Episode 89

March 18, 2024



Hosted by

Liam Oliver (AKA Captainperth/Cap) Tim Wiegele (AKA GrizzlyGaming86/Grizz)
Oceanic Gaming Radio

Mar 18 2024 | 01:56:01


Show Notes

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Episode Transcript

[00:00:18] Speaker A: G'day and bloody welcome to oceanic gaming radio. How you doing? Great to be here. We had another hiatus, but don't worry. [00:00:28] Speaker B: We're back. We're back. [00:00:30] Speaker A: It's all right. [00:00:30] Speaker B: Back. We're back again. We're back. My name's Captain Perth. [00:00:35] Speaker A: This is Grizzly Gaming 86. Together we're the Oceanic Gaming radio podcast, and it is the 18th of the third. 2024 07:00 p.m. Coming to you live from Twitch tv, oceanicgamingradio, as we record this latest episode. [00:00:52] Speaker B: Episode 89. Huge. [00:00:54] Speaker A: We're getting so close to the 100, mate. [00:00:57] Speaker C: Big Honda. [00:00:58] Speaker B: What? Big freaking Honda. [00:01:00] Speaker C: Special episode, cap 100. [00:01:03] Speaker A: Yeah, Defoe. I think we're going to need probably some kind of prize related thing. [00:01:08] Speaker C: Yeah, let's give something away. I've got a scuffed OGR hat that. [00:01:13] Speaker B: I can give away. [00:01:14] Speaker A: Oh, that's a ripper idea. Yeah. Fucking oath. [00:01:17] Speaker B: Yeah. [00:01:19] Speaker A: Someone's going to get a scuffed OGR hat for sure. And then what we'll do is we'll. [00:01:23] Speaker B: Take them off the. What do you call it? [00:01:26] Speaker A: The marketplace, so that it becomes rare. [00:01:29] Speaker C: Oh, yeah, rare. Like that one ring card from magic gathering. Post Malone might hit you up and offer you a million bucks for that hat. You never know. [00:01:38] Speaker A: Postie coming after this one. How you be, mate? [00:01:42] Speaker C: What's new? [00:01:43] Speaker B: I've been good, Cap. [00:01:45] Speaker C: I don't know, dude. [00:01:46] Speaker B: Just like, life is very crazy hectic. [00:01:50] Speaker C: Right now, and I haven't got a young baby. But I'll tell you what, man. Like, kids, though, when they get into the age where they actually start to. [00:01:56] Speaker B: Do things, then you're just running around. [00:01:59] Speaker C: The whole know, you got to take. [00:02:00] Speaker B: Them to dance and take them to. [00:02:03] Speaker C: Dance and more dance. And they're all dancing. [00:02:06] Speaker A: Yeah, Ted started to do dances. When he go dancing, he goes. He does little dance. It's so funny. [00:02:17] Speaker C: I have ordered a new pc, though, cap, so that's in the mail. [00:02:21] Speaker B: Yeah. [00:02:22] Speaker A: Do you want to talk us through what's coming, mate? [00:02:25] Speaker C: Yeah, can do. Look, I've got a pre built from tech fast, I think it's called. They had, like, some deal. So it's a 40 80 super system with DDR 532 gigs of RAm. So essentially, I think I'm going to be. [00:02:41] Speaker B: Well, it's going to be great for this stuff and rendering videos and playing. [00:02:45] Speaker C: Video games, but I'm still on that. [00:02:49] Speaker B: 1080P resolution cap, so going to be. [00:02:52] Speaker C: On that 1440p soon, mate. [00:02:55] Speaker A: Yeah, I think I'm running 1080p from memory, but I really should pump it up. [00:02:59] Speaker B: Are you running 1080? Think so. How do I find that out? [00:03:03] Speaker A: Maybe I'm not. [00:03:04] Speaker B: Fuck if I know, mate. I think I am. [00:03:12] Speaker C: Count the pixels on there, mate. [00:03:14] Speaker A: Just give me about half an hour. Yeah, I probably should have a look at that. I think the last thing I meant to do was overclock my Ram, and I never did it because I'm just fucking lazy when it comes to computers. I always get someone else to build them for me. [00:03:25] Speaker C: I tell you what, what's interesting is the thing that is letting down my. [00:03:28] Speaker B: Current rig is Ram. [00:03:30] Speaker C: I've got 16 gig and it maxes out and you can feel the performance and everything else, but, yeah, that's the. [00:03:37] Speaker A: Thing that Ram seems to be the most quickly bottlenecked these days. I feel like. I feel like the progression from four gig being fine to eight gig being fine. [00:03:52] Speaker B: 16 when four gig was all right. [00:03:55] Speaker C: And it was like, yeah, eight gigs overkill, mate. You don't want more than eight gig. That's way too much. [00:03:59] Speaker B: Yeah. [00:04:00] Speaker A: I still remember buying two. I think it was one gig sticks for my HP and thinking, man, this economy is looking good. [00:04:13] Speaker C: What, video game shit as well? One gig of Ram? Yeah, they were, like, fully exposed. You could see all the chips and they look Garbo. [00:04:20] Speaker A: They looked horrible. Whereas now, mate, you get some nice leds. [00:04:26] Speaker C: Some video games. Were you playing on the one gig? Ram sticks? [00:04:29] Speaker A: Cat looking back, dude, that would 100% been Warcraft three for sure. [00:04:33] Speaker C: Warcraft three? Oh, fuck. [00:04:35] Speaker B: Yeah. [00:04:36] Speaker C: I actually don't remember. [00:04:37] Speaker A: I think it was punishing it as well. [00:04:40] Speaker C: But I remember we had, like, the old Pentium five, I think is what we had. [00:04:44] Speaker B: Pentium five? [00:04:45] Speaker A: Yeah. I think I might have had a Celeron from memory, but couldn't be sure. [00:04:53] Speaker B: But, yeah. [00:04:53] Speaker A: God, we're in a new age now, grizzly. Imagine telling us back then that you're going to have computers with maybe upwards of up to 64 gigs of ram. My work computer has 64 gigs of ram. [00:05:05] Speaker B: Wow. [00:05:09] Speaker A: 32 times what I had when I was playing Warcraft three. [00:05:12] Speaker B: How many Floppy drives would you need to fucking. [00:05:16] Speaker A: Yeah. Well, how much does a floppy disk hold? Is it like 500 meg or something like that? [00:05:21] Speaker B: Or 200 something? [00:05:23] Speaker C: I can't remember. [00:05:24] Speaker B: Can't remember? Yeah. [00:05:26] Speaker A: All I remember is having a floppy drive at dad's work and he had a floppy disk that had elf bowling on it. I don't know if you've ever played elf bowling, but it was. Someone at listing might remember that game, but it was just like this fucking random game and you were bowling elves. Bowling balls towards these elves down a freaking ship or something. I remember being a kid having all these random games on these floppy disks for my dad's computer. [00:05:54] Speaker C: Yeah, we had a bunch of floppy. [00:05:56] Speaker B: Disk games as well, but I just trying to remember what they were. [00:05:59] Speaker C: We had, like, what was. Oh, man, what was that pixelated 2d guy? [00:06:05] Speaker B: You'd shoot stuff. [00:06:07] Speaker A: Commander Keane? [00:06:07] Speaker C: Yes, Commander Keane, brother. [00:06:09] Speaker A: Yeah, Commander Keane was a classic Arie J in chats. Remembering the elf bowling fuck. Yeah. Let's go. Yeah. What a Christmas. Classic. But, yeah, I don't know what the fuck we'll talk about. [00:06:21] Speaker C: Anyways, we haven't caught up for a while, so this is us catching up. What have you been up to, mate? [00:06:27] Speaker B: You went to Melbourne and had. [00:06:29] Speaker A: Yeah, I went to Melbourne. I just got back on Sunday. Went over for a bit of a work shindig. We're doing a bit of a hiring thing at the moment at work and kind of went over there to get a bit of an idea of just. [00:06:41] Speaker B: Some bits and pieces with who might. [00:06:44] Speaker A: Be interested in a job like the one we're offering at work. [00:06:48] Speaker B: But, yeah, it was good. [00:06:49] Speaker C: Ties up an NGR podcast, cap or what, mate? [00:06:52] Speaker A: Absolutely fucking not. I do not want caging run signing up for this one. But, yeah. So went over there and did a bit of headhunting without a veil, but it was good. It was a really good trip. We also went over with Mia and we managed to have, like, a bit of a mini holiday as a part of it, which was really nice. And caught up with a good friend of ours, cardels, which was great. I've never actually stayed in Melbourne before, so it was kind of cool to go and check out Melbourne, but it's just so different to Perth. Hey, it's insanely different. You see photos and you think, oh, yeah, another CBD. But when you are in there seeing it all, just. It's all there happening all the time. [00:07:33] Speaker C: People rave about the coffee and the food. What are your thoughts, mate? [00:07:38] Speaker B: What do you. [00:07:39] Speaker A: Coffee was really good. [00:07:41] Speaker B: Coffee was good. [00:07:41] Speaker A: I'll tell you what, though. I think Melbourne bacon sucks. [00:07:46] Speaker C: Melbourne bacon sucks. [00:07:48] Speaker B: Does it really? [00:07:49] Speaker A: I was really unimpressed. I've had bacon on pretty much every breakfast I had there and it was always just average. I don't know what it was. It wasn't that they cooked it poorly or anything. [00:08:00] Speaker B: It just was fairly tasteless. [00:08:02] Speaker A: Whereas over here. [00:08:03] Speaker C: Weird fucking thing to say. [00:08:04] Speaker B: Because you'd think, I don't know, the bacon come from a pig, I believe. [00:08:10] Speaker C: Pigs, right. Surely I don't know. [00:08:13] Speaker A: Well, they're pretty tasteless. [00:08:16] Speaker C: Pigs fucking sucks too. They serve like steaks, like gammon. It's like fucking literally like thickness of a steak. You can't get bacon, like over here. [00:08:27] Speaker B: Just can't get. [00:08:27] Speaker A: Yeah, it's just weird, mate. I don't know. I think the stuff that I've had over here just is a bit. Maybe it's a bit more fatty and flavorsome or something. I don't know. I tell you what, wasn't impressed. So if you want my hot tip. But I'll tell you what, I had some wicked food over there. We went to this one place called supernormal, which is this asian fusion restaurant and they do a banquet there and it was just fucking out of control. Like homemade kimchi with mussels and they had these mini lobster brioche rolls that was just like out of control. Yeah. Look, I've gone to great detail, but. [00:09:04] Speaker C: Did you punish a bunch of seltzers over there or what? [00:09:07] Speaker A: I did, I smashed a bunch of seltzers. Still on the year of no beer. Managed to uphold my commitment to myself. And, yeah, me and Carl's actually had a night where I didn't get home till about 03:00 in the morning, which for me was it just. Yeah, it was. Yeah, Mia had a mild nut allergy reaction which was like, oh, fuck. And then went home. She was like, yeah, you guys keep going. And I was like, all right. [00:09:33] Speaker B: And then, yeah. [00:09:40] Speaker A: So. But, yeah, it was really good. So it was cool. It was a shame because there was a bunch of people I wanted to catch up with, but because I was only there for a short amount of time and for work, it was just. [00:09:49] Speaker B: A bit too hard to catch up. [00:09:52] Speaker A: Outside of sort of family. So whatever. But we'll get there again eventually. But, yeah, so life's been pretty good. [00:10:01] Speaker B: Very nice, mate. [00:10:02] Speaker C: Very nice. Had a very late night as well on Saturday night. But I'm going to save that for. How's your gaming going around? [00:10:08] Speaker B: Exactly how it's doing. [00:10:09] Speaker A: Love it. Now, how are we going? I think we'll jump into, obviously the show shortly. But before we do, we've got a big announcement which some people probably aren't going to like the sound of. But it's going to be fine. Don't fucking worry about it. [00:10:23] Speaker B: It's all good. [00:10:25] Speaker A: So we're going to be moving the format of this show to fortnightly recordings. Okay. We've had a bit of a discussion about it. We think it's been a bit of a long time coming. But just the weekly is just becoming harder and harder for me and grizz to maintain as our jobs become more. [00:10:43] Speaker C: And more and more and more of us. Yeah, when we started the show two years ago, I was like a shit kicker for a company. [00:10:50] Speaker A: Yeah, well, literally, me too. I had heaps of time to do this, and I just have fuck all these days. And so I think basically it's going to enable us to just really focus on each of these episodes and ensure that there's a bit more quality behind them. And we're probably going to extend the length of the show to about just over 2 hours will probably be where we're aiming for. So a little bit longer than our usual show length. But, yeah, from now on, you can expect one every fortnight. So you won't get one next week, you'll get one the week after. So, yeah, we think this is going to be a really good move for us. And we do apologize for those of you who are patreoning the show with the expectation of a weekly show. If that means that you guys feel like you need to drop your sub, we totally get it. But this is just how it's going to be from now on. And we hope you guys understand basically not getting any easier for us. Fighting time to record this show. [00:11:46] Speaker B: And I'll tell you what, we feel. [00:11:48] Speaker A: The loss of Pav in this show, for sure. Having Pav around definitely took some of the edge off of just the week to week kind of governance and stuff, but yeah, with two blokes just trying to get TikToks out and get a podcast run sheet out weekly. [00:12:13] Speaker C: Fuck. [00:12:13] Speaker A: What was the last time we had a poll? But yeah. So anyways. [00:12:22] Speaker C: My wife will be happy with this. Why is that? Slate us. Please explain. [00:12:25] Speaker A: She's sick of listening to us in the fucking car every week or something. Probably. But yeah. So anyways, tell your baits and we'll post it out on the twitters and everything else. But yeah, look, guys, we fucking love you, and we're not going anywhere. We're not going to be as regular anymore. [00:12:43] Speaker B: Okay? [00:12:43] Speaker A: So anyways, that's that. All right, let's dive freaking in, Grizz. First things first. Just want to say a big old thank you to all the wonderful listeners at home listing via your favorite podcast platform, whether that be Spotify, Apple Music, wherever it is. We don't give a shit. We just want you to know that we bloody love you. [00:13:00] Speaker B: And I'll tell you what, you know. [00:13:01] Speaker A: What you do for people that you love you review them with a five star review. So if you reciprocate that, we'd appreciate it big time. All right, so there you go. Now, if you want to watch this show weekly live, well, actually fortnightly live now, you can do so by going to Twitch TV, oceanicgamingradio, and just click the little love heart button on there