginning, it just worked. I don't really remember having any problems like buying a game off Steam and just playing it and the UI made. [00:33:31] Speaker A: And I tell you what, that's rare, Adrian. I know that the Ubisoft launcher oh my God. Epic Game Store was like even worse. I remember seeing it just like, absolutely maxing my Ram out when I had it. I think I told you this, maybe I did, maybe I didn't, but I. [00:33:48] Speaker B: Actually had my Epic account hacked. [00:33:51] Speaker A: Someone got on there, obviously to get after my Fortnite skins because I also had a heap of fucking skins on fall guys and stuff. [00:33:59] Speaker B: And you know what I just said? Oh, well, yeah, that's that done. [00:34:03] Speaker C: Same thing happened to my Ubisoft account. I was like trying to log in and they're like, oh, you can make a report or something and talk to us. We can help you get your like just don't worry about it, actually. It's fine. Just won't use it. [00:34:16] Speaker B: It's all good. [00:34:17] Speaker A: Just play steam. Well, look, that was the Nintendo showcase. I guess really quickly there were a couple of other little bits and pieces. [00:34:27] Speaker B: Do I have it? [00:34:29] Speaker A: We're not going to run through every game in here. Look, I think we've talked about the ones that we're the most excited about, I guess some other ones, just in case you are interested, we had Shantay Advance, Risky Revolution. We had On Your Tail, which kind of looks like a sleuth, story driven Life SIM Hal, which I've spoken about the star named EOS as well, which is a first person storytelling puzzle game. Lots of puzzle games in here. We had Blade Chimmer, which I actually thought looked pretty cool. This is kind of like a 2D action game. You have a sword and you can do bits and pieces. They had another one called Highland Song, which was kind of like a replayable adventure game. They're touting it as and then a few other titles. Just go check it out. [00:35:19] Speaker B: You want to have a look. [00:35:20] Speaker A: There's some absolute bangers in. Know, I'm all for indie games. [00:35:24] Speaker B: I think seeing them come to switch is pretty cool. So yeah, that's that. [00:35:30] Speaker A: Now, Adrian, Amazon look, it's been a bit of a shocking year, really, in terms of gaming and tech companies cutting jobs. We've seen epic games, cut jobs. [00:35:43] Speaker B: We've seen Ubisoft, we've seen other things like Twitter and LinkedIn and a bunch of other places basically cutting jobs. Well, the newest one, Amazon, lays off. [00:35:55] Speaker A: 180 employees from the gaming division. What are your thoughts on this, mate? [00:36:04] Speaker C: Did make any good games? That's sort of my opinion on it. It sucks for Laos. I mean, it sucks people lose their jobs. Yeah, but they released New World and they had what was the other one that they. [00:36:26] Speaker A: Realized? I didn't realize that Amazon were actually releasing games. [00:36:29] Speaker B: That's wild. [00:36:30] Speaker A: But yeah, I guess I think there. [00:36:32] Speaker C: Was a few games that they've released and they picked up or they localized or brought in lost Ark, I think I played that a little bit. But it sort of seems to me like Amazon Games, their strategy, they want to get these sort of online multiplayer games, whether they be like MMOs or Arena Battlers or anything like that. And it's a hard market to break into. [00:37:00] Speaker A: Yeah, look, I actually kind of agree. They didn't quite know what they were doing as a the Amazon Games division also does things like the downloadable games from the Amazon Prime membership as well. [00:37:14] Speaker B: That comes they have like the Twitch. [00:37:20] Speaker A: Prime services where you get like free cosmetics and they work with brands and stuff to figure out which free shit you're getting as part of that. And a bunch of games under that publishing thing you're speaking about. But yeah, it always kind of seemed like a bit of a strange one for me around. I mean, when you think about 180. [00:37:38] Speaker B: Jobs, that's quite a few jobs in a gaming division. [00:37:46] Speaker C: Seems like a lot. Yeah, I guess because they've had a few on the go. I mean, Crucible, I think, last for a little bit and then they canceled it. And then New world. I'm not sure if new world oh, dude. [00:37:58] Speaker A: Is New World an Amazon game? [00:38:00] Speaker C: Is it? I'm pretty sure, yeah. New World is I'm pretty sure they were behind it. [00:38:04] Speaker A: New world is great. People were getting right into. [00:38:10] Speaker C: I thought yeah. Developed by Amazon Games. I don't know, I just kind of feel like in terms of MMOs, most people don't want to play MMOs. They want to play, you know, either. [00:38:25] Speaker A: That or Final Fantasy or Final Fantasy. [00:38:27] Speaker C: Or something like that. It's like sort of Amazon. It seems like they're picking these genres that are dominated by a couple of titans, like getting an arena battler out, and then now you're competing with Overwatch, you're competing with Dota, you're competing with League of Legends. You take out an MMO, you're competing with you're competing with World of Warcraft. You're competing with Final Fantasy. [00:38:47] Speaker A: It's a lot, isn't it? [00:38:48] Speaker C: And people are invested in these games. They've spent a bunch of time in them. They've got a bunch of stuff in there. So how are you going to get them to come over to yours? [00:38:57] Speaker A: I actually thought and you know what? That's the only reason why Final Fantasy took off. I reckon they were in the right. [00:39:03] Speaker B: Place at the right time. [00:39:04] Speaker A: Like, when Final Fantasy started to take off was when World of Warcraft started to shit the bed a little bit. There was a lot of internal controversy, and people weren't happy with their newest offering. And people went, oh, let's go try this MMO. Which was in a good place at the time. And they've done a job. [00:39:21] Speaker C: Yeah. Even the final fantasy. MMO. They basically rebuilt it. They released it. It wasn't good. They took it back. They worked on it. They released it again, and it was much better. You don't really have companies doing that anymore. Well, not to that degree. I think if you consider, like, Anthem came out, was bad somehow, even though it was about flying around like Iron Man. And they went, okay, well, that's it. They were going to support Anthem for years to come. [00:39:50] Speaker A: Dude, we're no longer supporting is that MMO. That has been around forever. That still gets played. [00:39:58] Speaker B: That is a non subscription MMO. And it's, like, still popular. [00:40:03] Speaker A: What is that called? [00:40:04] Speaker B: Man, it was around when I was, like, a kid. [00:40:07] Speaker A: Not RuneScape. [00:40:08] Speaker B: All right? [00:40:09] Speaker C: It's not runescapescape. Maybe maple story. [00:40:12] Speaker A: Might have been Maple Story. Maybe nobody in the chat. [00:40:16] Speaker C: Anybody know what we're talking about? RuneScape. EverQuest? [00:40:20] Speaker A: No, not EverQuest. Keep bantering out anyway. Guild wars. Guild wars. [00:40:26] Speaker B: That's the one. Guild wars. Yeah. [00:40:30] Speaker C: I never played Guild Wars. I played Guild Wars, too. I thought it was incredible. I thought it was one of the better ones. It's really fun. [00:40:37] Speaker A: Guild war is the one. So, Adrian, Amazon have now cut 27,000. [00:40:42] Speaker B: Roles over the past year. [00:40:44] Speaker A: They had a bit of a statement around this recent 180 jobs lost. They said, after our initial restructure in April, it became clear that we needed to focus our resources even more on the areas that are growing with the highest potential to drive our business forward. And just going back to what you're. [00:41:01] Speaker B: Saying around potentially getting rid of some of the deadwood, around what they're investing. [00:41:06] Speaker A: Their time and money in, think that's. [00:41:08] Speaker B: The clear picture here, but I will. [00:41:10] Speaker C: Say that just make other games different games. Don't make MoS. Make smaller games. Use your Amazon money to buy some IP licensing that hasn't been used yet and then make that game sell that I don't know, I'm not a game designer. [00:41:26] Speaker A: Just in a broader sense here though, we are seeing a lot of tech. [00:41:29] Speaker B: And gaming companies slimming out in terms of actual resources. [00:41:33] Speaker A: We covered another story on the show. [00:41:35] Speaker B: Here around Ubisoft, Montreal I think, almost halving their dev team. [00:41:41] Speaker A: I think there was job cuts at Bungie recently and other things. [00:41:44] Speaker B: What's your take, Adrian, on like, do. [00:41:47] Speaker A: You think this poses a risk to our beloved video games when we're seeing. [00:41:51] Speaker B: These dev teams and bits and pieces slimming? [00:41:54] Speaker C: That I don't think gaming is under threat because there are more and more games being made that are awesome. It's just not by the big guys. It's the kind of the way that like, you know, Bungie for example, invented Halo, the third person shooter, except for Golden Eye, that allowed. That was you're able to play first person shooter, able to play on a know because that didn't really exist before. And even like Golden Eye, that was pretty dicey control scheme and that was amazing. It was revolutionary. It pretty much allowed people to make first person shooters for consoles. [00:42:31] Speaker A: But there's still a piece of me, Adrian, that thinks that fucking anyone that plays the controller is not good enough to play on keyboard and mouse. [00:42:39] Speaker B: But the fact of the matter now. [00:42:41] Speaker A: Is that most of the pros that play Fortnite and stuff like that are all playing on controllers and building and shooting. [00:42:46] Speaker C: And it did change the game. Really, it literally did. But then the company gets massively successful