and you'll be following the show. And, yeah, you can join such legends as Sukai, au caging runt, slatos, sikose, Airy J belly is here, and we can confirm they're here. Lammified, axial. Yeah, just a big bunch of legends. [00:13:40] Speaker B: So, yeah, good on you. [00:13:43] Speaker A: Appreciate you. [00:13:44] Speaker B: Other than that, if you do want. [00:13:46] Speaker A: To become a Patreon despite the format changing slightly, you can do so by going to patreon.com ogrshow and follow the links. And that money is going to go towards things like web hosting, sick TikToks, all the good stuff. Big thank you to our current patreons, they are the following legends. I'm Asukai Moosey, caging runt, Lee GD, jlips, Brendan Strops and Salatos. Appreciate your legends. Big old thank you. All right, let's dive in. We got a big old quest log today because we had that little hiatus last week, so we've got a bit to catch up on. [00:14:30] Speaker B: But first, Grizz. Yes, sir. [00:14:34] Speaker A: A legend, and literally an absolute legend, has passed away. Unfortunately, Akira Toriyama, the creator of Dragon Ball Z, passed away unexpectedly. And, yeah, it was just, in all honesty, when I read that, man, my heart kind of, like, stopped a little bit because he was just one of those people that just kept doing shit all the time. Like, was still creating more. Dragon Ball Z was working, did a. [00:15:04] Speaker C: Lot of japanese rpgs. Cap, like, the biggest one for me is Chrono trigger as well. [00:15:11] Speaker A: Dragon Quest. You cannot ignore Dragon quest. But, yeah, I mean, this guy was pumping out all kinds of works until the day he died almost, I guess. But, yeah, I guess I just wanted to kind of touch base on the legacy that Akira Toriyama left behind. Grizz. When I think about Dragon Ball Z, I kind of think about a significant. [00:15:39] Speaker B: Pivot in the way cartoons in my. [00:15:44] Speaker A: Childhood were presented and what sort of came out beyond that. Because I remember sort of toonami because we had foxtel in bloody regional Calgary, because there was fuck all else to do. I remember watching Dragon Ball Z freight. [00:16:00] Speaker C: Air for us, but, yeah. [00:16:03] Speaker A: But we had that. I remember watching the early dragon Ball Z things and just thinking, what the fuck is this. This is crazy. Before that, cartoons and whatnot were kind. [00:16:17] Speaker B: Of especially western kind of stuff, was. [00:16:19] Speaker A: Obviously very tailored for young kids and generally didn't sort of touch on maybe sort of violence. [00:16:27] Speaker C: Combat violence. [00:16:28] Speaker B: Yeah, exactly right. [00:16:30] Speaker A: But along came this japanese cartoon which was just like completely wild, pretty full on for a kid and especially people in those days. And then everything that's cut. I feel like this is one of those things that has just touched a lot of different areas of pop culture. I mean, there's been so many various references to Dragon Ball Z and other cartoons and media, everything else. And I mean, you even think about when you go to the gym sometimes and you see guys wearing dragon Ball Z t shirts because obviously there's a connection between that, I guess, the commitment. Yeah, that strength and all that kind of stuff. So it's bled into all different parts of the world and everything else. [00:17:15] Speaker B: But I think on top of that. [00:17:17] Speaker A: Grizz, it's obviously informed a lot of people of japanese culture and probably been a bit of a gateway for a lot of people into all of that. And then on top of that, it was kind of the starting place for a lot of other manga creators and anime creators creating things like one piece and Naruto and all that kind of shit that came afterwards. [00:17:40] Speaker B: But, yeah, man, it's just crazy. [00:17:43] Speaker A: Crazy. It's going to be interesting to see what happens with the, you know, sort of after. [00:17:50] Speaker B: You know. [00:17:51] Speaker A: I think one of the biggest ones for me was just trigger as. [00:17:57] Speaker B: Like. [00:17:57] Speaker C: Looking back at the catalog of stuff he'd worked on too. So many. But yeah, Chrono Trigger is a big one for me. Seems to be quite a few tributes, cap. I mean, we're a bit old on this news. When did he pass? [00:18:07] Speaker B: It was a good week, and it's. [00:18:08] Speaker A: A week and a bit ago, so, yeah, it's a little bit of time since, but we haven't recorded an episode since then. I think it's important to kind of discuss. [00:18:19] Speaker C: Absolutely, mate. Absolutely. So you posted a story there around a tribute paid in Final Fantasy XIV and Dragon Quest ten, where they had gatherings of people in the towns kind of doing their thing and showing tribute. [00:18:34] Speaker A: For Toriyama's passing to those mmos. Often you'll see kind of outpours of grief and all that kind of shit through mmos when people pass away or important contributors to those communities. And obviously this was no different. A lot of people in Final Fantasy XIV were kind of wearing dragon Ball z esque kind of outfits, kind of looking like Goku and stuff. Like that, which is really freaking rad, but love that. But yeah, for me, grizz, I always kind of look back really fondly and still consider Chrono trigger to be one of the greatest kind of japanese rpgs ever produced. And it's just something that has never realistically been recreated since that was released. And that was Chrono trigger. What was that? That was like. It was 90s, probably early ninety s. Not entirely sure. Let me have a squiz here. 1995, so mid ninety s. But I remember just when I was a kid. [00:19:37] Speaker B: Seeing that artwork on because I don't. [00:19:42] Speaker A: Think we didn't have a copy of it or anything, but I remember seeing it in magazines and thinking, how the fuck do I get my hands on this guy? [00:19:49] Speaker C: It was amazing. I think the music is what really made it special for me. I still listen to that soundtrack to this day and remember back from my first play through, I actually played it on pc on a rom and cracked it and played it on PC for my first time as a teenager. And it was special for me then. And yeah, it still is special to me this day, mainly because I still listen to the soundtrack. I remember fiddling around with, like, a home studio once and I record like, a real dodgy midi version of one. [00:20:21] Speaker B: Of the songs and yeah, just an. [00:20:23] Speaker C: Absolute treasure of a game. Everything about. [00:20:28] Speaker B: Know. And you definitely got to, I guess. [00:20:31] Speaker A: Give a lot of credit to Toriyama. [00:20:32] Speaker B: Because a lot of their character design. [00:20:37] Speaker A: And artwork went a long way to, I guess, delivering, like, a really unique world and environment for you to play within. That mean, I was the same. I didn't play this game until a lot later in my life when. When we had a super Nintendo in the house versus when I, like you, cracked it and played it on pc, but it still held up insanely well when I played it, which was again, a while back from here now. But I was probably in my kind of late teens or whatever playing this game. I think just the combat systems and I think the way that you kind of engaged in combat through encounters that weren't triggered through random kind of grass or whatever else, you could see those enemies there and you could decide if. [00:21:34] Speaker B: Or how you might try and get. [00:21:36] Speaker A: Around them or obviously be aware of the fact that you're about to verse them. It was just such a unique kind of experience. And I mean, realistically, the story was wicked as well. Just that whole kind of time traveling thing going on and picking up adventurers along the way to join you on. [00:21:54] Speaker B: Your journey and amassing all into this. [00:21:57] Speaker A: Final showdown with this basically eldritch horror. [00:22:01] Speaker B: Kind of boss all the way at the very end. [00:22:04] Speaker A: It was just such a perfectly executed rpg, and I really fucking hope that. Well, I don't know who has the IP these days. I'm thinking probably square Enix, but it's just surprising that they still haven't done, like, a good remaster. Or maybe just. I reckon they could probably remake it. [00:22:22] Speaker B: The thing that I loved about Chrono. [00:22:25] Speaker C: Trigger cap was actually depending on who you had in your party, you'd get the different endings. Different ending mean, I think Toriyama actually designed the characters in Chrono Trigger, so that's pretty cool, man. That was always very cool. I think I finished my first playthrough. [00:22:42] Speaker B: With the frog and the girl, and obviously. [00:22:48] Speaker A: Yeah, I think I had frog, like, the engineer girl and obviously what's his name? Freaking Kronos. Or remember his name, but, yeah. God, it's totally wild. Sukai is confirming that Chrono IP is indeed owned by square. How do you reckon they would handle a remaster remake? Grizzlike, obviously, it'd be a really difficult one because it's obviously that pixel art, but they probably want to. Yeah, it's highly stylized. I'm wondering if maybe they could do something similar to what Super Mario RPG did. [00:23:24] Speaker C: Well, dude, when you look at what they did. So I kind of picture something like Link's awakening, but maybe less cartoony, like chibi kind of art style, man. It could be amazing, though. Or even, like, if you look at see a star's cap, if it was something like that, kind of art style. [00:23:44] Speaker B: Adapted would be great because there is. [00:23:46] Speaker C: Some pretty cool environments in that game. [00:23:48] Speaker B: As you're working your way through. [00:23:50] Speaker C: Could be beautifully done. I'd love to also hear a remastered version of the soundtrack as well. [00:23:55] Speaker B: That'd be epic. [00:23:57] Speaker A: Oh, yeah, totally. Yeah, there's a lot they could do. [00:24:00] Speaker B: With, but, yeah, yeah. [00:24:02] Speaker A: Love it. Anyways, big old rest in peace to Akira Toriyama. What a fucking legend. And yeah, thanks for your contribution to pop culture in general. [00:24:14] Speaker B: All right, Grizz. [00:24:15] Speaker A: Now, we had an Xbox partner showcase on the 6th, so that would have been just before. Kind of like just after the last episode, but, yeah, bit of a 30 minutes. Kind of dedicated to shit coming out in the Xbox ecosystem. A lot of stuff in here. I'm going to kind of just jump through a lot of it and pump some of capo. [00:24:38] Speaker C: Some pretty cool stuff in there. [00:24:39] Speaker A: Cool shit. So we'll start from the top here, Grizz. Final Fantasy XIV is getting Xbox Series release. We kind of knew that already, but it looks like it's going to be releasing on Xbox Series X on I think you're going to get. So if you have Xbox Game Pass ultimate, you'll get access to the starter edition from the 21 March through the 19 April. And then there is currently an open beta available immediately. [00:25:11] Speaker B: Do you think you'll ever jump on. [00:25:13] Speaker C: That back into Final Fantasy online? [00:25:14] Speaker B: Cap? [00:25:15] Speaker C: I know you were playing it for a little bit there for a while. [00:25:18] Speaker A: I'd like to. I think what I'd probably do is continue my playthrough on Steam deck because it actually ran pretty well on the Steam deck. I just need to find time to really want to dive in. There's so much shit coming out at the moment and mmos are kind of. [00:25:32] Speaker B: On the lowest rung of my list at the know. So hard to find time to put. [00:25:39] Speaker C: In consistent time into an mmo, right, Cap? [00:25:42] Speaker A: Yeah. One of the things that stopped me recently, well, when I kind of got towards my sort of last spat of playing was I had to do a dungeon to progress the storyline and I think I was waiting in queue for like 20 minutes to get a DPS position. I was just like, well, okay, jump back in. [00:26:02] Speaker B: Yeah. [00:26:02] Speaker A: Not ideal, but yeah. All right, Grizz. Capcom's Konutsu gummy path of the goddess is coming to Game pass. I don't know what the fuck this game is, but kind of hack and slash game, maybe it's almost got like a bit of a what's that freaking game with the wolf God? Can't think of it. [00:26:29] Speaker C: Game with. [00:26:32] Speaker A: Akami Okama. [00:26:34] Speaker B: Okami. [00:26:35] Speaker A: Someone in chat might be able to correct me there. [00:26:37] Speaker C: Okami. [00:26:39] Speaker B: Okami. [00:26:40] Speaker A: Yeah, so Okami the video game. So it's kind of got that stylized artwork, but maybe a little less like your auto brush painting kind of thing going on and then kind of leans a little bit harder onto the 3d kind of realism art as well. But yeah, it kind of gives you a rough idea of what kind of aesthetic they're going for. But yeah, kind of like a hack and japanese mythology adventure. Looks kind of cool, highly stylized, but yeah, interesting looking kind of video game. So going to have a squizz of that if you let look of it now. Grizz, did you ever play the first sinking city? [00:27:20] Speaker C: No, but reading this story, I did go and check it out and had. [00:27:23] Speaker B: A look on steam. So it looks good, cap. [00:27:27] Speaker C: And in theory it sounds good. I don't think it reviewed particularly well. It's kind of touted as this. [00:27:33] Speaker B: What is it? Like a horror? [00:27:35] Speaker A: Lovecraftian? [00:27:36] Speaker C: Lovecraftian horror, kind of, yeah. [00:27:38] Speaker A: It leans pretty heavily into the book's called shadow at Innsmouth, or Shadow of Innsmouth. It's kind of a story about a city that. A town like an old fishing village, that something fishy is going on around there. [00:27:58] Speaker C: I actually really enjoyed the vibe of the trailer for this, Cap. The sinking city two. I thought it was pretty cool. It kind of very much feels like it's influenced heavily by lovecraftian kind of what is. It's actually set in a lovecraftian city, is it, Cap? Arkham? Is that what you said? Yeah. [00:28:18] Speaker A: Arkham is a traditionally well known city in that kind of Lovecraft mythology universe. And yeah, the whole story that was originally penned by Lovecraft was this town called Innsmouth is basically being slowly reversed into aquatic fish people over time by some deep sea God that's in the proximity. I don't know if it was Cthulhu or another one, but there's basically a bunch of fucking Lovecraft gods that just play on people's fucking psych and stuff. But, yeah, similar kind of thing going on in this particular trailer. Pretty weird and wonderful. But this game kind of seems to be going a bit closer towards the survival horror side of