and then at a certain point, it feels like the people that made the game go somewhere else because they want to do something different. Because that's what they made Halo for. First time. They wanted to create something that didn't exist. And so I think you've got these companies that are trying to sort of hook their hat or whatever on a big earner. Like for bungie. It's destiny. Everything has been funneled to that. They don't make any other games for Blizzard, they've got what, three franchises, diablo, Overwatch, and they keep remake when they. [00:43:35] Speaker A: Keep trying other ones as well, which fail. They tried their hand at MOBA with. [00:43:41] Speaker B: Heroes of the Storm. [00:43:43] Speaker C: Yeah. [00:43:43] Speaker A: And I really feel like they tried to crack the PvP shooter with Overwatch competitive scene, like make an esport out of that. Although the game was pretty good, they didn't crack that. There's no way. There's no way that I've watched two successful now. [00:44:00] Speaker C: Oh, no way. And then we also didn't need to exist. Just straight up didn't need to happen. I actually thought Heroes of the Storm was really good. I thought it was a really good take on MOBAs. It was like more accessible than Dota, which is important because Dota is just. [00:44:17] Speaker A: Crazily complicated the learning curve on that game. It has to be one of the worst mate surely. [00:44:22] Speaker C: I remember trying to show my friend how to play it and I was like telling all stuff to do and I was just like thinking, how did I learn how to do this? None of this stuff makes any sense and yet I know it somehow. [00:44:33] Speaker A: This is what's crazy. I'm not over exaggerating here. [00:44:37] Speaker B: You can have 2000 hours in Dota and still be considered a learner at that game. [00:44:43] Speaker C: Yeah, you're looking at him. He's right here. [00:44:45] Speaker A: Yeah, me too. There's got to be no other game that's like that. [00:44:52] Speaker C: It is such a deep and still successful somehow. I think Dota for me, I think the real draw for is watching people who are good at it. Player the skill ceiling is so high that you can do some really incredible stuff. Heroes of the Storm didn't have that complexity, but it had enough. Rather than sort of items, you would have talent trees. You pick different talents every few levels. And that was kind of how you would build your character. [00:45:19] Speaker A: It was cool. [00:45:20] Speaker B: And I like the shared experience thing. [00:45:22] Speaker A: Although it pissed me off started playing it. But I actually think that might have. [00:45:25] Speaker B: Worked in advantage because it meant that. [00:45:29] Speaker A: You didn't get as stomped in lane and you weren't punished as hard for losing your lane because likely one of your other lanes is winning. So you kind of get evened out and experience there. [00:45:38] Speaker C: And they going to gank someone. You're missing out. You're going lower. You better make someone happen. I thought it was yeah, I thought it was pretty good. But it's a shame they canceled it. [00:45:48] Speaker A: I wonder what the queue times in Aussie region are. Probably fucking like three days to get a game right now. [00:45:54] Speaker B: You probably just get one game after. [00:45:55] Speaker C: The other with the same people. Probably just back. [00:45:58] Speaker A: You know what I love about what's happening right now, Adrian? This is me and Captain Perth where we're talking about Amazon layoffs and we end up talking about Heroes of the Store for like five minutes. [00:46:11] Speaker D: We'll circle back around. [00:46:14] Speaker A: All right, so look, that's all I really wanted to say about that. Look, I think this is a pretty interesting space. [00:46:20] Speaker B: We're seeing huge cuts across gaming and. [00:46:23] Speaker A: Tech and everything else. So I guess watch this space a little bit. But it's good to have Adrian's insights on this. Doesn't think it's going to impact us because hey, there's little guys making great games still. [00:46:35] Speaker B: Those indie. [00:46:36] Speaker C: Yeah, people make them all the time. [00:46:38] Speaker A: And the guys that are accessed than ever and the big guys that are continually making video games, like making one video game. And they're still doing a pretty good job at that too. [00:46:47] Speaker C: Or they're totally blowing it. [00:46:48] Speaker A: One of the two. [00:46:49] Speaker B: Or they're actually not doing a good job. Right. [00:46:52] Speaker A: So payday three. [00:46:55] Speaker B: Adrian, did you play any of the Payday games? [00:46:58] Speaker C: Have you played? I played a lot of Payday too. I really enjoyed it. Yeah, I used to. It got a little bit complicated when they started releasing all these different packs and that kind of stuff. [00:47:09] Speaker A: They ended up including microtransactions and stuff into that. [00:47:12] Speaker C: Yeah, I was sort of out of it by then, but I thought it was a really fun port shooter when there weren't too many of those. [00:47:23] Speaker A: So look, I've never played the game, but I actually had someone reach out to me over discord, shout out to Big Osman, say, Grizz, you should talk about how shit Payday three is because. [00:47:34] Speaker B: Fuck, they didn't do a very good. [00:47:35] Speaker A: Job of that game. So I went and did a bunch of research on this. But look, essentially, and please feel free to add to this, Adrian, but the Payday games are kind of like these co op shooter games where the idea is that it's a heist, so you. [00:47:48] Speaker B: Want to get in, you want to. [00:47:50] Speaker A: Get some loot and you want to extract without dying. Is that essentially what we're looking at for Payday games? [00:47:55] Speaker C: Yeah, 100%. You got to get in there one of them, for example, you might be robbing a bank. You got to get into the bank, disable the guards before they raise the alarm, then put a drill on the safe, defend the drill, white drills like a sort of tower defense or whatever, and then get outside. And so depending on how stealthily you do it, you might be able to do the whole thing without firing a single shot. [00:48:21] Speaker B: Oh, man. [00:48:21] Speaker A: That's actually a really cool idea. That's a cool idea for a game. [00:48:26] Speaker B: I like that. [00:48:27] Speaker C: Yeah, it's a lot of fun because often most of the time, 99% of the time something would go wrong and then you just fire, just kill waves of police and guards and stuff. Just wave after wave. Wait till there's a lull. It was fun because you're like filling bags full of cash, throwing the bags to each other. There was like a fair bit of sort of strategy and sort of variance in the levels themselves based on how you were going about it. I really liked it. I was really looking forward to payday three. [00:48:59] Speaker B: Have you looked at Payday three? Did you have a look at some reviews before you? [00:49:03] Speaker C: Yeah, I just sort of heard that it wasn't very good. Looked a bit further, but to me it sort of seems like just nobody can play it. [00:49:10] Speaker A: Yeah, I think that is the major issue. We may as well go over some of the issues. Look, the game look, I will say. [00:49:16] Speaker B: This, right, I'm not saying that this. [00:49:18] Speaker A: Game can't be good. I think this game can be good. However, I do think the Dev team hasn't done a particularly good job at implementing patch changes in a timely manner. So let's just go through some of the issues, right? This game released out of the box. [00:49:31] Speaker B: It is an only online game. You cannot play locally and they had. [00:49:37] Speaker A: Consistent and game breaking matchmaking issues and. [00:49:41] Speaker B: Server problems, big wait times to get. [00:49:44] Speaker A: Into games, queues, other bits and pieces. But on top of that, there were other bugs as well. There were game baking bugs that had performance issues, essentially. Yeah, the game, like you say, Adrian. [00:49:55] Speaker B: Was pretty much unplayable out of the box. And because of this, it quite quickly. [00:50:02] Speaker A: Found itself on Steam's top 100 worst games on Valve in terms of its. [00:50:09] Speaker B: Rating, in terms of how many negative reviews it had. [00:50:12] Speaker A: Copped coming up at number 26. They have more concurrent viewers on Payday concurrent players on Payday Two than they. [00:50:22] Speaker B: Have on Payday three still to date. And it's just been a very disappointing. [00:50:28] Speaker A: Release for a lot of fans that. [00:50:29] Speaker B: Were looking forward to the third game in the series. [00:50:32] Speaker A: And it kind of makes me wonder, Adrian, after releasing two of these, how. [00:50:37] Speaker B: Can you fuck it up that bad. [00:50:38] Speaker A: To have it unplayable? [00:50:40] Speaker C: I'm trying to think if Payday Two was always online and I'm pretty sure it wasn't, maybe that's the difference. Maybe you yeah, I think that's part of it. But it follows a sort of trend in other games that we've seen released this year, like Warhammer Dark Tide, for example, that released and it was pretty buggy, let's say. [00:51:03] Speaker A: That was on my list to talk about. [00:51:07] Speaker C: I played a bunch of it. I know it's a very fun game, but there's just these things that like, yeah, the disconnects, the bugs, all that kind of stuff. It seems to just really halt the kind of momentum that a game can develop when your game releases. And it's one of those games, like an online game, where you need other people to play it. You need everybody playing that game at the same time and talking about that game at the same time. And if you can't do that, then they're getting people talking about the game at the same time. But none of it's positive because people can't play it. I had the same thing with the Dark title. I really enjoyed it, but it just lost all this momentum because it was impossible to play mate, you're hitting an. [00:51:49] Speaker A: Album in the head. I downloaded that game, played it on. [00:51:51] Speaker B: Release, decided that I would come back. [00:51:53] Speaker A: Later to revisit it once it's fixed. And you know what? I just haven't come back. There's been other games that have released. [00:51:58] Speaker C: There's other games out there, man. I keep meaning to get back to it, but there are other games releasing. [00:52:04] Speaker A: That would actually be a really cool one to play with our group of mates. [00:52:06] Speaker C: Adrian, I reckon I recommend man, it's. [00:52:09] Speaker B: Fun because I don't know if you. [00:52:11] Speaker C: Played Vermin Tide or Vermin Tide too. [00:52:14] Speaker A: I actually clocked quite a lot of hours in Vermin Tide, too. Kurti and I used to play it on Stream mate, because it had the stream integration that was like load in. [00:52:23] Speaker C: A bunch of enemies for you. [00:52:24] Speaker B: Yeah. [00:52:24] Speaker A: Load in enemies and give you, like, power up. [00:52:26] Speaker C: That's a good idea, right? Because that's the two things that you need to hit, I think when you're making one of those games, people need to be playing it, people need to be talking about it. And that kind of Steam integration or that kind of streaming integration hits both of those. [00:52:39] Speaker A: Yeah, absolutely. Look, I'd be interested to hear your take on this, but we've seen games that release out of the box that have been garbage. Well, not particularly well perceived. And a couple that spring to mind is Cyberpunk and no Man's Sky. Do you think there's a potential redemption. [00:52:56] Speaker B: Arc in Payday Three? [00:52:58] Speaker A: Do you think that maybe they can fix this over time? [00:53:01] Speaker C: I guess it depends. I can't comment it because I haven't played it, but the core gameplay loop of Payday, assuming they don't change it too much, is just really fun. [00:53:10] Speaker B: Shooting is pretty. [00:53:13] Speaker C: Working stuff out. Like just the act of, like, throwing a bag full of cash to your mate who's standing down near the van while you just fire bag after bag of cash to him from the bank roof or whatever. That's fun. [00:53:25] Speaker A: Yeah, that's just a fun that does seem cool. That actually does. [00:53:27] Speaker C: They could definitely turn it around. Yeah, it's a good game saying they haven't played Payday Three, but it just depends if they're going to put the time in and if I've got the money. And I guess the time in because I'm not sure how much money Fat Shark has. They're not a massive developer. Like, they can't sort of release Diablo Four and then do all the stuff that you've got to do to make Diablo Four good. I don't know if they've got the funding to kind of well, here's the thing, right? That money. [00:53:55] Speaker A: I read an article today about this and the guy was comparing it to Lords of the Fallen, the new one, right, which released quite bad on launch. [00:54:04] Speaker B: However, within two weeks of that launching. [00:54:06] Speaker A: They released patches basically every single day with bug fixes and patch notes. And where that game is now is actually in a really stable, great spot. It plays well. Still some minor performance issues in the. [00:54:18] Speaker B: Menuing, which I was talking to you. [00:54:20] Speaker A: About before the stream today, but the devs for Payday Three have released one patch with very minimal bug fixes in it, which haven't changed the big broader issue, which is the matchmaking issues. So the community isn't particularly stoked with Payday Three, unfortunately, but, yeah, I guess we'll see. But what I kind of wanted to. [00:54:46] Speaker B: Segue to here is talking about why. [00:54:49] Speaker A: Payday Three fucking sucks is we've actually had a few of these games release in recent times and I would say quite a lot this year. [00:54:58] Speaker B: And just quickly talking about yeah, so. [00:55:02] Speaker A: Look, a couple from me, I think Golem has to be talked about. That is literally one of the worst releases I've seen of all time. It was like so fucking janky. [00:55:11] Speaker C: Who was asking for it? Who was asking for a game about. [00:55:16] Speaker A: Thing is the funny thing is, Adrian, I actually saw that originally, and I. [00:55:20] Speaker B: Was like I was telling Cap on. [00:55:22] Speaker A: The podcast saying, man, I'm really looking forward to this golem game. The idea sounds but and Cap was like, no, it looks like shit. And then it came out and it's. [00:55:30] Speaker C: Like exactly as he said it. Yeah, I don't know. [00:55:35] Speaker A: The other one that I wanted to talk about is that the King Kong game, which I think I may have sent you a YouTube video to watch. But it's like someone has created that for the PlayStation One. That is literally what the graphics look like. [00:55:47] Speaker B: And I just cannot believe that they. [00:55:49] Speaker A: Could release a game like that. We covered this in a recent episode as well. If you want to catch up on. [00:55:55] Speaker B: That, you can see it there. [00:55:58] Speaker A: Any other personal ones for you, Adrian. [00:56:00] Speaker B: That have come out recently that have been disappointing? [00:56:05] Speaker C: Yeah, well, just I don't know, man. It just seems crazy to me that they released it in the state it was released in. I did enjoy playing it with my girlfriend. [00:56:18] Speaker B: That was fun. [00:56:19] Speaker C: It was good to get like a hard part for us playing games is that it needs to be complicated enough for me to enjoy it and simple enough for her to play it because she's not very doesn't play very many video games. A Diablo Four kind of, like, really hit that right in the middle because it's got all the loot and optimization for me. She can just run in and smash stuff with an axe. So I like that about it. But my biggest problem with it was just like, why is it back here? When Diablo Three was here, would you not just start it from here? From the stuff you learned from Diablo Three, or God forbid, do something a little bit different. [00:56:57] Speaker A: They went too safe with it. The most successful OGR episode we've had to date is one called Why Die a Bad? [00:57:06] Speaker B: And it was a half the episode was talking about why Diablo Four has. [00:57:09] Speaker A: Performed the way it has. [00:57:11] Speaker B: And look, I can resonate with what. [00:57:13] Speaker A: You'Re saying, but where we kind of landed from that discussion is that it comes down to Blizzard as a company. [00:57:20] Speaker B: And pleasing the shareholders that are sitting. [00:57:23] Speaker A: There and going, yeah, they don't want to do anything that's not too safe. But the game is designed to waste your time. That's essentially what it does. [00:57:30] Speaker C: And there's all these little things to keep you playing because some suit saw that for every minute sort of graph that said, for every minute a character player is in game, they have a 0.4% chance to purchase something from the in game shop. And so they went. Okay, well, then we'll just keep them in the game longer. [00:57:48] Speaker A: And then that in the game longer. And we'll just push the shop to the Battle Net launcher so that you see that, I don't know, battlenet launched it, but that's the first thing that pops up is like the cosmetics that you can buy in Diablo. [00:58:00] Speaker C: Click on it. If you click again, you're targeted straight over the Buy Now button. I've long had this theory, and I just see more and more reinforcement of examples of why I'm correct it's, that the best stuff is made when it's one genius, and then everybody throws money at that genius until they do the thing that they wanted to. Like, you look at any of Taika Waititi's films for, like, he made a film about a young Nazi and he played Hitler in the film. And you tell that to any boardroom or any focus group or anything, they'd be like, absolutely, you can't make that film. No way. But it's honestly one of the best films I've ever like. It's so emotionally rich and interesting. And that's just the idea of you just have one genius and then everyone just goes, okay, cool. We'll just help the genius do what he's doing. [00:58:52] Speaker A: I said this to Cap, and this. [00:58:54] Speaker B: Is the TikTok that raised a bit. [00:58:56] Speaker A: Of controversy from us was when Cap said that Starfield is fucking boring. But I reckon it's fucking boring because they've got like 20 different minds that. [00:59:07] Speaker B: Are all in there trying to make a game that kind of fits some. [00:59:11] Speaker A: Kind of mold that they've got. And it's lost the passion project of one individual person or a couple of individual people that are driving it. [00:59:18] Speaker C: Yeah. That were like, can you imagine when they made, like, Daggerfall or Morrowind? Absolutely. That was just like a bunch of people that are like, we've got this idea they're the only people doing it, making those massive worlds. There was no one else in the gaming space making that kind of world. But then as sort of time went on, they just kept doing that. And they sort of have that Ubisoft disease where you can't throw anything from the last game. Like, every Ubisoft game has everything from the previous game, no matter what, even if it shouldn't be in there, if it should be refined out. Bethesda seemed to do the same thing. I just started laughing. When you get, like, space shouts or. [01:00:05] Speaker A: It'S the same shit. [01:00:07] Speaker C: Why? To what end? [01:00:08] Speaker A: Look, I know that people are probably listening to this and going, why aren't the boys covering the Game Awards? [01:00:13] Speaker C: Because we've got I'm getting worked up. [01:00:14] Speaker A: Got them coming out. Look, Cap said that he wants to. [01:00:17] Speaker B: Save the Game Awards for a special point in time. [01:00:21] Speaker A: So that will be coming in a future episode. But while we're on Starfield, I do quickly want to say that Starfield