things. Whereas the first game was kind of like a detective story with horror elements. [00:29:13] Speaker C: Was it kind of like a point. [00:29:14] Speaker B: And click kind of thing? [00:29:16] Speaker A: You were kind of moving around, asking questions of what people. Because I think there was like a murder or something. You were investigating that and doing kind of la noir style shit, doing interviews and looking for clues and trying to use that to figure out where to go next. But it was pretty good. I didn't finish it because it was a little bit unpolished, and I played it on, I think, switch, and it ran like fucking garbage. Anyways, we'll see how that goes. Sikose in chat has kind of hit the nail on the head for a lot of Lovecraftian. [00:29:51] Speaker C: Not that fishing game dredge. Cap, wasn't that Lovecraft? [00:29:56] Speaker A: Dredge was an incredibly good execution of lovecraftian horror, but yeah, the vast majority of them tend to be a bit garbo when they try to reuse the Lovecraft stuff. Anyways, there's that one. Persona three is getting. Persona three reloaded is getting an expansion pass, so I'm sure a lot of people will be super stoked for that. [00:30:19] Speaker B: And in a surprise drop, Grizz, we. [00:30:23] Speaker A: Got the original Stalker trilogy on Xbox, which is kind of fucking huge. So we got Shadow of Chernobyl, clear sky, and Call of Pripyat, all ahead of the next stalker game coming out in the next probably year. [00:30:39] Speaker C: Those games are pretty good, Cap. [00:30:41] Speaker A: Stalker games, they are crackers, man. They're such good games. I mean, the original ones were developed by. Can't remember the developer, but I remember playing them as a teenager or whatever on my pc. [00:30:56] Speaker B: And the games are just kind of. [00:30:58] Speaker A: Really unique because they're made by a european developer, eastern european developer. And there wasn't an awful lot of other shit like it, especially when it came to kind of blending eastern european culture with this sort of post apocalyptic kind of thing going on. So it was a really unique story. And just they had the vibe really down pat. Like you're walking around this post apocalyptic, russian esque kind of world, or polish. Can't remember exactly the exact area it was in, but you're in this place called the zone or something. And in the zone, there's these things called anomalies, and they're like these special artifacts that are causing all kinds of weird disturbances in the area. [00:31:42] Speaker B: And you had to kind of try. [00:31:43] Speaker A: And figure out how to get through whatever disturbance it was creating and get the artifact out. And then that artifact would give you kind of power or whatever, and there was just, like mutants and shit. And it was just very well executed, like, not an awful lot of handholds. And you had to kind of figure out what the fuck was going on or how to do things. And, yeah, just a very excellent game. [00:32:04] Speaker C: So the stalker games that they're bringing out on Xbox, game pass cap, how old are we talking? When was the last one? Is it recent enough to play it? And it stand up in quality compared. [00:32:17] Speaker B: To what we're getting? [00:32:18] Speaker A: I think you're going to see the seams for sure. Call of Pripyat was 2009, and shadow of Chernobyl. Let me find that one for you. Shadow of Chernobyl was 2007, apparently. [00:32:34] Speaker B: Yeah. [00:32:34] Speaker A: Look, I think they feel a little bit dated, and the AI is a bit funky. [00:32:40] Speaker B: But, man, it was just an excellent. [00:32:43] Speaker A: Like, a really good game. Like, really well put together. And I think they were very underappreciated. [00:32:49] Speaker B: Just didn't have. [00:32:53] Speaker A: The aa kind of badge on it for people. I don't think people played it an awful lot and missed out. But, yeah, really good games. Maybe worth a crack if you're just looking for something a little bit post apocalyptic and you've never given them a crack before, but, yeah. God, such good games. [00:33:08] Speaker B: Really, really good. All right. [00:33:10] Speaker A: Pretty cool what else we freaking got here, Chris? Sorry, I've fucking lost my web URL. [00:33:17] Speaker C: I only picked the ones out that I thought looked good, so I didn't write something against everything in the list. [00:33:23] Speaker A: Yeah, that's fine. I'm going to quickly jump through a couple of these. So we had a game called creatures of art. Ava announced. What do you think about that one? Was that on your list, Grizz? [00:33:31] Speaker C: This is the one that I've written down, mate. Yeah, I actually thought that this looked okay. It's a creature collecting adventure. Lets you tame Wild beasts on a world saving adventure. It is coming to pc, Xbox Series X and available through Game pass, but I actually think the art style looks a little bit interesting here, capo. Looks like there's a bunch of different wild creatures that you can tame some. [00:33:55] Speaker B: Other different ecosystems and things, but, yeah, I don't know. Could be enjoyable, maybe. [00:34:00] Speaker A: Yeah, kind of got that. I don't know, kind of watercolor pastely kind of thing going on, and looks. [00:34:08] Speaker B: Like your character plays like a flute and kind of. [00:34:12] Speaker A: I don't know, kind of tries to do the whole thing. That puts me off taming thing. [00:34:16] Speaker C: Cap, is there's only 20. Well, hopefully this isn't spoiled or anyone. There's only 20 wild creatures to collect, which, to me, doesn't seem like a lot. [00:34:23] Speaker A: It seems like fuck all. Yeah. Especially when Powerworld had, like, over 100 or something. And if your game's being touted as a creature collector. Yeah, the only thing I can think of is maybe if there's variants per creature, but it does seem like maybe you can control the creatures to perform certain actions and stuff around the world, which they might be part of some kind of metroidvania style progression. You need to get this animal to do this particular thing, to remove this rock or whatever. So maybe there'll be something to do with that. But, yeah, it looks really nice. Interesting to see how it plays. So keep an eye on that one. The next one I've got on here, Grizz, is a game called Unknown Nine Awakening. Now, interestingly, this, well, looks like a third person action adventure game. Says here you play as Haruna, a quasitor born with the ability to venture into the fold of mysterious dimension that overlaps our own. Haruna's powers draw the attention of the ascendants, the secret society. They want to use the fold to alter the course of human history. Now, it doesn't look particularly interesting to me. It's kind of got a bit of an assassin's Creed thing going on. With. [00:35:47] Speaker B: I don't know. [00:35:48] Speaker A: In all honesty, it doesn't look too bad. I don't know if I need this in my life, in all honesty. [00:35:54] Speaker B: Yeah. [00:35:56] Speaker A: But maybe somewhere between Assassin's Creed and, I don't know, like some kind of medieval, almost steampunky kind of thing going on. But interestingly, the lead character looks a lot like the actress that played Yennefer. [00:36:17] Speaker B: In the Witcher tv series, and I'm. [00:36:21] Speaker A: Pretty sure it is her. And for some reason, they just haven't mentioned that. It's fucking random. [00:36:33] Speaker C: Did you think that casting was good for Yennefer? Do you think they did that justice in the Witcher? [00:36:42] Speaker A: I think it was good enough. [00:36:43] Speaker B: I don't know. [00:36:44] Speaker A: I don't know who else had chuck it in. [00:36:45] Speaker B: What do you reckon? [00:36:48] Speaker C: I don't want to sandbag the actor. [00:36:49] Speaker B: But I thought it wasn't a good. [00:36:51] Speaker C: Fit for Jennifer because I found Jennifer extremely attractive in the video game and then not so much in the tv series. [00:37:00] Speaker A: Not your vibe, eh? [00:37:02] Speaker B: Yeah. [00:37:03] Speaker A: Classic. Yeah, I know you mean well. I mean that same actress. Pretty sure it's this one here. In fact, in the YouTube comments, someone says, that's clearly them, aka Yennefer. So I don't know. It's just interesting. They just made no mention of it in the trailer, so. Yeah, there you go. All right, moving along, grizz. There's a game in here called the altars that was. This has been announced previously, but this is, like, a bit of a gameplay reveal trailer. Interestingly, the guy who voice acts this. So just to give some context, firstly, the game is sort of this guy called Jar Dolsky, who's kind of like a space operator. He goes onto planets and looks for resources and shit. Anyways, he gets stuck on this particular one, and he's got to use his survival and base building to get himself off of it. [00:37:56] Speaker B: But the challenge is that the Planet. [00:38:01] Speaker A: Has weird parallel universe shit going on, and you're finding parallel versions of yourself to help you man the ship that you're on to try and get you off the planet, which is pretty cool. Now, the guy who voice acts this is. I can't fucking remember his name, but he's a really good dude. He came into one of my streams once upon a time and was like, when I was playing demon souls, and he was like, oh, yeah, I'm the voice for the fucking demon souls guy. [00:38:28] Speaker C: I remember that. I think I was actually in that. [00:38:30] Speaker B: Stream, dude, when that happened. Yeah. [00:38:32] Speaker A: And I thought that was just the coolest thing ever. His name's Alex Jordan. And anyways, he's the guy that voices yarn in this, which is really cool. So I'm definitely going to give this a crack. That guy's such a fucking good dude. But, yeah, interesting premise for a game. Definitely looks pretty cool. Might not be for everyone, but I think the voice acting again, the trailer is really good. Definitely worth a bit of a squiz. And yeah, Alex Jordan does a really good job with the voice acting from what I can tell from the trailer. So kind of got a bit of a. What was that game, Grizz? That was like the space one for PlayStation. They had the lady on the planet and she had blonde hair and it was kind of bullet hell, but not really. It was three, third person over the back and. God, what was it called? Grizz. Come on, you know this one. [00:39:32] Speaker C: Have I played it? I've played it. [00:39:33] Speaker B: Yeah. Not returnal. Returnal. [00:39:36] Speaker A: Yeah, kind of has returnal vibes without the combat. [00:39:39] Speaker B: Love that. Return. [00:39:40] Speaker C: What a game. What a game. Should go back and play that. [00:39:43] Speaker A: Yeah, it's kind of what I get. Maybe a little bit more whimsical slightly, and a bit weird, but yeah, worth a bit of a look, but yeah. [00:39:52] Speaker B: There you go. All right. [00:39:53] Speaker A: There's another game that they announced. Grizzled sleight of hand. This is kind of like a witchcrafting kind of card poker thing going on. Looks pretty cool, art style. Looks really rad. It's definitely worth a bit of a look. [00:40:08] Speaker B: Yeah, I'll kind of let people go. [00:40:10] Speaker A: And check out that one for themselves, but, yeah, it looks very cool. Kind of got a bit of a noir vibe going on. They also announced that Chucky's coming to Roblox, which is just fucking wild. What it's happening. There is a game called Kenzera Zao. It's a Metroidvania style adventure game. Kind of looks set into like a kind of african neo Africa, I guess. Almost kind of reminds me of like the black Panther setting, Ori and the. [00:40:46] Speaker C: Blind forest, the actual physical platforming and bits and pieces that you. [00:40:51] Speaker A: So that looks pretty cool. Then they announced a game called. I don't know if they announced it. [00:40:57] Speaker B: Actually, but it kind of seems to have been coming for a little bit. Have we lost cap? Sorry? Did you guys lose cap there for a second? [00:41:11] Speaker C: I definitely lost cap there. [00:41:13] Speaker B: Welcome back, mate. Okay. [00:41:14] Speaker A: I don't know how long I was going for, but what was this one? Grizz, the first berserker. Kazan. [00:41:20] Speaker C: Kazan, yes. [00:41:24] Speaker A: Was this on your radar? [00:41:25] Speaker C: It was, mate. It was. Mate, this one here looks like. Well, I don't know. I liked the sound of it, and. [00:41:30] Speaker B: I had a look at it, cap. [00:41:31] Speaker C: And this is touted as like a. It is like a souls like rpg from the Dungeon fighter online team. It's coming out on Xbox series X. It kind of looks like an anime Dark Souls kind of vibe cat. But yeah, I wasn't completely sold by it, so I thought some of the combat looked a little bit interesting, but I don't know. What did you think, mate? [00:41:56] Speaker B: What were your thoughts? [00:41:58] Speaker A: Yeah, look, I think one thing I noticed is it seems like the frame rate is a little bit low, which was really weird. I don't know if that's part of the style, but it just kind of seemed like it was, I don't know, just missing a few frames here. I didn't really find the character art to be that interesting or cool. Yeah, you're right. It's kind of got that anime Dark Souls vibe going on. A little bit code vein esque. [00:42:29] Speaker C: Dude, now I know exactly what you're talking about now, because I wrote here that some of the attack animations look choppy. I actually think that's the frame rate that I'm seeing. [00:42:36] Speaker A: Yeah, I don't know what's going on there, but the frame rate just kind of looks off, which is weird, because presumably this would be getting played on like a pc or something. [00:42:45] Speaker C: So. [00:42:46] Speaker A: Don't know, but yeah. So there you go. Hopefully maybe they fix that, but yeah, looks interesting otherwise. Now the final thing they had on here, Grizz, was that Frost punk is coming to PC Game pass this summer. So that's July 24 release. So Frostbunk two looks pretty good. They'd already released a gameplay trailer, so it was a bit of just an announcement trailer. I think that's shaping up really well. [00:43:10] Speaker C: And Frost punk, for those who don't know, the original came out. I actually found it very. I thought it was quite an interesting little idea, Cap. So it's essentially a city building survival game where the players take on a role of an alternate history in the late 19th century in which they must build and maintain a city during a worldwide volcanic winter. So it means like, managing resources, figuring out how your people are going to survive. It's a trade off between providing heat and getting resources and then kind of things happen as you play through. But yeah, the first one was pretty well received, cap. I