did. [01:00:27] Speaker B: Not receive a nomination for Game of the year and I am absolutely not surprised by that at all. [01:00:34] Speaker A: And I don't think it deserves one. And there's going to be a few people out there and there is a few people out there that are pretty upset and disappointed that Starfield isn't in. [01:00:41] Speaker B: There because they're the Bethesda fans. [01:00:44] Speaker A: But look, it's just not a creative game. There's games out there like Belto's Gate. [01:00:48] Speaker B: Three that's on the list. [01:00:50] Speaker A: There's games out there, like To Talk. [01:00:52] Speaker B: That came out this year. That's on the list, amongst some others, but yeah. Interesting one, isn't it? Oh, yeah. I mean, I haven't played Field. [01:01:05] Speaker C: Because there's nothing to it. Nothing to it was the one that had Redfall. That was a big one for me in terms of disappointing games because it was made by Arcane, who made Prey one of the best games I've ever played. And it was like a co op hoard shooter from the guys that made like, Dishonored and Dishonored to Prey, those kind of things. I was like, this game should be amazing. And it just turned out it was just garbage beyond a game design level to like, this wasn't finished. Right, so you seem to have all these games releasing. Yeah. And it's all this sort of idea of these games releasing, and then I was reading about it like a minimum viable product. You release something that is just good enough to be played and then you improve it. And so that way you get an income stream on that, rather than spending your money to improve it, you're actually getting income, which you could then spend on improving it. And I think like Diablo Four overwatch two to a degree, have these kind of similar sort of style or setup, especially for these games as a service. Whereas I think Cyberpunk 2077 was just too ambitious for Cedar Project Red because I don't know if you played it the latest patch, I think they patched it maybe last month when they released the DLC. The game is awesome. It's such a good game, dude. [01:02:36] Speaker A: No, man's. Sky exactly the same too, isn't it? What they originally said in the showcase, that was the issue with that release of that game because they promised so much fan base and then just completely came out with something that wasn't there. But if you look at that game. [01:02:51] Speaker B: Now, now they have achieved what they. [01:02:54] Speaker A: Originally said they wanted to achieve in that game, and probably then some. [01:02:58] Speaker B: Yeah, it's interesting. [01:03:01] Speaker C: Yeah, I think it's sorry, you go. [01:03:03] Speaker A: No, I was going to say for Spoken is another one for me. I think that was another bit of. [01:03:09] Speaker B: A flash in the pan, but yeah, disappointing game release. [01:03:13] Speaker A: I feel like there's been a couple. [01:03:15] Speaker B: Mate couple this year. But you know what? It kind of has made up for. [01:03:19] Speaker A: It, Adrian, because we have had some absolute crackers that have released this year as well. [01:03:25] Speaker C: Yeah, 100%. There's some absolutely fantastic games. Bowlers gate three, obviously so good, so fun and interesting with good writing and voice acting and characters and plot twists and combat and just like all the stuff that you want. [01:03:41] Speaker A: I'm constantly surprised playing that game with the voice acting. It's just constantly well, hey, look, moving us along, I really wanted to get to this subject. So we're going to talk about this for a bit. But look, Esports, it's interesting, right? Because essentially there's a few articles, one that is particularly relevant. It was on the ABC News the. [01:04:04] Speaker B: Other night, but it was around parents and teachers encouraging Esports and rethinking video. [01:04:14] Speaker A: Gaming and the impression on their children that video gaming has had. So this comes off the back of the explosion in the popularity of Esports. [01:04:23] Speaker B: And it's forcing parents and teachers to. [01:04:25] Speaker A: Rethink their resistance to video games and welcome them into the classroom. So Adrian, yourself as a school teacher, we've kind of heard, and a gamer, there is a bunch of schools that have Esports as co curricular activities in schools. It's something that's being embraced in the curriculum. Have you seen this, mate? Have you seen Esports schools and stuff? [01:04:48] Speaker C: I haven't seen any of the schools I've been at. I think it's a good idea. There's really no reason why you shouldn't have these kind of competitive games for the people that aren't naturally physically gifted or coordinated or whatever. Because just sort of thinking about this, did a bit of reading on it and thinking about it, it's like this idea of non athletic kids kind of miss out a little bit on that camaraderie and school spirit. Just by the nature of that. They don't get to represent their school. They might get to do it in an academic sense, but rarely are those like you're there with a team of other people and you learn how. [01:05:33] Speaker B: Well. [01:05:34] Speaker A: Done we work together. Yeah, absolutely. [01:05:36] Speaker C: I think that's a real big benefit in that sense in opening up that kind of social aspect and competitive aspect to all kids, regardless of their ability or where their talents lie. I thought another interesting thing about that sort of focus on Esports in schools, and I've thought about this previously. It said there's got to be some way that you can incorporate gaming into education properly and not in the sense of like I don't know if you guys ever played those Math Blaster games or whatever when you're at school, but they don't integrate the game into the knowledge. It's like you do something gamey and then, okay, now solve a math problem and you're like, but I was having. [01:06:22] Speaker A: You know, I know that Minecraft education. [01:06:25] Speaker B: Is an interesting one, and I don't know whether you've come across this, but. [01:06:30] Speaker A: Joyce, she is in year three. [01:06:33] Speaker B: I know that she gets to play. [01:06:34] Speaker A: Minecraft at school and they do things like they'll write a little paragraph, they say the house, it has a girl. [01:06:40] Speaker B: A boy, a dog and live with the dad. [01:06:45] Speaker A: And you kind of got to build your house based on the paragraph that you've just read. [01:06:50] Speaker C: Yeah, that's cool. [01:06:51] Speaker A: That's a good idea, incorporating that in. [01:06:53] Speaker C: There, because that teach comprehension, which is an important skill that kids are going to learn and teach you how to represent it. I think games are really good at really positive sort of educational benefits. I know that I'm good at English because of all the RPGs I played as a kid because I just played tons of them and they weren't necessarily made for kids. So I just get hit with vocabulary that I didn't know and I had to learn it. And then you have to comprehend what you're reading so you understand what you have to say and you also have to think about what the other character is as like a person. Right. So you're learning these almost empathy in the sense, or at least thinking of other people as discrete entities, even if they are fictional. But the problem I think that games have is that they're really good at teaching you how to play them, so they're good at teaching you stuff, but you can't necessarily take that skill and transfer it to other aspects of your life. [01:07:53] Speaker A: Yeah, well, that's it. This is potentially the change. This is a quote from the Australian sports Commissioner here. I know that it's always been that hot topic around. Is esports a sport? And he's gone. Esports is embedded in schools across Australia, just like any other traditional sport, like. [01:08:14] Speaker B: Cricket, netball and basketball. [01:08:16] Speaker A: And he goes on to talk about what Esports can offer a school here. So he's saying that it can teach skills such as teamwork leadership, communication, problem. [01:08:26] Speaker B: Solving and strategic thinking. [01:08:28] Speaker A: But a big takeaway is that it helps get school refuses back into the classroom. Kids that don't want to go to. [01:08:36] Speaker B: Learn can't be fucked playing sport. [01:08:40] Speaker A: If you can go and potentially play in your school's Esports team, that might get you back into school. [01:08:46] Speaker B: That's pretty cool. Yeah. [01:08:47] Speaker C: Especially if those kids don't have a reason to be at school because they don't have any friends or anyone to hang out with or they struggle with the work to have that kind of aspect and that kind of belonging, I suppose, because the thing about teaching kids is that they have to be in the classroom. It's really hard to teach them if they're not there. [01:09:04] Speaker B: Yeah, right. [01:09:05] Speaker C: So the more you can do to keep bringing the classroom, bring them back, get them there. [01:09:10] Speaker A: It's so crazy, man. And look, the reflection is after this, I'd hope we can reflect on our childhood, how gaming and stuff was perceived, and I still get it with my. [01:09:18] Speaker B: Mates all the time and I'm really. [01:09:20] Speaker A: Keen to reflect on that with you, but just before I do the Fuse Cup is an Esports competition for schools. It had 50,000 students compete across 300 schools and It's An International Competition. Australia had 25 schools compete in this, and the Nationals were held on the Gold Coast. I'd never heard of this, but I think this is pretty freaking cool. I guess the potential here is right. I mean, if you look at esports as a whole now, and the prize pools of some of these sports, we. [01:09:52] Speaker B: Talked about league of legends, the worlds. [01:09:55] Speaker A: And we've talked about ti dota two. Now, it is actually potential for these kids at a young age to have actual careers. You've got teams that are playing set wages for people. There's a little