think I may have played it very briefly, but yes, I think a. [00:43:51] Speaker A: Lot of people really vibed on that first one. So I think this will be well loved as long as they can just ensure that they produce a reasonable quality product which some games teams don't seem to capable of at the see how we. [00:44:06] Speaker B: But yeah, so anyways, that was pretty much the entire. Well, it was the entire Xbox partner preview. [00:44:13] Speaker A: So a lot of things that we already knew was coming. A few new kind of release dates and stuff. Right. So there you go. [00:44:20] Speaker B: Now, Grizz, you ever get into Rooster teeth, mate? No, but I may have without. [00:44:26] Speaker C: Actually, yes, I did. Without knowing that I did, because after reading this article. So Rooster Teeth created the animated series red verse Blue, which I think may have been the first YouTube clips that I watched religiously on release. They were fucking hilarious at the. [00:44:49] Speaker A: They have apparently decided to look at shutting down office. It seems like things just haven't quite gone their way. I think ever since post Covid, they've kind of just really suffered trying to get content out and get good traction. But yeah, after 21 years, Rooster Teeth is shutting down its divisions. I think they're brought out by Warner Brothers group, but yeah, like you said. [00:45:17] Speaker C: Was it just a couple of guys making random stuff? It was initially, yeah. [00:45:23] Speaker A: And then they tried to kind of. Well, they took it into kind of a full on, I guess, media kind of company and started producing a bunch of different shows and incredibly popular. Obviously over time they had a significant number of different things that were pretty well loved. I think one was called camp. And then they had a bunch of other shows I couldn't tell off the top of my head. I mean, I wasn't a massive Rooster teeth fan, but I did watch the OD red versus blue episode, but yeah, they just couldn't quite get it to work. Continued into the last three years since being bought out by Warner Brothers. And they had a bunch of, what do you call it, controversies that kind of hit. [00:46:11] Speaker B: Just allegations of just all kinds of. [00:46:13] Speaker A: Not fucking great shit. [00:46:15] Speaker B: Again, some of the employees there, and. [00:46:19] Speaker A: Also just work conditions apparently weren't amazing. History of crunch and all that kind of shit. So, yeah, look, I think it sounds. [00:46:26] Speaker B: Like Rooster Teeth was probably heading in. [00:46:29] Speaker A: That direction anyway for a while, and this has kind of just been the final nail in the coffin and now we're kind of seeing that eventuate. But I believe Warner Brothers is trying to, or whoever owns the property is trying to sell off some of the podcasting ips and some other bits and pieces just to kind of divulge some of that, I guess, financial hit of not having that ip do anything from now on. But I mean, look, ultimately. Kind of sad to see it end like this. An illustrious history of. I think red versus blue is like. [00:47:02] Speaker B: One of the most subscribed web tune. [00:47:07] Speaker A: Things of all time or something ridiculous. And I think it's one of the longest ongoing as well. [00:47:13] Speaker C: When they originally did that, Cap, was. [00:47:15] Speaker B: It just them in Halo, in the. [00:47:18] Speaker C: Battle maps and making a story. [00:47:23] Speaker B: Doing. [00:47:23] Speaker C: All the voice acting and stuff in there? Blood gulp. [00:47:27] Speaker B: That's right. Yeah, that was the map. [00:47:29] Speaker A: Classic map. But I couldn't even tell you what happened in any of those episodes, but they were just. [00:47:36] Speaker B: Just silly fucking little skits. [00:47:38] Speaker A: And it became so popular that they were kind of trying to. Xbox was leveraging a lot of the popularity as well and. Yeah, just the end of an era, grizz. The end of an era. Rest in peace, rooster teeth. [00:47:53] Speaker B: Yeah, we kind of had a bit. [00:47:56] Speaker A: Of a chat about the Elden ring last week. [00:48:00] Speaker C: Ignore what I said over messenger, Cap. I'm keen to fucking. I've done some more readings since then, and there's a lot to unpack here, mate. We're returning to our roots, the Elden Ring podcast. Cap, isn't that. [00:48:11] Speaker A: It's back, baby. It's freaking back now. I just want to start off with, I guess, just going through some of know. I mean, we're getting a bundle. There's a premium bundle available. You're going to get a bonus gesture. It's going to come with the expansion and also with an original soundtrack. And you'll get that via steam. So that looks pretty cool. [00:48:32] Speaker C: Is there a collector's edition that gives you cool stuff? Actually, I'm super stoked that I bought my physical copycat because I don't know whether it came with every version, but I got, like, this really nice case and a map that came with it and a sticker and a bunch of stuff. [00:48:47] Speaker A: Yeah, I'm not too sure. Collector's edition, shadow of the herd tree. Let's find out. Yeah, so you can get them through bandai now. Oh, man, this looks fucking. This is. [00:49:02] Speaker C: Do you get a real herd tree or what? [00:49:04] Speaker A: Quite sexy. Now you get the image up here and share that in the twitch chat for any and all that want to see. But it comes with a 40 page hardcover art book. [00:49:16] Speaker C: Oh, my God. [00:49:18] Speaker A: Also has this sick statue of Mesmer the Impaler, which is 46 cm. [00:49:24] Speaker B: Jesus. [00:49:25] Speaker C: That is big, dude. [00:49:27] Speaker B: What the hell? [00:49:28] Speaker A: Yeah, it's significant. And I think there might also be a version that has a replica of his helmet which has these. [00:49:38] Speaker B: It's like this kind of dragon, dude. [00:49:41] Speaker C: What do you reckon they'll ping you for that? The book alone is going to be worth, like 50, $60, surely? [00:49:46] Speaker B: Yeah. [00:49:47] Speaker A: I don't know. I'd imagine it would be. I couldn't tell you, in all honesty. [00:49:50] Speaker B: I don't know. [00:49:51] Speaker A: Off the top of my head, few hundred, maybe 150 ish. [00:49:54] Speaker C: The people that bought Starfield, dude, got a watch. [00:49:57] Speaker B: Did you know that? Yeah. [00:49:59] Speaker C: Case and stuff, which has got a wild. [00:50:02] Speaker A: So this isn't quite a watch, but. [00:50:04] Speaker B: I mean, the statue looks sick now. [00:50:08] Speaker A: Grizz. I kind of wanted to go through. [00:50:10] Speaker B: Maybe some of the main kind of. [00:50:13] Speaker A: Things that you see in the trailer and just kind of move through there. [00:50:19] Speaker B: So we kind of mentioned it last. [00:50:21] Speaker A: Week or the week before. The game takes place in this land of Shadow, which sits somewhere adjacent to the lands between, which is where Elden ring takes. We obviously, based on the DLC trailer, we know now that the entry point for the DLC is at Mog's temple. And it looks like we're going to be touching the hand. There's presumably Michela's hand, and entering into the land of Shadow. And following in Michela's footsteps, we're going. [00:50:55] Speaker B: To be kind of making our way. [00:50:57] Speaker A: Through the land of Shadow, trying to. [00:50:58] Speaker B: Figure out what's going on there, obviously. [00:51:01] Speaker A: Interacting with brand new characters and finding out who this mesmer, the Impaler, is. And it seems like this land is very important to one of the main kind of characters in the original Elden ring, Marica, who is the goddess, the original kind of creator of the Urd tree. And it's important for reasons unknown yet, but it seems like maybe it hides a dark secret or something along those lines as to how the urd tree came about, who Marika is, where she came from, et cetera. [00:51:35] Speaker C: If we're going back to walk in the footsteps of Michaela cap, does that mean we're essentially going back in time? Is this where we're. [00:51:46] Speaker A: It doesn't seem like it, according to the. So Miyazaki did a bit of an interview and whatnot, but it seems so. Traditionally, a lot of elden. Sorry, dark souls games or whatever else, dlcs have happened at a different point in time, which has given you context about an event or something along those lines. It seems like, according to the interview and based on some of the scenes inside the trailer, et cetera, that the. [00:52:17] Speaker B: Land of shadow actually is in the. [00:52:21] Speaker A: Same point in time as Elden ring, but it's in a different kind of not dimension, but it's kind of there but not there. [00:52:30] Speaker C: It is very much like how you described in Zelda link to the past, between the dark and the light world, where they're coexisting places that are happening. [00:52:39] Speaker A: Yeah, it doesn't seem like there's going to be multiple ways to enter it, like was rumored, but I think a good way to look at it, and maybe thematically, is kind of a way to think about this, is that the land of shadow seems to be in the shadow of the Erd tree in Elden Ring, but it's not visible, it's not seen. And you see in the trailer, there's these big kind of draped veils that hang over the tree in the shadow of the urb tree. And it seems like those veils might be kind of concealing the land of Shadow. If you can think about some of the enemies in Elden Ring, there's these assassins called the black knife assassins, and they can turn invisible with this veil thing. So it may be that maybe the ERD tree is concealing this with a veil similarly, which is kind of a cool lore plot point, but, yeah, there's a lot of really cool shit in here. One thing we do see, Grizz, is a lot of new weapons which look really freaking cool. One of the first weapons that is noted by Miyazaki in, what do you call it, the interview that he did with, I think, ign, or might be famitsu. One of them is called an adachi, which is like a huge fucking katana. Obviously, there's a lot of different katanas in Elden Ring, so this is going to kind of go down that. [00:54:08] Speaker C: We definitely haven't seen one the size of an adachi, though, because that's like a traditional japanese great sword kind of thing, basically. But it looks like a katana, though, with a big, long handle that you kind of grip. That's cool. That is a great addition, that weapon type. [00:54:27] Speaker B: Sure. [00:54:28] Speaker C: So that'll probably do a lot of. [00:54:29] Speaker A: Poise damage and all that kind of shit. So that's going to kind of be your kind of japanese flavor, I don't know. Great sword, effectively. Now, the other one we saw was this weird rectangular shield that had twin blades coming off each end of it, and they called it a jeweling shield. So it's basically going to have, by the looks of things, offensive and defensive options, but it looks wild. It's like we've often seen kind of the shield or the shield in DLC offerings for Dark Souls games or whatever else being taken in weird directions. Remember there was that one shield where you could get one for each arm and use that like a big wall. [00:55:17] Speaker C: There's a dude enemy that you would fight with that, and he was a pain in the ass because he would run at you with them and do crazy shit. [00:55:24] Speaker A: So this seems to be like the natural progression of the shield is having it, but also has swords off the shield. So it'll be interesting to see how that looks in game. The other one that they've got is a thing called the reverse hand swords. Now that you kind of hold them like you would like in cod. They have the knife and they kind of use them as if the dagger comes out the opposite your arm and it kind of goes down length of your arm. These kind of the same. So they kind of come down your arm a little bit and you're kind of fighting like this kind of thing. [00:55:54] Speaker C: Okay, interesting. Dual wielding those. [00:55:56] Speaker A: Yeah, exactly. Now, the other thing that they've got is throwing daggers. Now that might seem kind of underwhelming because there's already throwing daggers in the game, but these are throwing daggers that don't consume consumer. [00:56:11] Speaker C: It's an actual weapon slot for you to use. I like the idea of that because even like bow and arrow, I feel. [00:56:18] Speaker B: Like souls have never made ranged weapons feel good yet. [00:56:23] Speaker C: And they still feel like they didn't. Rarely in Elden ring either. Still felt a little bit like you were a little bit, I don't know, disadvantaged. [00:56:32] Speaker A: I think the issue with ranged in a game like Elden ring that is so open world is it probably would trivialize a lot of the encounters if bows were exceptionally good. So I think their approach was to just kind of make know. Not amazing, but good enough. So I know there are some builds where you can kind of one shot bosses and stuff with a certain bow build, but you kind of got to theory craft all that shit to make it work. But regardless, this throwing dagger thing looks pretty freaking cool. So, yeah, could be a fun one. [00:57:03] Speaker C: Now, I'm sure there's going to be a shitload of ashes of war and bits and pieces as well. Right, cat? [00:57:09] Speaker A: Big time. Yeah, big time. Well, looking at this one, there's basically martial arts confirmed in Elden ring. [00:57:19] Speaker C: Shadow of martial arts. [00:57:23] Speaker B: Yeah, right. [00:57:24] Speaker A: Literally. So I think you could get fist weapons and stuff from memory in Elden ring. I can't quite remember. [00:57:32] Speaker C: Yeah, you can get. [00:57:36] Speaker A: The classic sestus weapons that are just like chain mail hands, and you can use them punch things, but this actually looks like some Xiaoling monk level shit, like jumping up and fly, kicking things and it's really sick. [00:57:52] Speaker C: Well, there was that boss that had all those crazy martial arts skills. Remember, I can't remember what his name is towards the end of the game. [00:57:58] Speaker B: And he picks you up and pile drives you. [00:58:03] Speaker A: Yeah. Horror. Lou, I think, was the Godfrey. Yeah, I think this is a little bit different because it's kind of got. [00:58:12] Speaker B: The kind of, I guess, like the. [00:58:14] Speaker A: Kind of kung fu style, whereas he was more barbarianistic and would fucking WWE pile drive you. This looks like some jet Li level shit, which is pretty cool. One of the things that was noted in the interviews and in the trailer is that there's a culture or people that live in the land of shadows that are going to be explored within this game or DLC. [00:58:49] Speaker B: And it kind of seems like they're. [00:58:51] Speaker A: Insinuating that