Australian kid, but he's 16. [01:10:13] Speaker B: His name is Lucas. [01:10:19] Speaker A: Melissa went into the Olympic championships for Fortnite. [01:10:23] Speaker B: Won himself 35k in that particular event. [01:10:27] Speaker A: And picked up by a pro team. And that was literally life changing for him. I know that there's a bunch of. [01:10:33] Speaker B: Guys for ground zero pav that have played competitive rocket league, that are quite young, that are earning salaries from doing that. Look, times have changed a lot. [01:10:44] Speaker A: When I was a kid, video games. [01:10:45] Speaker B: Was a dead end, dead end job. [01:10:47] Speaker A: Fucking stopped sitting around playing video games and everything else. [01:10:50] Speaker B: But I really think if you can. [01:10:52] Speaker A: Structure it at a school where you've got an Esports team, you're learning communication, you're learning teamwork, you're structuring it a. [01:10:58] Speaker B: Bit more and you can actually see a goal. [01:11:01] Speaker A: I think this is something that could. [01:11:03] Speaker B: Be pretty cool and groundbreaking to see it recognized. [01:11:07] Speaker C: Definitely, it said in the article. But it's like games make more money than films and music, I think, put together films and TV, something insane. And there's a reason people want to play them. They're fun. Also microtransactions. [01:11:24] Speaker A: Yeah, they're saying that esports like the NFL obviously the biggest sporting event in history. You look at the advertising and stuff? NRL, is it or whatever the super bowl. And mean they're touting that esports is going know engulf that in years to come because the generation of kids that. [01:11:44] Speaker B: We'Ve got coming up probably slightly less. [01:11:46] Speaker A: Interested in NFL and probably wanting to follow their favorite CS go team or their favorite data team or favorite league team and everything else, and it's just. [01:11:54] Speaker B: A sign of things to yeah, look. [01:11:57] Speaker A: I think it's a pretty cool thing And Adrian, there's a stat here that Anna OG. [01:12:04] Speaker B: Anna has earned more money than. [01:12:12] Speaker C: Tennis player. [01:12:15] Speaker A: That just puts it into perspective. He's this young kid from Australia that got on a dota pro team. The potential really? [01:12:24] Speaker B: Literally, is there? So look, I'm a parent. [01:12:27] Speaker A: I actually had one of my friends reach out to me recently and actually. [01:12:30] Speaker B: Sent me this article and said, grizz, how would you feel if one of. [01:12:34] Speaker A: Your kids came home and said they. [01:12:35] Speaker B: Wanted to play esports for their career or their career and that's what they wanted to do? [01:12:41] Speaker A: My initial response was look, I would support anything they wanted to do, anything they were passionate about. Then I actually thought about it and. [01:12:48] Speaker B: Look, it is a hard decision. [01:12:50] Speaker A: I think that it's good that schools are making steps in the right direction. [01:12:53] Speaker B: To make it like a more viable career pathway, like actually set you up. [01:12:57] Speaker A: Rather than just you having to be. [01:12:59] Speaker B: Really skillful at something. [01:13:00] Speaker C: At least there's be really skillful at something and neglect the other parts of your life in terms of doing schoolwork or sleeping or it requires a huge amount. [01:13:12] Speaker A: Dude, imagine fucking two periods a week playing Dota with your mates because you're in the esports team. Yeah, that's it. [01:13:18] Speaker C: Sorry, I can't go to English. I got dota practice. I think it's a good idea and I don't see how it's any different to scouting for or like Phys Ed. I mean, Phys Ed has obviously, health benefits, but at the same time, plenty of the kids that are playing in football teams are never going to make it to the very, very few people get to play AFL and it's quite a big league. [01:13:47] Speaker A: The other thing as well, Adrian, is. [01:13:50] Speaker B: The majority of really successful esports players start at like a young age. [01:13:58] Speaker A: You look at the male and those prodigies, they're like all like 1516 year olds because their reaction speeds are so good. [01:14:08] Speaker C: Crazy high reaction speeds. The ability to quickly process information gets worse as you get older. [01:14:16] Speaker B: How was your childhood? How was gaming perceived around you? [01:14:23] Speaker C: I had really good childhood, gaming wise. I remember when I was like five or six, we rented a master system from the video store. So video store used to be this place you could go, you get VHSS, like these small black boxes you put them in, you'll play a movie. And we rented a mask system for a weekend or a day or two or whatever. Me and my mum were playing it and we just had so much fun playing Bubble Bubble. We went back and we bought one. I think I got one for my birthday or something like that. [01:14:56] Speaker A: Bubble Bubble is a cracker game, dude. [01:14:58] Speaker C: Such a good game, man. Yeah, you finished it. [01:15:03] Speaker B: Did you? [01:15:03] Speaker A: Fuck, that's a hard game. [01:15:07] Speaker C: I played video games with my mum when I was a kid. On the mask system. We played a bit of Snow Brothers, would go to the old 55, the arcade that existed in Geraldton, where I was born. But then when it sort of started to get a Super Nintendo, that's when it's just got a bit too complicated. She's coming into it late, right? Like, she would have been like 35, 40, having never played video games before. But I could sort of grew up with it, so I played a bunch of Super Nintendo, a bunch of RPGs, like Your Secret of Manners and Secret of Evermore's and such. But yeah, I played a lot of video games. My parents were never too bothered about it, I think because I did well in school as well, so they couldn't bust me for wasting my time. And I used to read tons and stuff, so it wasn't like it fully consumed my life. But I did play a lot of video games. I still do. So yeah, I was pretty good playing video games, I thought. What I've missed the most, I think about video games now is that it's so hard to get a good couch co op game. [01:16:14] Speaker A: Oh, yeah. [01:16:15] Speaker C: Like back in the day, they were just a dime a dozen. [01:16:18] Speaker B: Yeah. [01:16:18] Speaker C: Pretty much every game you'd have to have it be two players. [01:16:21] Speaker A: That's because it was like online play was what didn't exist. Yeah. [01:16:26] Speaker C: Split screen, almost like a switch. Old 55 represent it's almost like a switch flipped when online gaming happened and all the processing power and stuff went into running the game like one person. So even if a game is two players, oftentimes you can't play at two players because the game itself can't or it's not designed to optimize to run two instances of the game or camera angles or whatever at the same time. So you'd find like, even if you want to play co op with someone couch co op, you'd have to plug two PlayStations together or whatever, you have two TVs in order to do it. [01:17:08] Speaker A: That's right. You used to have to do that, didn't you? [01:17:11] Speaker B: Yeah, that was fucking crazy. [01:17:13] Speaker C: Yeah, that's the kind of thing that I miss, obviously. Like playing GoldenEye with my mates, four players. That was insane. I played so much of that. Playing like Halo co op going through the campaign on Legendary. Yeah, I think that's probably what I miss. I think now from gaming because I still play a lot of games with my friends, but it's all online. But I think even as a society or whatever, getting more and more used to and okay with communicating over the. [01:17:46] Speaker B: Internet becoming a lot more I feel. [01:17:49] Speaker A: Like it's a lot more mainstream now. Look, my reflection is reasonably similar to yours. [01:17:54] Speaker B: I never was made feel guilty for playing games from my parents and I. [01:17:58] Speaker A: Still did okay in school. However, I definitely feel like there was. [01:18:01] Speaker B: A bit of a stigma between friendship. [01:18:05] Speaker A: Groups and fucking sporty kids and stuff that you're fucking nerd. [01:18:08] Speaker B: And the word nerd has completely different. [01:18:11] Speaker A: Connotation to what it is now. It's not really a derogatory comment to be a nerd. [01:18:16] Speaker B: Like, I'm a nerd, but back then it was like kid with glasses playing. [01:18:21] Speaker A: Video games in the corner, not very sporty doing his thing. So I definitely feel like to see it come into schools and be kind of accepted by parents and teachers, not. [01:18:30] Speaker B: That my parents didn't accept it. [01:18:32] Speaker A: I feel like maybe some of the. [01:18:34] Speaker B: Stigma is leaving gaming. [01:18:37] Speaker C: And also, definitely everybody plays games now. [01:18:41] Speaker A: Everybody plays games now. [01:18:42] Speaker C: Everybody. [01:18:44] Speaker B: It's becoming more and more, I think, to the forefront where we're seeing this esports stars with the young kids that. [01:18:54] Speaker A: Are grated video games and it's just cool to see it kind of evolve through time. [01:19:02] Speaker C: Cajun Run is correct. I think Halo did make it acceptable. It was like because we used to play I went to boarding school and we played so much Halo in the main room or whatever. The TV room. [01:19:15] Speaker B: Yeah. [01:19:16] Speaker C: And it sort of didn't matter. Everybody played it. It wasn't just nerds, it was farmers and like weird kids, everybody in terms of trajectory, they just keep getting better and better. There's cooler and cooler games coming out all the time. [01:19:31] Speaker B: Love it. [01:19:32] Speaker C: That are doing new things, interesting things. [01:19:34] Speaker A: Well, Adrian, speaking of cool games going to jump into how's your gaming going? Unfortunately, we don't have Cap here to press the stingers, so unfortunately