maybe this is related to that particular culture and people that were living in this region who are now obscured and unknown. But, yeah, that looks really cool. So a lot of really interesting weapons coming. We're getting a shitload of new spells and effects. It kind of looks like, basically this entire area looks like it contains references. [00:59:19] Speaker B: And enemies that are hinted at being. [00:59:23] Speaker A: Blasphemous in the lands of Elden ring. So snakes are often referred to as blasphemous. And Rycard the snake God guy was this pain in the ass America and considered to be a kind of blasphemer. Exactly. So there's also kind of the whole idea of fire. There's a lot of fire in this dlC. Fire was kind of blasphemous because it was considered a threat to the Urd tree. So that features heavily pyromancies. [00:59:57] Speaker C: Is that what we're going to see? Lots of pyromancies? [00:59:59] Speaker A: Yeah, kind of pyromancies. There's also the kind of more bestial kind of spells and arts that we see a fair bit of in here. The crucible knights and their use of what was called, like, crucible spells and all that kind of shit. Those spells were considered, again, blasphemous to the urge tree because they were kind of from a time before the urb tree. And we see one animal in there that does, like, a huge porcupine tree freaking move. And you see the main character jumping up into the sky with the wings attached and presumably doing the same move as that crucible night in the early game that flies at you. So it seems like we're getting a. [01:00:44] Speaker B: Lot of kind of. [01:00:46] Speaker A: Yeah, it seems like this land hides a lot of things that the ERd tree and the golden order in the original game don't like, essentially, which sounds pretty fucking cool to. Yeah, overall, grizz, I think this is going to be a fucking that. [01:01:02] Speaker C: In that interview with Miyazaki, he also talked about a few other things. [01:01:07] Speaker B: Kat. [01:01:07] Speaker C: He briefly discussed the size of the area we're going to get, and hopefully. [01:01:11] Speaker B: This isn't too spoilery for people. Maybe it is, maybe it isn't, but. [01:01:15] Speaker C: I'm going to say it anyway. He said, look, he actually said, I don't want to spoil things too much, but with a high degree of uncertainty, he's saying that it could be comparable. [01:01:25] Speaker B: If not larger, to that first area. [01:01:28] Speaker C: Of the game, which was limgrave from the base game. [01:01:32] Speaker B: So that's pretty big, cap. [01:01:34] Speaker C: That area, Limgrave is pretty large. [01:01:38] Speaker B: Absolutely, yeah. [01:01:39] Speaker A: So significant amount of area. And, I mean, you'd presume that there might be some verticality to know Limgrave had the area underneath, and we might even get some above, depending on how they structure. It seems like there's a fair bit of underground areas shown in the trailer, as well as kind of interiors of castles and bits and pieces. So I think we're going to be. [01:02:04] Speaker B: Pretty well fed in shadow of the. [01:02:07] Speaker A: Urge tree for a fair while. [01:02:09] Speaker C: Did also mention, cap, that it kind of uses pretty similar experience to the first game. So we have big open field maps with large scale legacy dungeons, and then those small to medium scale dungeons as well. He also commented on the difficulty, cap. [01:02:26] Speaker B: And said, look, we're not dumbing it down. [01:02:28] Speaker C: It's not going to be easy. They wanted to create a challenging experience that tests the players and gives them the feeling of satisfaction and accomplishment when they obviously eventually beat the struggles they're going through. However, Cappy did reiterate that unlike other souls games, Elden ring gives you a freedom approach to basically explore before you tackle a certain encounter. That means you can come back stronger and face them. So I think from this cap, there's. [01:02:56] Speaker B: Going to be some pretty gnarly difficult bosses. [01:02:59] Speaker C: I know that the Souls community was looking at one particular in the trailer, which looked like an adaptation of the. [01:03:06] Speaker B: Fire giant, which people hated. [01:03:10] Speaker C: The fire giant from Elden ring. It was a pain in the ass. I actually didn't have too many issues with that, mate. But apparently that's a no hit run killer, that fire giant. [01:03:20] Speaker A: Yeah. [01:03:21] Speaker C: Not surprised. [01:03:22] Speaker A: I think there's just a lot of ways that you can accidentally get hit by shit in that particular area. But, yeah, that new boss actually looks really freaking cool. Apparently it's full of dead bodies. It's just like this kind of like a wicker man, based on what he's burning. [01:03:38] Speaker C: Is he burning? [01:03:39] Speaker A: He's like this big furnace full of just dead bodies, caged dead bodies. And you can kind of even see. [01:03:46] Speaker B: On his leg there's like a face. [01:03:49] Speaker A: With a red beard coming off it, like the fire giant, which is kind of interesting. [01:03:54] Speaker B: Yeah. [01:03:54] Speaker A: So it's just burning all these bodies, but, yeah, I'm going to call it grizz. I reckon that Mesmer's being touted as the main boss and stuff in this. [01:04:05] Speaker B: Trailer, but I reckon the true final. [01:04:08] Speaker A: Boss is going to be Michela. [01:04:10] Speaker B: Do you really? [01:04:12] Speaker C: So we're going into this shadow of the Urd tree to follow Michela's story. And you think that we'll end up having to fight Michela at the end there? [01:04:21] Speaker A: I reckon. I think it's just one of those good twists in the tale kind of thing. And throughout the Elden ring kind of base game, you get a lot of information that suggests that Michela is, like, a good guy and trying to do nice things for the denizens of the world and whatnot. [01:04:39] Speaker C: But. [01:04:43] Speaker A: There'S a quote at the very end of the trailer, and the main person talking kind of says something about, I can't remember exactly what they say, but it's kind of like Michaela inspires the hearts of man and is justice kind of personified and all that kind of shit. And then he kind of finalizes know. [01:05:05] Speaker B: Nothing'S more terrifying, which to me kind of implies maybe Mickler has some thoughts. [01:05:14] Speaker A: About how he wants to run the. [01:05:15] Speaker B: World, and I think we'll eventually come. [01:05:18] Speaker A: To ods with that. So, yeah, I think that's probably what's going to end up happening. [01:05:23] Speaker C: Also, a bunch of people theory, crafting some of the law, other law bits and pieces here. [01:05:28] Speaker B: Cap, you linked one article there where. [01:05:30] Speaker C: People have been looking at items within. [01:05:32] Speaker B: Elden ring and then almost thinking that. [01:05:35] Speaker C: They'Re hinting at some of the law that's going to be hidden through shadows of the tree. An example is this presence of a shield that apparently has some description around. It's got a candle on the front, and then it describes something to do. [01:05:50] Speaker B: With some candles, and we see a. [01:05:53] Speaker C: Lot of candles in the shadow. The eardree trailer itself, they're theorizing. And the location where you find this shield with some other items is hinting. [01:06:04] Speaker B: At potential that there could be another. [01:06:07] Speaker C: Faction that we haven't heard about yet that could be captured in the DLC and has stuff to do with. So cap, what do we know about Mesmer the Impaler? Obviously, we can see that now as. [01:06:17] Speaker B: You'Re getting a statue of Mesmer the. [01:06:20] Speaker C: Impaler as part of this paid deluxe version. But do we know anything about Mesmer the Impaler in the story or anything yet or not? [01:06:28] Speaker A: Not particularly, because there's no direct references to Mezma. We do from the trailer, kind of. We can infer that Mesma seems to be a child of marica. So a demigod. Similarly to Morgoth, similarly to Mog. Melana. Well, actually not. Melana is not 100% confirmed, but Michaela, millennia. [01:06:53] Speaker B: So all of those people are children of Rani, et cetera. [01:06:59] Speaker A: They're all children of America and another partner. [01:07:03] Speaker C: But Raddag, who's that big guy that rides on the tiny horse? [01:07:06] Speaker B: What's his name? [01:07:08] Speaker A: Yeah, I know the guy you're thinking of, but I can't remember his freaking name. Mr. He turns into a comment halfway through your fight. You're like, okay, nice. Thanks, Sukai. It seems that Mesmer is probably a byproduct of America and Radagon. So they seem to have had red haired children. And the other thing about. [01:07:37] Speaker B: Well, Mesmer is we don't know an. [01:07:40] Speaker A: Awful lot outside of that. But the fact that he's utilizing snakes a lot seems to imply that maybe he's done something a bit naughty, because the snakes are kind of associated with blaspheming and whatnot. So it makes you wonder why he has been left behind in the lands of Shadow. Why was he not mentioned in the original base game directly? It does seem like there's a shield in the base game that seems to hint at his existence, but doesn't directly kind of talk about, it's a shield. [01:08:13] Speaker B: That has these long, kind of thin. [01:08:16] Speaker A: Snakes, which feature on his character art. But interestingly, on top of that, Grizz, there's also a catacomb in the original base game called the catacomb of the Impaler. [01:08:27] Speaker B: But. [01:08:30] Speaker C: I remember when you found that, you were like, there's something weird law happening in this fucking area. [01:08:35] Speaker B: Because there was all these, like, actually, cap. All right, theory crafting here, the enemies. [01:08:41] Speaker C: That are in that area are phasing in and out of reality all the time. They're like ghosts. [01:08:46] Speaker A: Oh, yeah. [01:08:47] Speaker C: Aren't they? [01:08:48] Speaker A: Could be something to do with. [01:08:49] Speaker C: They're all fighting each other, and they're all, like, phasing in and out of reality. [01:08:52] Speaker A: Yeah, that's right. [01:08:53] Speaker C: It's a fucked up area. There's like 60 blokes in there all fighting each other, and you got to kind of like your way through. [01:09:00] Speaker A: Yeah, there's theories floating around online that the reason that the herd tree exists might be because Marica used a massive sacrifice to create it. And some of those theory. [01:09:17] Speaker B: That theory kind of goes further on. [01:09:20] Speaker A: To suggest that the tombstone headstone pieces that we see in the DLC trailer are those sacrifices. Sacrifice might have come from a war that know, maybe in the lands of shadow. So maybe those spirits fighting one another. [01:09:43] Speaker B: Could be related to that war that. [01:09:46] Speaker A: Happens in the land of shadow. Potentially. Maybe in references. I don't know. [01:09:50] Speaker B: You know what pisses me off, Cap, is. [01:09:53] Speaker A: What's that, man? [01:09:53] Speaker C: Yazaki never comes out after he releases. [01:09:55] Speaker B: These games and explains what he's actually. [01:09:58] Speaker A: Yeah, no, that's the best part about it. [01:10:00] Speaker C: But people still don't understand fucking dark souls three. They're still finding stuff. [01:10:04] Speaker A: People are still making brand new lord of videos about those games to this day. So you can come up with a theory, and it might be correct. [01:10:12] Speaker B: You never know. [01:10:15] Speaker A: So, look, I think we'll put a pin in it there, Grizz, but, yeah, shadow of the entry looks fucking good, and I'm very excited about it. [01:10:20] Speaker C: Me too. [01:10:21] Speaker B: Yeah. [01:10:22] Speaker C: The return of the Elden Ring podcast, mate. [01:10:25] Speaker A: Bring it on. All right, Grizz, I think what we might do is we might go through the Mario Day stuff, and then we'll move into our cheeky. How's your gaming going? So do you want to give us a rundown of what happened with this one, Grizz? [01:10:41] Speaker C: Absolutely. So Mario day, which is March 10, we came out, we saw a great little video from Cap. What's his name? [01:10:53] Speaker A: Chagiru Miyamoto. [01:10:55] Speaker C: Chagiru Miyamoto. [01:10:56] Speaker B: Yeah. [01:10:56] Speaker C: He came out and basically talked about a bunch of stuff. There's a lot of things happening, Mario related, and next year, and I guess they started with talking about that they're working on with illumination, a new Mario movie off the back of the success. [01:11:12] Speaker B: Of the last one. Yeah, which is pretty cool. [01:11:15] Speaker C: I actually really enjoyed the cap. [01:11:17] Speaker A: So check it out, man. [01:11:20] Speaker C: It's good. It's worth a watch. I really enjoyed it. Lots of. [01:11:26] Speaker B: Just, like, good kind of. [01:11:28] Speaker A: I don't know, like, references to the original stuff. [01:11:31] Speaker C: Grizz, there's a lot of adult references to. Well, I wouldn't say adult references. There's a lot of references in the movie. Back to retro games from your childhood. And kids wouldn't pick up on the humor. They did a very good job of catering to anyone who watches that. [01:11:50] Speaker A: Making it kind of like a children's movie, but then giving those nods and winks to the adults watching it inevitably with their kids at the cinema. One thing I wanted to point out quickly with this one is just the way they've worded this. They said new animated film based on the world of Super Mario Brothers. [01:12:13] Speaker B: Which is a weird way to write that. [01:12:16] Speaker A: Right? Because it's almost like, well, they haven't said it's a sequel to the Super Mario Brothers movie. So it makes me wonder whether maybe we're getting like a Donkey Kong movie or are we getting a fucking Mario Kart movie or something. [01:12:30] Speaker B: I don't know. [01:12:33] Speaker C: Well, maybe. I mean, in the last Mario movie, they had donkey Kong and a bunch of other characters in it. [01:12:38] Speaker B: So honestly, would not surprise me. [01:12:40] Speaker C: Dude, a donkey Kong movie would be fucking sick. Yeah, airy. I know, right? Funky Kong would be sick. [01:12:46] Speaker B: That'd be great. Yeah. [01:12:47] Speaker A: Because who voiced Donkey Kong? It was. What's his freaking. Could be. That could be a banger. Realistically, you know what would be a really good movie? [01:12:58] Speaker B: Would be a Luigi's mansion movie. Yeah, it would. Just a little bit cracker. [01:13:03] Speaker A: That'll be a cracker as well. [01:13:04] Speaker C: One thing people are commenting on, Cap, is the timing here. [01:13:07] Speaker B: So they've announced it. [01:13:09] Speaker C: Yes, it's coming April 3, 2026. So we're like two years away. [01:13:14] Speaker B: So people are like, you guys need to fucking get. [01:13:19] Speaker C: It's pretty long way out to announce this movie. [01:13:21] Speaker B: I don't know. [01:13:23] Speaker A: It makes me wonder what the reasoning behind that is. [01:13:29] Speaker C: Why announce that Mario Day in 2024, literally, like over two years away for the movie to come? [01:13:35] Speaker A: Well, I don't know. Because they kind of had a fair bit of stuff coming out with the rest of the announcements. Like, they could have just not announced it. And I think because there's not like a new first person Mario game that was announced in that's true Mario Day thing. So they kind of wanted, like, a new thing to announce because everything's like, okay, paper Mario thousand year door is coming out on this day. Luigi's mansion two HD is coming out on this day. And then you're getting some classic Game Boy games coming out on the Nintendo Switch online. You're getting some more Super Mario Lego. What else we getting on here? [01:14:19] Speaker C: That's pretty much think. I don't know what it was like. [01:14:23] Speaker B: Last year, but I felt, I mean. [01:14:25] Speaker C: I reckon if they didn't announce the. [01:14:27] Speaker B: Movie, they've really got not a lot they're bringing to talk about. [01:14:32] Speaker A: So I think they just had needed something to flesh it out. And they're like, yeah, well, it's happening. [01:14:37] Speaker C: So, yeah, it's actually quite interesting, cap, because the Nintendo Twitter account posted a. [01:14:45] Speaker B: Mario maker two thing saying mario maker two, great game. [01:14:51] Speaker C: You can build your own levels. And people are like, what the fuck? This game's been out for like five years. It was like, oh, it's Mario Day. That's why they're promoting some of their ips. But it was just really weird. Obviously they didn't have anything else that. [01:15:08] Speaker B: They could kind of sprue in there. [01:15:11] Speaker C: Like, there's no 3D Mario coming anytime soon. [01:15:13] Speaker B: I mean, you look at some of. [01:15:14] Speaker C: The dates they've got on these, and yet they're talking towards the end of 2024. The Lego is coming 2025. Which means, I don't know, no 3D Mario, at least that we're going to see until at least past 20. [01:15:25] Speaker A: Hear me out, Chris. Hear me out. Super Mario Odyssey came out in 2017, right? [01:15:32] Speaker B: I reckon we're probably going to be. [01:15:35] Speaker A: Getting a main first party Mario game next year. Like a 3d fully fledged one. But the reason they didn't announce it at Mario day is because they want to co release it with the Nintendo Switch two. They're just not too sure when they want to release yet because of shortage and all the rest of it. And obviously they didn't want to. If they're going to announce the Nintendo Switch two, they're going to announce Mario fucking Odyssey two or whatever it is alongside that within the treehouse or whatever it is that they call them these days, direct YouTube to announce the Nintendo Switch two. [01:16:15] Speaker B: So I think the issue was they. [01:16:18] Speaker A: Probably would have liked to have announced. [01:16:19] Speaker B: Something like that here, but they want. [01:16:21] Speaker A: To save that for when they. [01:16:23] Speaker C: I guess you could be right. I mean, it would be silly to design new Mario game on a soon. I'm not going to say obsolete, but as soon as the Switch two comes out, Switch one is going to be old hardware announcing. [01:16:37] Speaker A: I mean, we're pretty sure that Nintendo. [01:16:39] Speaker B: Switch two is coming. [01:16:40] Speaker C: I'm pretty sure, cap, they probably wouldn't. [01:16:42] Speaker B: Be able to announce anything on Switch two right now. [01:16:45] Speaker A: No, that's what I mean. I think we won't major announcements for new party video games until they announce the Nintendo Switch two. [01:16:54] Speaker C: Okay, I agree. Yeah, I think you might be right there. So they're clutching at straws right now. Oh, look, let's just recap what they did announce, though. [01:17:00] Speaker B: So Cap touched on it, but paper. [01:17:02] Speaker C: Mario remake is coming a lot of people love these games. They're like little rpg things. [01:17:07] Speaker A: That's of the thousand year door. So that was a gamecube one, I think. [01:17:10] Speaker B: Did you play that cap? No, I didn't. [01:17:14] Speaker A: From memory? [01:17:15] Speaker B: No. [01:17:15] Speaker A: I played the one on Nintendo 64, which I think was literally just called Paper Mario. I didn't play thousand year door. [01:17:23] Speaker C: It's coming 2024 may. So not far away, we're getting Luigi's mansion two, a hd release coming June 27. [01:17:31] Speaker B: These are all pretty soon. A lot of people love the Luigi. [01:17:34] Speaker C: Mansion games as well. So you got a nice, fresh hd version of that. And then you're getting Dr. Mario, Mario Golf from Game Boy Color and Mario tennis from Game Boy Color coming to Switch online those retro games. And then if you're a Lego fan. [01:17:49] Speaker B: You can buy some Mario Kart Lego sets as well. [01:17:54] Speaker A: I think straightjacket Jim has a lot of the Mario Lego sets, so he's probably going to be fucking stoked about this legend. You know, they announced a reasonable amount of stuff, but, yeah, theory crafting. Grizz, I think we're onto something. [01:18:13] Speaker B: All over it, mate. All right, Grizz. [01:18:16] Speaker A: Now that was a great quest log and all, but I need to ask you a question. Grizz. [01:18:21] Speaker B: Yes. [01:18:21] Speaker A: How's your freaking gaming going, mate? [01:18:24] Speaker B: My gaming has been going absolutely the best. [01:18:27] Speaker C: It's been in fucking a long time, Cap. I stayed up to 04:30 a.m. On Saturday night playing video games and drinking. [01:18:34] Speaker B: Bourbon with my brother, and it was just good times. [01:18:38] Speaker C: That is wild. I didn't tell you one of the games we played, mate, we actually picked up in shrouded and have been playing co op in shrouded. [01:18:44] Speaker B: How is it? [01:18:46] Speaker C: We're probably maybe like twelve or 13 hours into the game. I reckon that game is underrated, and I think it's underrated because we had power world come out, which kind of. [01:18:56] Speaker B: Does something similar, but more, I guess. [01:18:59] Speaker C: But look, so far me and Kurtie are really enjoying it. We're just kind of exploring around the place. And if you don't know what enshrouded is, it's touted as a co op. [01:19:11] Speaker B: Survival crafting kind of game where the. [01:19:18] Speaker C: Traversal seems very interesting so you can get yourself a hang glider, and I believe you can fly around the environments and stuff later as you play through the game. [01:19:27] Speaker B: But it has skill trees, and I'm. [01:19:30] Speaker C: Playing a caster guy that uses like. [01:19:32] Speaker B: A staff, and I've got a skill. [01:19:34] Speaker C: Tree based around doing magic damage. And Kurt is playing is obviously hunter with a bow and arrow and we're kind of upgrading our base and working through, but so far it seems really intuitive, mate. The base building seems enjoyable and yeah. [01:19:46] Speaker B: I just think it might have, I. [01:19:48] Speaker C: Don'T know, came out at the wrong time, mate. I think because it's a beautiful looking game. Does very similar to what pal world does, though. That's good. [01:19:58] Speaker A: Yeah. It seems like there was a few issues early on with, I think, quest progression. [01:20:06] Speaker B: I don't know if you remember, Grizz. [01:20:08] Speaker A: But. [01:20:12] Speaker B: I think the quest progression was. [01:20:14] Speaker A: Shared across the entire server, so it wasn't like per. So which was kind of hot, Garbo. Because if you went to a server and someone was just doing the quest and you weren't a part of it. [01:20:26] Speaker B: You just couldn't interact with. I hope that doesn't happen because Kurt. [01:20:30] Speaker C: Has gone and done a bunch of unlocked. A bunch of npcs said led. Don't worry, I've got the npcs, man. So that's the kind of way it works, is npcs hidden around the map and you unlock them and then they're in your camp kind of thing, you can use them. Well, look, I think it is a little bit buggy in places, but if you're looking for something that I would say right now what I'm playing, it's. [01:20:53] Speaker B: Like a much more beautiful, maybe better. [01:20:57] Speaker C: Version of Valheim for. [01:21:02] Speaker B: Yeah. [01:21:03] Speaker A: What's the combat like, Chris? [01:21:04] Speaker C: How does it feel, dude? I'll tell you what, the combat is very intuitive. I wouldn't say it's groundbreaking. I'm enjoying the spellcasting and essentially you attach your ranged spellcasting rod in a dedicated slot so you don't have to change between your weapons. You can just press a button and you've got that out. And then scroll wheel basically goes through the different spells that you've unlocked that you can use, and you've got a mana bar. So spellcasting feels quite intuitive and easy to use. And there's a healing spell that I can channel on my allies if they're. [01:21:36] Speaker B: Getting fucked up, and then I can. [01:21:38] Speaker C: Change the fire spell and zap people. It seems fine. No real issues. [01:21:44] Speaker A: And obviously sword and shield kind of. [01:21:46] Speaker C: Sword and shield combat. Yeah, traditional combat. Look, they haven't really gone out. They haven't done anything amazing there, but you can parry if you block at the right time with your shield. And enemies seem to have like a stagger bar. Once you work through that, they're stunned kind of thing. And I've noticed that if you've got a two handed weapon. [01:22:04] Speaker B: Then their stagger bar gets eaten up faster. [01:22:07] Speaker C: And other things. [01:22:10] Speaker B: Yeah, look, so far, I'm definitely going. [01:22:13] Speaker C: To continue playing it because it's good fun with Friends, but, yeah, doesn't do anything amazing. But also, cap, I think when I. [01:22:22] Speaker B: Get my new pc, it's going to. [01:22:24] Speaker C: Look fucking beautiful because the environments are really nice. Like, beautiful vegetation is great. Graphics is all really well done. [01:22:33] Speaker B: Love it, grizzly. [01:22:34] Speaker A: Love it. What else have you been playing, mate? What else is on there? [01:22:39] Speaker C: I beat Baldor's gate three, mate. Finally. [01:22:42] Speaker A: Yeah, I love it. Finally, mate, finally we can have a bit of a discussion about it. [01:22:47] Speaker C: So there was me and actually in the chat, my brother Kurtie and Belly, three of us. And then we obviously had a ring in use, one of the origin characters as well. But, yeah, we finished it Saturday night. I think it was about a hundred hour playthrough. Something around there. [01:23:06] Speaker A: Mine was similar. [01:23:07] Speaker B: Yeah. [01:23:07] Speaker C: And we even got to the end to the final act and we're like, let's just go for the main. Let's go for the main story. We did do a bunch of stuff. What's the spoilers here, Cap? Are we assuming people know the story and what's going on? [01:23:21] Speaker A: I think for the most part, if you don't want to hear boulders, gate three, spoilers. Yeah, sorry. It's probably a good time to tune out now. We'll be down in about five to 10 minutes, but, yeah, look, finishing the. [01:23:35] Speaker C: Game, honestly, Cap, best game. I think it's the best game I've ever played. It is just so amazingly crafted, and I'm kind of glad I waited to finish it because I did hear we even encountered some bugs in the last area. We had a bug where basically one of our guys couldn't load into the lower city because the optimization is so much shit going on there, his computer would just crash. [01:23:58] Speaker B: So we'd have to walk his character. [01:24:00] Speaker C: Into, like, an area that was not in the lower city, and then he would come and load in. It was just like, fucked up. [01:24:06] Speaker A: Fucking hell. [01:24:07] Speaker C: Yeah. Apparently that's a common issue. Like, they've optimized the game. The first two acts and then the last act. Like, you need more specs than what the minimum specs are to run the game in co op, because you've got to account for everyone being in different places, talking to different people and everyone. [01:24:24] Speaker B: It's obviously a little bit more crazy. [01:24:29] Speaker C: But, dude, I played the dark urge. [01:24:33] Speaker B: Cap, did you play dark urge? [01:24:36] Speaker C: Did you have dark urge? [01:24:37] Speaker B: You did? [01:24:37] Speaker C: Yeah. What decision did you make in the Baal fight. [01:24:43] Speaker B: What did I do? I think we killed. [01:24:48] Speaker A: What's the name? [01:24:49] Speaker B: Yeah. [01:24:50] Speaker C: So you can choose to become the. [01:24:52] Speaker B: Next fucking balspawn, or you can choose to say, nah, fucking done. [01:25:00] Speaker A: I choose to say nut. [01:25:02] Speaker C: Yeah. Did you? Yeah, I did. [01:25:03] Speaker B: Yeah. [01:25:04] Speaker C: And he essentially kills you. Essentially kills you, bow. Just fucks you up. [01:25:11] Speaker A: But then I don't know if you kind of clued into what the fuck was going on with the skeleton guy. [01:25:17] Speaker C: Yeah, withers. Yeah, kind of. [01:25:19] Speaker A: And he obviously saves your life. [01:25:21] Speaker B: Yeah. [01:25:22] Speaker A: Now do you understand why? [01:25:23] Speaker B: That's fucking huge. [01:25:25] Speaker C: I understand from what I understand is that because you have done all your adventuring to date, and you proved that. [01:25:32] Speaker B: You weren't a spawn of Baal and. [01:25:34] Speaker C: You were doing other things that were good, then your sole purpose wasn't to serve Baal, and you had another side of you that can live on by fulfilling those requirements. So he's basically gone. [01:25:45] Speaker B: What is he, Cap? [01:25:46] Speaker C: Is he some kind of, like, God or something? [01:25:48] Speaker A: Yes. This is the fucking hectic thing. When all this happened and I found out what his identity was, I was just like, are you fucking kidding me? [01:25:58] Speaker B: All right, there used to be a. [01:26:00] Speaker A: God of death in the d d world, right? But what happened was the God of death, I can't remember his name or whatever, he made a pact with Baal and the other two gods that I can't remember what their fucking names are. One's the tyrant, one's the necromancer, and the