caging, run. [01:19:45] Speaker C: No. [01:19:46] Speaker A: DJ Francesco. Unless Pav's got some kind of DJ Francesco on his soundboard. Still sitting there, mate, that you want to hit, surely. Come on, mate. It's got to be on there. [01:19:57] Speaker D: I'll try something. If it isn't. [01:20:02] Speaker C: Francesco. [01:20:03] Speaker A: Yes, we got the actual legit one. [01:20:07] Speaker B: There you go. [01:20:07] Speaker D: There's the OG. I swear to God, if he's here anyway. [01:20:14] Speaker A: Well, Adrian, how is your gaming going, mate? What have you been playing? [01:20:17] Speaker C: What have you been I've been playing this game. I wanted to talk to you about a grizzler because I think you really dig it. It's called rainworld. [01:20:26] Speaker B: Yeah. [01:20:26] Speaker C: And it's like this sort of survival, SIM, extremely difficult platformer. [01:20:33] Speaker A: Dude, I fucking love platformers. [01:20:36] Speaker C: Yeah, I think you really like it. It's brutally hard, probably the hardest game I've played in a while to just really quickly recap it. You play this slug cat, it's like half cat, half slug in this sort of post apocalyptic world. And basically your job is to just survive. You've got to eat food and then find a safe place to sleep because at a certain point in the day, this is like torrential rains that if you're outside, you die. And it just does some really cool stuff that I've never really seen in a game before. It sort of has that sort of dark soul style of storytelling where you pick up on environmental clues and kind of discover things, but it's sort of relatively open. You can go pretty much wherever you want from the beginning of the game. All these different sort of locations that link together and it's just really kind of fun and weird. Enemies have their own sort of AI, like their own preferences, and different animals act in different ways and they kind of like so rather than a platform like Celeste or Super Meat Boy or whatever, where each sort of level is know, there's like a way you can kind of get through. [01:21:56] Speaker B: Yeah. [01:21:56] Speaker C: When you're playing Rainworld, it's like you're just in this world and you are on the bottom of the food chain. So you might just come out of this pipe or whatever and there's just like six lizards just like fucking fucking stuff up. And you're like, well, I guess I'll die. Because you're not playing this curated game. It's like a world that you're in that happens to have a game in it. I reckon you'd really like it. [01:22:18] Speaker B: I'm just watching some footage here on the Twitch. [01:22:22] Speaker A: Viewers can also watch it. Yes, we do stream on Twitch. If you're listening to this on podcast form, it reminds me of the art style reminds me of what is that game where you have wands? Noita. [01:22:36] Speaker B: A little bit, but cooler. [01:22:41] Speaker C: It's really interesting the way that it's programmed. It uses procedural animation. So rather than when you press forward to run in a normal, conventionally programmed game or whatever, it's like your character has an animation of them running and then the hitbox moves along. In this, it's like when you run, it makes him move his legs in a way that would make you run. And so when you first start playing it, you're like, this is the worst. [01:23:12] Speaker A: Movement I've ever I can see it, dude. How does it like, if you hold onto something, it looks like it affects the way you move as well. Does it? [01:23:21] Speaker C: Yeah, you're a bit slower. You climb a bit slower. There's like momentum to it. So the faster you're going, if you can kind of keep the momentum up, you can kind of rip through it. Stuff has grab strength, so there's these tentacle grass that if it grabs you, it pulls you down and more and more latch onto you. But if you're moving quickly, it can't hold on to you. It grabs you, but you break through. So it's like there's all these sort of different things intersecting in this really cool way. It's like a real place, the way it's designed. [01:23:54] Speaker A: So how far into this experience are you? So far? [01:23:57] Speaker C: I have finished it. I finished it the other day. It took me a while because you can just wander around. It really doesn't hold your hand at all. But it's like, yeah, the ending I'm just like. The way the sort of story unfolds as you play it is just incredible. If you like those kind of games where they just let you draw your own conclusions and sort of figure stuff out, it gives you plenty of evidence and you can kind of piece together this idea of what happened. [01:24:30] Speaker A: It looks so fucking brutal. I've just watched this scene where he's like, climbing up this rope and this lizard that you can barely even see just kind of sticks his tongue out. [01:24:39] Speaker C: And you just walk. He's just there. He just kills you. You just got to come to terms with the fact that the game is not fair. It is not supposed to be. Sounds like yeah, it's like that. Once you understand that and you understand that you're actually nothing. You start to play the game in a different way that stops happening. Quite as much. [01:24:58] Speaker A: Okay. [01:24:59] Speaker C: For example, one thing that happened to me, I was just getting completely bodied by this mosquito. Just constantly. Every time I came out of my hole, a hardy hole or whatever, he would just, like, makes rubiscus a blade and then just shoot into me just again and again and again. And I was getting very angry about it. But then once I picked this rock up, and as he came down to get me, I threw this rock at him and he got stunned, fell into the ground. And then this lizard came out and grabbed him and ate him because the lizard couldn't get him before because he was floating too high. But as soon as there was that advantage, the lizard made the decision, I'll grab this dude. And anyway, then I ate the mosquitoes young and hibernated. [01:25:41] Speaker B: Wow. [01:25:41] Speaker C: Because couldn't get to the young before. Jump mosquito. [01:25:44] Speaker A: So you got to get out when it's going to rain. [01:25:46] Speaker B: Right. [01:25:46] Speaker A: You got a lot of hibernate. [01:25:47] Speaker C: It's like a time limit, so you got to really think about how you're going to get to your next spot. But, yeah, there's all this really cool little attention to detail. It's got a map, but the map kind of like when you activate it, it slowly repopulates from where you are and populates out. [01:26:06] Speaker B: Right. [01:26:07] Speaker C: And it's because your slug cat is thinking about where he's been because he doesn't have a map or anything like that. He's just thinking back to his, like. [01:26:14] Speaker A: Just remembering that's cool. [01:26:16] Speaker C: This is why it goes in and out, like all these little things. It's all through the game, that kind of attention to detail. I really enjoyed it. It's one of the reasons why I'm not too worried about gaming, because people are making these weird and cool games, and they're always going to do it. And it's easier than ever to get those games now. So I'm not super fussed. I think we'll be all right. [01:26:38] Speaker A: Did you play this on steam, Adrian? [01:26:40] Speaker C: I had on PS Five. [01:26:41] Speaker A: PS five. [01:26:42] Speaker B: Okay, cool. [01:26:43] Speaker C: Yeah, I think it was I bought it on Steam, but I didn't play it. And then it was on PS Plus or whatever. I was like, I'll just play it here. It's way easier. [01:26:51] Speaker A: And the game is called what's it called? [01:26:54] Speaker C: Rainworld. [01:26:55] Speaker A: Rainworld. [01:26:56] Speaker C: All right. Two words. If you like super hard games that are cool and you like, sort of intense platformers, I recommend it. [01:27:05] Speaker B: Yeah, looks pretty good. [01:27:06] Speaker C: How about you, Grizzo? [01:27:07] Speaker A: All right, mate. I wanted to quickly talk about backpack battles, which I've already kind of talked about, but I want to bring this up for the Twitch viewers to have. [01:27:17] Speaker B: A quick look at it because I. [01:27:19] Speaker A: Think this is an absolute gem of a game. [01:27:22] Speaker B: And I just want to talk about. [01:27:24] Speaker A: The way that the Devs have kind of released this. It's freaking weird, right? [01:27:28] Speaker B: It's not in alpha. [01:27:29] Speaker A: It's not in pre release. [01:27:30] Speaker B: They have literally just released it as. [01:27:32] Speaker A: A demo on Steam. [01:27:33] Speaker B: But it is not a demo. [01:27:35] Speaker A: It's basically like a full game that you can go in and play. There's two active classes that you can. [01:27:40] Speaker B: Play in there and there's a ranked and there's an unranked mode. Now I think this is a little. [01:27:46] Speaker A: Bit different to what we talked the game we talked about earlier, which was called Backpack Heroes. [01:27:51] Speaker B: Was it? Yeah. [01:27:52] Speaker C: Backpack Hero. Yeah. [01:27:54] Speaker A: Because it's kind of like a PvP game where each run is its own. But the reason why it's PvP is you fit stuff into your backpack and then your backpack versus another player's backpack. And it kind of works like Halfstone Arena where you're only allowed to lose. [01:28:16] Speaker B: A certain number of times, otherwise that run is over. [01:28:19] Speaker A: So you want to try to accumulate as many wins as you can possibly get off your five lives that you have. So basically every round you start in. [01:28:28] Speaker B: A shop and you get given a. [01:28:29] Speaker A: Certain amount of money and you want to be spending the money on items in the shop. Now all the items are all like they do different things. For example, you can see on the. [01:28:37] Speaker B: Screen in Twitch, there's a player that has a pan. [01:28:40] Speaker A: The way the pan works is each individual different type of fruit that you surround around the pan. The pan will deal one extra damage. So there's all these different strategies that you can kind of adopt