other one's fucking Baal. So anyways, he basically got conned into taking this pact with these three gods, and he split his godhood into three between those three, and he basically died. Or something happened to him. We don't know. Anyways, what happened in that scene was you found out that Wizzers was that original God and he's managed to basically save you from Baal, which was just fucking mind boggling. [01:26:51] Speaker C: We actually thought maybe that's me fucking dead. [01:26:54] Speaker B: I don't know. [01:26:54] Speaker C: I mean, I'm sure it couldn't, but we were all just like, fuck. Nah, you're dead, mate. Because I remember once I made a bad decision, and all of a sudden, fucking Shadowheart's just killed. [01:27:03] Speaker B: Gone forever. It's like, fuck. Yeah. [01:27:08] Speaker A: Did you find out who the emperor was? [01:27:14] Speaker C: So the way that we finished the game is we gave the emperor the. [01:27:19] Speaker B: Charm thing to kill the brain. [01:27:25] Speaker C: Okay? So we sided with the emperor, and he killed Orpheus to give him the power to fight the netherbrain, essentially, is what we did. [01:27:33] Speaker B: Yeah. [01:27:34] Speaker A: So did you ever find out who his identity was? [01:27:37] Speaker B: I don't think so. [01:27:40] Speaker C: Well, I don't know. [01:27:41] Speaker B: Did we? I don't think we did. Oh, man. [01:27:44] Speaker A: I mean, again, this is fucking spoilery. [01:27:46] Speaker B: As fuck, but do you want to know? Yeah, I don't care. Yeah. [01:27:50] Speaker C: Well, we're going to play it again. [01:27:53] Speaker B: So he turns out to be boulder. Like, who founded. [01:28:02] Speaker C: Did you find. [01:28:03] Speaker B: How did you find that out? [01:28:05] Speaker A: Because I did a side quest where I went in to find this fucking dragon that used to be his dragon. And then the dragon was corrupted by some necromancy spell or some shit. And then the emperor was a part of that fight for me. And then it turned out that he was. Before he got turned into a fucking octopus, man. That was who he was. He got turned into an illicit. And he was the hero of all heroes. Fucking boulder or Boulder's gate, right? [01:28:42] Speaker B: Fuck. No. [01:28:43] Speaker C: We did not figure that, dude. Look, all in all, it was such an amazing experience playing through that with friends. We're already planning our auto mode play through. We want to go for the dice. So we're all going to change up our roles a bit. We're actually going to pull Mikey in as well, get him to play. So there'll be four of us this time. But it was pretty funny, Cap, because you know how you have the party at the end when you finish the game and you've got all the npcs? Our party was fucking shit, mate. We had like ten people there. It was like no one there. Right? Is this supposed to be like this? And we realized that maybe we didn't exactly side with everyone at the end. Gail fucked off looking for something, and we pissed off Astari and we killed Shadowheart. And we didn't have no one at our party at the end. There was like three people there. [01:29:28] Speaker A: Fucking wild game, man. So fucking good. I think my playthrough, I had everyone there. Notable things that had happened to some people was, well, Gail had literally turned into a God. So he came back looking like fucking Zeus. And I was just like, man, who the fuck are you? And it was gale. [01:29:47] Speaker C: Did he really? So I think he had gone to try to do that, but he got lost or something. And his image was in the camp saying, oh, gail is lost and cannot be found. And, like, all this fucking weird shit. So he obviously didn't achieve that in ours. We hadn't given him the right tools to do it, maybe. [01:30:02] Speaker A: Okay. I wonder what I gave him. [01:30:07] Speaker B: I'm sure there are only slight differences. [01:30:10] Speaker C: But there is literally 17,000 different endings of dialogue. Bits and pieces, that's what. So I'd imagine there's so many different outcomes he could have. Well, I was actually offered cap to. [01:30:21] Speaker B: Be an illithid at the end. [01:30:23] Speaker C: We didn't know whether we wanted to side with the emperor, but I had so many fucking of those parasites in my brain, it was like, maybe I'll just turn into an elephant and do it myself. [01:30:32] Speaker A: Yeah. I turned into a semi illithid. [01:30:34] Speaker B: Like, not a full one, but I. [01:30:38] Speaker A: Was able to turn into, like, half of an elephant. [01:30:41] Speaker B: Oh, really? Okay. [01:30:42] Speaker A: Yeah, halfway. Well, when I got into Boulder's gate, pretty much I found the emperor, and he offered that to me as an option because I was like, I don't want to be a full one. He was like, well, I might be able to maybe get you halfway there. And I was like, yeah, okay, do it. So I did. [01:30:56] Speaker C: Did you look like an illusion or what? [01:30:58] Speaker A: Kevin Kazi cracker in chats, asked, which, you know, it was the lower, mate. [01:31:06] Speaker C: What was your favorite encounter in the whole game? [01:31:08] Speaker B: Mate? What was your favorite one? [01:31:11] Speaker C: I know mine. [01:31:13] Speaker A: I think Ketherick, in all honesty, I think that entire lead up to him was just really fucking cool because I think they did a really good job with him being the bad guy split between the first and second act, and it kind of all eventuated into this huge battle. And you found out about who he was and why he was kind of immortal and where he was drawing his power from. And I think the voice acting was just fucking insanely good. [01:31:41] Speaker C: That voice actor had voice acting the whole. [01:31:43] Speaker B: Oh, my God. Unbelievable. [01:31:46] Speaker A: I think that was probably my favorite encounter just because of the immensity of the task that your party had to do. And, yeah, I think that was probably my favorite. [01:31:58] Speaker C: I really enjoyed the night shade. Two night shade encounters. I just found that her name was Ethel, I think. [01:32:10] Speaker A: What are they called? Freaking hag or whatever. [01:32:14] Speaker C: The hag. The hag, yeah. So you find her once in the first act and then once in the final act. And we'd done a bunch of researching, and we figured out that we could craft this post because we know that. [01:32:23] Speaker B: She had taken this little girl. [01:32:26] Speaker A: I did the same thing. [01:32:27] Speaker C: The whole law behind night shades is fucked up because they eat the child. [01:32:32] Speaker B: And then they are pregnant with the. [01:32:34] Speaker C: Child in their belly for a certain. [01:32:36] Speaker B: Period of time, and then they give. [01:32:37] Speaker C: Birth to the child, and the child comes out like a child. But once it grows and reaches a. [01:32:42] Speaker B: Mature age, it turns into a hag. [01:32:45] Speaker C: So the whole law behind hags is fucked up anyway. You craft this, like, certain grenade that you can throw on her that makes her vomit back this child back up. But I just found the whole thing where she had an influence over a tavern and basically had everyone under her finger in the tavern, and you could kind of see something wasn't quite right when you went in there. And I just thought that whole scene setting of that encounter and fighting her. [01:33:10] Speaker B: Was just really well done. I thought, really cool. [01:33:13] Speaker A: Yeah, no, I definitely think that deserves a mention, for sure. [01:33:20] Speaker B: I think the kind of battles and. [01:33:24] Speaker A: Enemies that you met early on, or who had been alluded to or whatever else, and then you finally kind of battled them or rebattled them over the span of the game were probably the more standout ones. [01:33:38] Speaker B: I do feel like once you kind. [01:33:41] Speaker A: Of got to Ketherick and you found out about, know, the balady and the other freaking guy, what's gortash? I think by that point, I hadn't built, like, a disdain or anything for them because they just kind of came out of nowhere. And so I feel like they didn't have the same kind of, like, I didn't have the same want to get rid of them kind of thing. [01:34:08] Speaker C: Whereas with. Yeah, the storytelling in the third act was. I'm not going to say it's rushed, but I feel like they had so many different stories that were going off in different tangents. You didn't really develop that same feeling towards what you were doing. I don't know, it kind of felt a little bit disjointed, but I also feel like we were rushing through the last bit. Yeah, it could be on us on that, but, yeah, I don't know, I. [01:34:34] Speaker A: Kind of got the same vibe. And I mean, Erijay in chat saying Ketherick felt suitable for an end to the game, which I agree with. It almost felt like the game could have just ended there, but then, yeah, it was like another chapter, but I feel like maybe the third act could have maybe been split in some way and extended, maybe to kind of make the presence of those two final kind of bosses. Obviously, there was the mother brain at the very end, but a bit more impactful. But yeah. God, look, that's such a minor gripe. The whole game is fucking insane. [01:35:10] Speaker C: We were actually very close cap to using whatever that artifact is to fuck up the brain. So you had to make some crazy ability checks. One of them was like 35 or something, and I passed it because I'd taken this post of Hill giant strength and I had a bunch of advantages yeah. And then we got to one. It was literally a skill check of 99. [01:35:31] Speaker B: Yeah. [01:35:31] Speaker C: So the only way you can do it is if you get a crit, and then it's an auto success. And we had four inspiration roles, so it was like. And had advantage. So the chance of doing that was, like, not nothing, but I wonder what would happen if you were successful. I wonder if that's, like, the end of the game there, if you managed to manage to do that. [01:35:48] Speaker B: Don't know. [01:35:48] Speaker A: I can't remember exactly how that transpired. [01:35:50] Speaker B: For me, but very cool game. [01:35:55] Speaker C: Fucking love that. [01:35:55] Speaker A: Excellent game. [01:35:56] Speaker C: Such a good. [01:35:57] Speaker B: Yeah. [01:35:57] Speaker C: Now, Cap, how's your gaming going, mate? What else have you been playing? [01:36:00] Speaker B: Other things. [01:36:01] Speaker A: Well, look, I haven't played an awful lot because of the Melbourne trip, but I have continued to play Final Fantasy seven rebirth. I've just gotten through Costa del Sol. There was a bunch of just fucking random minigames in there. I mean, I can't remember the exact progression of what happens in the original Costa del Sol, but there was a lot of, like, fucking going on dates with people and just other fucking weird shit, which is Final Fantasy seven. It's not funny, but still really enjoying that game. [01:36:32] Speaker B: I haven't really had much of a. [01:36:33] Speaker A: Chance to really kind of get stuck into it, so I'll probably have to in the next fortnight. Hopefully I'll have finished it, because this. [01:36:40] Speaker B: Week we've got Dragons Dogma two coming out. Yeah. [01:36:46] Speaker C: And we've got on twitch. [01:36:48] Speaker B: Yeah. [01:36:48] Speaker A: I think there might be, like, early access codes and stuff like that. So I don't know. But regardless, this week, rise of the Ronan. [01:37:00] Speaker C: Oh, we've been keeping our eyes on that for a while. Is that out this week? [01:37:04] Speaker A: Yeah, team Ninjas Assassin's Creed game. So, yeah, that's out this week as well. [01:37:13] Speaker C: I'm going to fucking absolutely big frames. [01:37:18] Speaker B: Looking pretty. [01:37:21] Speaker A: My gaming has been pretty quiet recently, but those are on my radar for us. I'm not going to play them until I finish Final Fantasy seven rebirth, though, because it's just. I'll just keep doing my usual of, like, I'll start playing this game and never finish other games. [01:37:37] Speaker B: So going to commit to. [01:37:42] Speaker A: What do you call it? New Year's gaming resolution, but, yeah. [01:37:47] Speaker B: All right, grizz. [01:37:48] Speaker A: Fucking top job, mate. Now here's a little something different. It's in the freaking game. Grizzly Gaming 86 Warner Bros. Is going. [01:38:01] Speaker B: To be moving away from volatile a. [01:38:05] Speaker A: Games market and lean heavily into free. [01:38:08] Speaker B: To play mobile markets, which what that. [01:38:11] Speaker A: Kind of says to me is they don't think that their recent cash grab games of service games that they threw a bit of money at and thought would be good, but because their shit game of service games, I. E. Suicide Squad, et cetera, didn't do too well, they're just going to go and punch out a bunch of fucking shit mobile game apps. [01:38:33] Speaker C: Well, with the proofs in the pudding, Cap, fucking AAA isn't guaranteed. AAA studio aren't guaranteed to make heavily earning video games anymore. [01:38:44] Speaker B: No, not at all. [01:38:45] Speaker A: Leave it to the indies, I reckon. [01:38:47] Speaker B: Give the ips to the indies now, Cap. [01:38:51] Speaker C: In other news, Nintendo emulator creators user need to pay Nintendo $2.4 million to settle a lawsuit mutually agreed on upon by both parties users. GitHub page has since been removed, however, the project lives on through alternative projects. [01:39:07] Speaker B: Such as Nuza Nuzu. [01:39:09] Speaker C: Yeah, so that's pretty hectic. They're going to come after rob hack. [01:39:13] Speaker B: Creators next Cap or what? Don't know. [01:39:16] Speaker A: I mean, it's a hard one. Yuzu was being used to emulate Nintendo Switch games, so I don't like. I think that's probably the majority of why they targeted this particular company or developers that created this product. But I can't see it happening for other things like the Super Nintendo games just because technically ROm hacks are within your rights as a citizen. Yeah, here's what it is. All right, Grizz, Ghost of Sashima director's cut is coming to pc on the 16 May. [01:39:59] Speaker B: Okay, that's pretty fucking cool. [01:40:01] Speaker A: I think a lot of people are going to be excited for that. That is an excellent game if you haven't played that because you don't own a PS 5100% worth a crack. Because it's just phenomenally gorgeous. [01:40:13] Speaker B: Excellent, excellent, beautiful game. [01:40:16] Speaker C: Cap Tem, which is a Pokemon like stopped receiving a major stops, is going to stop receiving major updates this year, and monetization will be removed later in a patch. Why are they doing this, Cap? No success of the game or what's the go? [01:40:34] Speaker A: Yeah, essentially. I just don't think it's