depending on. [01:28:52] Speaker B: What type of backpack you want to play. [01:28:55] Speaker A: And I'm just finding it super rewarding to play. It is so fucking fun. It is an auto battler. Yes. So when you play, it just like. [01:29:03] Speaker B: A turn based auto battler. But one thing that I really like. [01:29:07] Speaker A: About the game that I haven't seen. [01:29:08] Speaker B: Before is you combine certain items into stronger ones. [01:29:14] Speaker A: So you might get, for example, like. [01:29:15] Speaker B: A horn or a spike, and then. [01:29:18] Speaker A: You might get a shield. [01:29:19] Speaker B: And if you have both of those. [01:29:20] Speaker A: In your backpack and you go into. [01:29:21] Speaker B: One turn of battle, it'll turn that. [01:29:24] Speaker A: Into a spiked shield that you'll have that up. [01:29:26] Speaker C: Auto complete items. [01:29:27] Speaker A: Auto completes the items for you, but you need to take them into battle with you. The game kind of hints at items that you can combine. You do have a recipe book, but it is blank when you start the game. So knowledge is power, but it does show you like these little lines. [01:29:41] Speaker B: If you've got items that will match. [01:29:43] Speaker A: Up, it'll show you like a little. [01:29:45] Speaker B: Blue line on the item and show. [01:29:47] Speaker A: You the item that you can combine it with. [01:29:48] Speaker B: So it's pretty cool. [01:29:50] Speaker A: It's fucking addicting, dude. I've got like 12 hours in this. I've just been kind of like when I've got a downtime, I'll just have a crack at it. And although it's PvP, you don't need to hurry up when you're buying stuff in the shop. You can just leave it there and. [01:30:03] Speaker B: Take your time and buy the bags. [01:30:05] Speaker A: That you want and do things. But yeah, look, I honestly think that these backpack games are going to be similar to what we've seen for Vampire Survivors, where it's a completely new genre of game that is going to take off. And just an example, if you go and search this on Twitch right now, it's pulling, like, 12,000 viewers. More than the Diablo games, more than some big games. People are enjoying watching this stuff. So I think it's something to keep an eye out for. This is backpack battles. [01:30:35] Speaker B: Can play it on Steam right now. It's pretty cool. The other thing that I want to. [01:30:40] Speaker A: Talk about real quickly before we get into Quickfire, Adrian, is I do have. [01:30:43] Speaker B: A Steam deck, and I'm absolutely loving it. [01:30:46] Speaker A: The main games I'm playing on it right now are the Dark Souls games. They run, like, 60 frames per second perfectly on there. I'm just finding it really cool to be able to travel. [01:30:56] Speaker B: I've been doing quite a bit of. [01:30:57] Speaker A: Travel and be able to grind Dark Souls bosses while I want to play. [01:31:00] Speaker B: And traveling and not carry around a laptop with me. It's just super cool. Really enjoying it. [01:31:06] Speaker C: Seems to me like it's a real niche that hasn't been filled because people stopped doing handheld games. And then Nintendo advanced the switch. The switch is for almost switch games. Like, really can't you don't have that range for that Steam library, especially if you've been PC gaming for a while. My steam library is crazy. There's so many games on it. [01:31:31] Speaker A: Yeah, me too. [01:31:33] Speaker C: You're having access to them on the move. [01:31:38] Speaker A: It's kind of made me download some games that I haven't played for a while as well because I'm like, oh, yeah, might be cool to play that. And the cool thing is you can put an SD card in it. So I've got, like, a terabyte of storage. So I don't even hardly have that on my PC Mate. But I've just downloaded almost my whole Steam library just so I can have it on. [01:31:56] Speaker B: There it is. [01:31:57] Speaker A: Honestly, it is a really nice way to play video games. I'm really enjoying it so far. Well, that's the how's your gamer going? [01:32:06] Speaker B: Pav. [01:32:06] Speaker A: Is there anything you wanted to speak about in the how's your gamer going? [01:32:09] Speaker B: You happy? [01:32:09] Speaker A: We're going to jump right into the. [01:32:10] Speaker B: Quickfire, crack on into this. [01:32:13] Speaker A: Adrian, I didn't discuss this with you, but do you want to take one on one? I'll take the first one, and then you can take the next one, and we'll work through the list of these. Okay, so first story off the back, we have Persona Six. Release window has been leaked or rumored, supposedly coming in 2025. Have you played the Persona games, Adrian? [01:32:37] Speaker C: I played a bunch of Persona Five, and I quite enjoyed it. Yeah, it was pretty fun to sort of play that kind of classical, kind of term based Japanese RPG, final Fantasy Seven style. Could have been a while since I played one of those. It's very weird. There's a fair bit of customization inventory management combined and stuff leveling up your personas, which was really fun for me, so I enjoyed it. I'll probably check out Persona Six when it comes out, depending on how it's going. [01:33:12] Speaker A: Persona games have a big fan base, though, don't they? Real popular, eh? [01:33:16] Speaker C: Yeah, I think so. They've been making heaps of them. But, yeah, they're sort of very weird because it's almost like in the beginning you've just this kid going to school and then there's this weird evil world made up of people's dark desires that you've got to go into to do things that affect the main world. So it's like a dating SIM plus some weird dang. [01:33:42] Speaker A: Yeah. It never really appealed to me, but I can see why people would enjoy it. [01:33:45] Speaker B: But there you go. [01:33:46] Speaker A: If you're a persona fan, Persona Six coming 2025. [01:33:49] Speaker B: So what's? [01:33:50] Speaker A: That a couple of years away, but it's coming. [01:33:53] Speaker C: It'll get here. All right, what have we got? Tomb. Raider is crossing over with Magic the Gathering. Man, they're just making so many magic cards. It looks like they've got, like, seven new cards that involve Lara Croft. Wow, that's weird. [01:34:09] Speaker A: I mean, what do you think of that being a Magic The Gathering player? Do you think this is a cool crossover or what? [01:34:15] Speaker C: I don't know, man. I feel like, personally, Magic the Gathering, they're just releasing so many sets now, it's just crazy. They're just set after set after set after set and it's just impossible to keep up. For me, at least, I'm not that good at Magic the Gathering. I like playing, like, arena. It's pretty fun drafts only, but it just seems like because they had, like, the DND sorry, the Lord of the Rings crossover. They just had the D d crossover. It's probably more I'm forgetting. [01:34:44] Speaker A: The fortnite of card games, isn't it? [01:34:46] Speaker C: Yeah, they're just like just so many, it's crazy. [01:34:49] Speaker B: Well, there you go. [01:34:50] Speaker A: If you're a Magic The Gathering fan and you're a Lara Croft fan, your dreams have come true. Very popular Australian TV series. And the reason why I say that is because adrian, did you know that, like, 80% of our listeners are in the US? [01:35:06] Speaker B: Bloody, yeah. [01:35:08] Speaker A: We got a large US audience. There's a TV program which I believe is in the US. [01:35:12] Speaker B: Bluey is getting a video game. [01:35:14] Speaker A: The studio behind video game Bluey has opened up about its development. It's coming sometime pretty soon. [01:35:21] Speaker B: So there is some trailers for this. [01:35:23] Speaker A: If you're interested, or you think your kids might like the Bluey video game, go check that out, because that's something that we can expect in the near future. [01:35:33] Speaker C: Okay, what have we got next? Inactive Google accounts at risk of being lost forever. Yeah, all right. I mean, it's pretty simple. PSA. If you've got an inactive Google account you don't want to lose, log into it by December the first or it's at risk of being deleted. So it gets that fuck. [01:35:50] Speaker A: That's actually pretty big, isn't it? [01:35:54] Speaker B: Yeah. [01:35:54] Speaker C: So what have they got? The reason they're doing it? Older accounts are at risk from hijacking, identity theft, and phishing scams. That kind of makes sense to sort of clean it up. [01:36:03] Speaker B: Yep. [01:36:03] Speaker C: Get rid of it. And they'll probably save a little bit of storage space. Should your account be lost, you lose access to everything. That means your Gmail drive contents, YouTube and workspace apps, any valuable cloud stored content will be gone forever. [01:36:18] Speaker A: Log into those Google accounts. I'm ducking backup one, I think, unless it's not on your run sheet and it's on mine. But have you played Darkest Dungeon Two, Adrian? [01:36:27] Speaker B: Have you? [01:36:28] Speaker A: Did you play? [01:36:29] Speaker B: Number one. [01:36:29] Speaker C: I have not. I did play number one. I had it on the switch. I really liked it. [01:36:33] Speaker A: Me too. [01:36:34] Speaker C: Really interesting game. Like, very unique design. Yeah. I'm kind of waiting for number two to come out on the switch. [01:36:42] Speaker B: Okay. [01:36:43] Speaker C: Because my girlfriend really likes darkest dungeon. [01:36:46] Speaker A: I'm the same as you. Smashed Darkest Dungeon One. Absolutely fucking loved it. I used to do this thing on stream where whoever I picked up from the caravan would be someone in my stream and I'd name it after them. And if they died, then I'd time them out for five minutes in Chat. That was very enjoyable. Number two hasn't quite hit me like number one has hit me yet, played it yet. But look, it's different, right? It's different to number one. So it's hard to kind of you can't bring the Hype of number one into number two because they're quite different games. But look, Adrian, there is a DLC coming called the Binding Blade is coming December 23. [01:37:25] Speaker B: So literally, like, a couple of weeks away. [01:37:27] Speaker A: So if you are a Darkest Dungeon Two nerd, that's something to look forward to. There is some new playable heroes, including. [01:37:33] Speaker B: The Duelist, the Crusader, and some new. [01:37:35] Speaker A: Mini bosses and story bits and pieces as well. [01:37:37] Speaker B: So it's pretty cool. [01:37:41] Speaker C: Okay, what have we got next? After earning 544,000,000, its most recent quarter, unity says even more layoffs are likely. I was talking with Capo about this when I was last on the podcast. [01:37:53] Speaker A: Yeah, you guys did an awesome breakdown. [01:37:56] Speaker C: It needs to be leaner and more agile. Okay, so I don't know. This seems weird. So the six months ago, 600 people were laid off in a year's third round of layoffs. Unless they plannings to close half its offices worldwide. [01:38:12] Speaker B: Yeah. [01:38:15] Speaker A: It'S an interesting one, Unity. Although it's kind of crazy because I thought Unity wasn't making money for a long time. I guess maybe their new pricing structure. [01:38:23] Speaker B: Reckon that's making them some extra bucks and still slimming. [01:38:29] Speaker C: It just seems like a weird thing to do because some companies will be locked into Unity in the sense that their game is almost complete. They can't really switch engines, but it just seems like for a lot of people they're just going to see what's happening and go, well, I just won't go on Unity, I'll use a different engine. Yeah. So I don't know. It's an interesting one because it was so big for so long in terms of sort of independent development for indie games. But I don't know, it just seems to like maybe you got too big. [01:39:05] Speaker A: Maybe that well, we're seeing layoffs across the, you know, like in games industry and other bits and pieces. Might be following the model a little bit, but downsizing. Adrian, PlayStation has already announced their Black Friday sales. I'm just on that. Some sales coming up. Look, I'm not going to go through it. This could nearly have been a main. [01:39:26] Speaker B: Topic for us, but there is a bunch of stuff. [01:39:29] Speaker A: Go to the PlayStation blog website and have a look. There are some pretty good things happening there, including lots of savings on PlayStation Plus and gear. So if you're looking for a bit of a bargain on the PlayStation Store. [01:39:43] Speaker B: Now might be the time to get in. There some good stuff happening. [01:39:46] Speaker C: I'll have a little squiz, I reckon. [01:39:48] Speaker A: Have a little peek. Yeah, I'm going to buy some stuff on Black Friday for sure. [01:39:53] Speaker C: I think I got to get some stuff we've got here. Daisy's just hit its highest of a player count a decade after its standalone release. Do you ever play Much Daisy Grizzo? [01:40:03] Speaker B: A little bit. [01:40:04] Speaker A: I didn't really get too into it. [01:40:06] Speaker B: What about yourself, mate? [01:40:08] Speaker C: Yeah, I played it a bit at the beginning. It was amazing. There was really no game that was doing what Daisy was doing, but it was also like insanely buggy and unintuitive, it was. And then it just sort of just stayed like that for literally a decade. Largest concurrent players ever, which is just shy of 70,000, so they're not huge numbers, but that's pretty big. [01:40:36] Speaker A: Still pretty crazy considering when it first came out, 2015, it was like hitting forty five k. To think that the game is like that old now that it's pulling numbers, I think they've fixed it finally. [01:40:47] Speaker C: I guess it's kind of tying into we were talking about before when I was playing Daisy, it almost seemed like for me at least, PUBG kind of co opted that feeling of hunting someone down know, being in this scary, terrifying world where the other people were your enemies. But it worked and kind of was a bit more structured. But yeah, I always missed that kind of freedom of Daisy. The first time I killed somebody at Daisy, I felt bad because you could. [01:41:17] Speaker A: Talk to him and stuff and he. [01:41:19] Speaker C: Was like writhing around on the ground. It was pretty heavy, man. [01:41:24] Speaker A: There you go. Daisy doing pretty well. [01:41:26] Speaker C: Check it out. Why not? [01:41:28] Speaker B: Check it out. Mate. Check it out. Is this me or you? [01:41:29] Speaker A: Is it my turn? [01:41:31] Speaker C: Yeah, go. [01:41:32] Speaker A: Warhammer 40K Dark Tide adrian is getting free two part update that lets you visit a carnival to rip and tear into heretics. Now, a few things here. There's some new cinematics, there's some new zones and missions. There is an inspect feature now that. [01:41:47] Speaker B: You can inspect player loadouts, as well. [01:41:50] Speaker A: As some updates to some of the trees, the skill trees as well. [01:41:53] Speaker B: So that's pretty cool. It's pretty cool. [01:41:56] Speaker C: Yeah, I liked Warhammer. It just wasn't dark title just wasn't done. [01:42:01] Speaker B: Yeah. [01:42:01] Speaker C: So I'll probably pop back in and check it out. Check it out. [01:42:06] Speaker B: Get in there. [01:42:07] Speaker C: Yeah, I think so. [01:42:08] Speaker B: I'll get in there. [01:42:09] Speaker C: Nearly ten years Australian developer Samurai Punk is shutting down do you familiar with again? And ended with the release I've never heard of these guys. What did they make? Screensheet. Oh, I've never read about this. [01:42:22] Speaker A: Screensheet? Yeah, it's like a split screen. First person shooter back in 2014. [01:42:28] Speaker C: Yeah, that's cool. So it's like screensheet which enshrined the titular gold. I 64 party foul, obviously. Screen peeking. What's up with that? But I guess in this one, enemy player models were invisible, so you could only track them by looking at them from their perspective. That's a cool idea for a game. [01:42:44] Speaker B: That is cool, dude. That is cool. [01:42:47] Speaker A: Well, so a bit sad they're no longer more, mate. [01:42:49] Speaker B: Ten years. Aussie dev Cyanara. Oh, good. [01:42:55] Speaker A: Adrian steam deck. Speaking of Steam Deck, the numbers are out and they have sold multiple millions of units, Valve says. [01:43:04] Speaker C: And they can't even sell it. Like you can't buy them in Australia, right? You got to import them. [01:43:08] Speaker A: Yeah, you got to import them. So they got to get them through. [01:43:10] Speaker B: Like, Amazon and stuff and other bits and pieces. [01:43:13] Speaker A: I would say that was pretty successful, mate. [01:43:15] Speaker C: I would say, yeah, 100%. That's massive for them because it's more people than the Steam ecosystem. [01:43:23] Speaker A: Yeah, exactly. [01:43:24] Speaker B: Huge. [01:43:26] Speaker C: I mean, they know what they're doing. [01:43:27] Speaker B: They know what they're doing. Yeah. [01:43:30] Speaker C: Okay, so what we got a bit more W Four stuff. While W Four's loot filter isn't ready yet. Okay. So they haven't put in an item sorting system because it's going to mess up a bunch of other stuff. My advice, just make the items that drop worth picking up and then don't. [01:43:49] Speaker A: Worry about it too much trash is dropping. That's what I people calling for loot filters in this game, similar to Path of Exile, if you don't know what we're talking about here. In other popular action RPG games, you can set a specific filter so you'll. [01:44:00] Speaker B: Only see certain items drop, and it. [01:44:03] Speaker A: Basically takes away that loot fatigue that you get in these games where you're getting heaps of common items that you. [01:44:08] Speaker B: Don'T want to pick up anymore. [01:44:10] Speaker A: So apparently the Devs looked into creating. [01:44:12] Speaker B: This for Diablo Four, but the way. [01:44:14] Speaker A: The game works and what they're displaying it's a little bit more difficult to do that in reality. [01:44:20] Speaker B: So at the moment, no sorting system for your loot. [01:44:24] Speaker A: Yeah, maybe they just need to design. [01:44:26] Speaker B: Their loot a little bit better. [01:44:27] Speaker A: Adrian we'll see. [01:44:28] Speaker C: That's one solution. I think the other solution I would say is make it easy to see if loot is good for you or not, because it's a whole thing, man. There's just so many yellow items and it's really difficult to tell if this is going to be an upgrade to your ability and killing power or not. [01:44:45] Speaker A: So much useful stuff in there. [01:44:47] Speaker B: They need to do a lot of. [01:44:48] Speaker A: Things to fix that game. I don't think loot filters is the thing that's going to save few more. [01:44:54] Speaker C: Pressing matters, I think. [01:44:56] Speaker B: Yeah. [01:44:57] Speaker A: And guess what? [01:44:59] Speaker B: That takes us to the end of the episode. Look, I think that was a pretty good thank you so much for joining us, Adrian. [01:45:05] Speaker A: It was a pleasure to have you back again, mate. [01:45:07] Speaker C: I had a lovely time. Thank you for having me. [01:45:10] Speaker A: Definitely keen to get you back into. [01:45:13] Speaker B: Some more of these, but look, some formalities. [01:45:17] Speaker A: I just wanted to thank the Patreons once again, thank you for supporting the podcast. Please check us out on our social media. OGR show is our website. There's links to our Twitter, our Discord, our TikTok, our YouTube. [01:45:30] Speaker B: Actually, maybe not our TikTok, but definitely our YouTube on there. And if you're listening to us on Spotify or Apple podcasts, please consider giving us a review. It would be greatly appreciated. [01:45:42] Speaker A: I've noticed a couple of you have been doing that, so thank you very much. That is all from me. Anything else from you, pav, that you want to say? [01:45:50] Speaker B: Rock on. [01:45:51] Speaker A: Thank you so much for having us and we'll see you next time, guys. [01:45:53] Speaker C: See you later.

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