doing particularly well and they basically aren't interested in continuing to support it, so they're just going to kind of wind it back a little bit is what it is, mate. [01:40:48] Speaker C: It's interesting though, Cap, just really quickly to comment on this. So obviously they're going to stop producing content for the game, but also they're gutting the microtransaction out of it. So that's an interesting decision in itself, isn't it? [01:41:01] Speaker A: I mean, it'd probably be the first time I've ever seen that fucking happen. But, yeah, I think it's just like a show of faith and just, I guess a thank you to those who got the game to where it is and just basically people being human beings for once, which is quite a nice judge. [01:41:18] Speaker B: All right, Grizz, careful out there, gamers. [01:41:21] Speaker A: Two indie Steam games was disguised as hell divers, two to scam players. So I think what happened? Yeah, so there's a lot of other fake games floating around out there. There's, like, fake fucking power world games. [01:41:36] Speaker C: Are they actual playable games, cap, or what? They're just shit versions of those. [01:41:41] Speaker A: I don't even know what the fuck happens when you download them, but they literally try to. So they'll just use the same artwork and trailers and stuff to pretend to be the game. Then people accidentally buy them, and then that's it. [01:41:56] Speaker C: Money gone easy bucks. [01:41:59] Speaker A: Yeah, I don't think they would have gotten away with it too much or for very long, because I was just reading here that you don't get your revenue until the following month, so. [01:42:12] Speaker C: Don'T. [01:42:12] Speaker A: Know how that works. It seems like maybe this particular company might have put the games out there at the end of the month in hopes to receive revenue from game sales the following month quickly. So I don't know how that all works, but, yeah, I would imagine that Steam would crack down on that. Anyways, interesting. Actually, Grizz, before we move on here, and whilst we're on the topic of hell divers, it seems like hell Divers has sold almost 8 million copies, which is a shitload. [01:42:43] Speaker B: That is a lot, dude. [01:42:44] Speaker C: That is a lot. [01:42:45] Speaker A: Not quite Powerworld sales, but still pretty high. [01:42:47] Speaker B: Gee, game's doing pretty well. [01:42:50] Speaker C: Cap, good to see, mate. [01:42:51] Speaker B: Good to see, Cap. [01:42:54] Speaker C: Now hell divers implement sweeping changes to users'favorite weapons. Developer admits it's not fun having your favorite toy nerfed. [01:43:02] Speaker B: Very true. [01:43:03] Speaker C: So what, did they do that or. They didn't do that, did they nerf stuff? [01:43:05] Speaker A: They did, yeah, they nerfed a bunch of shit. Which I think the intention there was to kind of make the stratagems a bit more stronger and game changing, I think because the weapons had kind of become the crux of the game, so they just added a mech and shit like that. And they wanted the mech to be the way you fight the big bad boss, like utilizing them strategically to ensure that you had ways to defeat certain enemies rather than just being able to wipe down every single enemy with the guns that you had. So a bit more strategic, I guess, in that sense. But I think what ended up happening, Grizz, was that there was a lot of banter and. [01:43:47] Speaker B: Shit, kind of just. [01:43:49] Speaker A: Calling people out between the community and the devs. And I think there was quite some nasty comments and shit being made by each side. And apparently the CEO came out from the hell divers and was like, I'm just really disappointed in my developers. We shouldn't be talking like this. Interesting. Now, speaking about Boulders Gate three, Grizz, the Xbox retail version of Boulders Gate three, which isn't quite out yet, will. [01:44:17] Speaker B: Be having four disks to fucking get that game on your fucking hard drive. [01:44:26] Speaker C: Going back to the Final Fantasy days, Cap, when you need like, 20 disks to play video games, for the record. [01:44:33] Speaker B: I like that. [01:44:35] Speaker C: It's just something cool about it. [01:44:36] Speaker B: The only thing. The only thing that I have that. [01:44:39] Speaker C: Sucks is if your third disk gets scratched or something. [01:44:42] Speaker B: And then what do you do? [01:44:44] Speaker A: Yeah, what do you do, man? The thing is, the other three are probably going to be data disks and the first one is going to be like the play disk. But, yeah, it's kind of wild. I mean, apparently they were hoping to only need three disks, but I think they were like, 500 megs over the limit or something, which is kind of unfortunate, but otherwise they would have had to cut content, which they weren't willing to do. So, good on them for sticking it all on there. [01:45:09] Speaker C: Now, I find this interesting, Cap. [01:45:11] Speaker B: So game workers are forced back to the office. [01:45:18] Speaker C: And I've worded this terribly. Rockstar games have announced basically that they want people to start working a five day week in the office, removing their remote working provisions. And the staff have kicked up a big stink and basically said, no, we don't want to do that. 170 Rockstar games workers in the UK have signed a petition opposing the mandatory. [01:45:38] Speaker B: And would want to maintain their three day working week. [01:45:42] Speaker C: I totally understand this, cap. There's no way I would take a job in 2024 that requires me to be in the office five days a week. [01:45:50] Speaker B: I can work just as well from home. [01:45:53] Speaker C: I get to see my kids when they get home from school. I get to do the school pick up and drop, and I get to. [01:45:57] Speaker B: Generally lose a two hour commute per day to get to work. [01:46:01] Speaker C: I would literally leave my job if they were to try to get me in five days a week. So I feel for them, mate. Feel for these rocks. [01:46:09] Speaker B: Yeah. [01:46:10] Speaker A: Look, it's kind of timely for me, funnily enough, because I just forewent one of my work from home days to do a four day, one day split, which is perfectly fine for me at the moment. But I think if I had multiple. [01:46:26] Speaker B: Children and if I had older children, I probably wouldn't want that kind of split. [01:46:32] Speaker A: But it kind of is fine for now. But I totally get it. Flexible work is so fucking important these days, regardless of whether you have children or not. I think the big one for a lot of people is commute time, right? It's the economy that we live in. To live close to the city is fucking expensive. [01:46:49] Speaker C: It's an hour for me, so it's 2 hours. So it means that I've got to. [01:46:52] Speaker B: Work a ten hour day. That's what I'm saying. [01:46:57] Speaker A: The closer you get to the city, the more expensive property is. So most people are buying further away from the city. So unfortunately that also means a longer commute in and out of the city. If you work in there, which if it's 2 hours of your day, that's a lot of your time in general. [01:47:14] Speaker B: It's fucked. Oh my God. [01:47:16] Speaker C: That's a long time, brother. [01:47:18] Speaker B: Yeah. [01:47:19] Speaker A: Kazi and chat saying that they used to drive 3 hours each day to go far from work before they started working from home. Yeah, it's just kind of. Look, I think. I think it's unfortunate, but a lot of these bigger organizations just have a massive trust issue. And I mean, it might be for good reason. I don't know what the actual stats are on output and all that kind of shit is, but I think the other issue is a lot of these companies have massive rent of these properties they're just not using. And so they have to try and justify having these huge fucking buildings that they just don't even use. So how do they do that? Get people into the office and justify the cost, which is kind of garbo. [01:47:56] Speaker C: But see, my work has gone about it a good way so far. [01:47:59] Speaker B: Cap. [01:47:59] Speaker C: They're like, they got a barista on level eleven to make you barista coffee. They offer you a gym membership, they put fruit out. They're like doing everything they can in their power to get people in the office through little bits. [01:48:15] Speaker A: Thing that would really prompt me to maybe go into the office is a gym, because we don't have one at work. [01:48:22] Speaker B: But if I had a well put. [01:48:24] Speaker A: Together gym, maybe a pt that could help out or something, that would really prompt me to come in, especially if they gave you some time during your work week to go towards fitness, I. [01:48:41] Speaker B: Think that would be a really big. [01:48:42] Speaker A: One, but I can't see that happening. Interesting. [01:48:47] Speaker B: There you go. [01:48:47] Speaker A: All right, Grizz, in a positive game news story. For once, Capcom has raised the salaries of their graduates by 28% and existing employees by 5% of their base salary. [01:49:01] Speaker C: Capcom, they've been killing it in game sales. What do they have? Is that street Fighter? [01:49:07] Speaker B: Is that Capcom? [01:49:09] Speaker A: Yes, they've got Street Fighter. They've also got Monster Hunter. They've also got dragons dogma. So they've also got resident evil. [01:49:21] Speaker C: Don't forget about Aladdin on the SNES, mate. [01:49:23] Speaker A: That's right, a banger. Don't never forget that one. Yeah, that's going to be getting the remake anytime now, I'm sure, but, yeah. [01:49:31] Speaker B: So there you go. [01:49:34] Speaker C: Apparently the uncapped frame rate in Dragons. [01:49:38] Speaker B: Dogma two might not be so great. [01:49:42] Speaker C: Because what is it doing? Is it fucking up on consoles or something? [01:49:46] Speaker A: Yeah, I think it doesn't have any visual presets. [01:49:49] Speaker B: Like, it doesn't have modes or anything. [01:49:51] Speaker A: On consoles, so it doesn't have, like a performance mode or whatever modes. They're just going, hey, this is uncapped, but it might just run really shit. We'll see how it looks. Apparently the original game on release ran like absolute fucking trash, so it would be a real return to form, if that's the case, but hopefully not. We'll see how it looks. All right, Grizz. Now, it seems like at the time of me putting you this in there, multiverses, Twitter was teasing the imminent re resurrection of the multiverses game. That was kind of like this. [01:50:32] Speaker C: That was like Brawlhala Slash. [01:50:35] Speaker A: Yeah, kind of brawlhala super smash brothers kind of thing. [01:50:38] Speaker C: It was big for like a week, and then it literally disappeared. [01:50:41] Speaker B: It had like, bugs Bunny and Jake and Finn from adventure time and know great characters. But where did it go, cap? [01:50:49] Speaker C: It literally just fell off the face of the earth. [01:50:51] Speaker B: Gone. [01:50:52] Speaker A: Yeah, it kind of went. And now suddenly it's back and it seems like it's getting a rerelease. So this would be. Who the fuck was it that said this earlier? I mean, Warner Brothers, one of the first things we said earlier about rapid Fire news was that they're moving away from AAA games markets and leaning heavily into free to play mobile markets. This is a free to play game. [01:51:20] Speaker B: Not on mobile, but it is a. [01:51:23] Speaker A: Free to play game with a big old battle pass and all the rest of it. So I'm guessing they went, hey, remember that fucking Super Smash Brothers game? Let's maybe give that another crack. So I guess that was part of their green light. [01:51:36] Speaker B: There you go. [01:51:38] Speaker C: Cowboy bebop, which I believe is a popular anime right from around for bloody ever for Yonks. Yonks is getting an Overwatch two crossover. [01:51:50] Speaker A: Yeah, dude, this is fucking weird. [01:51:54] Speaker C: He already looks like McCree, doesn't he? [01:51:56] Speaker B: The guy? [01:51:57] Speaker A: Yeah, I think that's going to be like a skin for McCree. And then I think Widowmaker is going to be getting the lady and then. [01:52:06] Speaker C: Gives a fuck about Overwatch too, though, captain. [01:52:09] Speaker A: Well, I just think it's a really weird crossover. Cajun Runt's mentioning it in the chat now, but they recently did a live action, what do you call it? Release on Netflix or some shit, and it didn't do particularly well. So seems like maybe the ip wasn't particularly well loved as a result. And maybe this is their way to try and claw some interest in the IP. But, yeah, I don't know. I just found it really weird that it's cool it's going into a video game. Overwatch two, not the greatest target, but, yeah, there you go. Fucking weird. All right, grizz, final one. And I had no idea about this. Hilarious. Is this legit? [01:52:58] Speaker C: Yeah, I've got to tell you the context, but yeah. [01:53:03] Speaker B: All right. [01:53:04] Speaker A: So Tim Sweeney emailed Gabe mule calling Valve, you assholes, over steam policies, to which Valve's coo replied, internally, you bad, bro. [01:53:19] Speaker C: So there's a lawsuit going on between. [01:53:22] Speaker B: Valve and a company about some money things. [01:53:26] Speaker C: Basically a bunch of emails between the two companies got leaked in the court of law, and this was some of the email correspondence that got leaked. Gabe Newell, just like saying, you mad, bro? To one of these guys, emails that comes through to give him a hard time. It sounds as toxic as what people do in. [01:53:50] Speaker A: This is fucking wild. [01:53:53] Speaker C: You mad, bro? [01:53:55] Speaker A: Man, I just love that. You're right. That is such a fucking dota. Two fucking all chat, like post game message. [01:54:04] Speaker B: That's wild. [01:54:06] Speaker A: Yeah. Tim Sweeney not having a particularly. [01:54:09] Speaker B: He's having a bit of a rough. [01:54:10] Speaker A: Trot with all the shit going down, though. Self imposed a lot of it, but still. Bit of a rough trot. Yeah. [01:54:18] Speaker B: Anyways, well, Grizz, that's it. [01:54:21] Speaker C: That was a two hour episode pretty much, mate, this is what we got. [01:54:24] Speaker B: To get used to. [01:54:25] Speaker A: Yeah, I think we can do this, mate. It's going to be okay. [01:54:28] Speaker B: Easy. [01:54:29] Speaker A: So, yeah, just to reiterate, guys, we will be moving to a fortnightly release schedule, so get excited for that. We'll be doing our usual going live at 07:00 p.m. Australian western standard time, and recording this bad boy. So, yeah, if you want to be here live, you can go and do so by going to Twitch TV Ocean at Gamingradio. Otherwise you can go and listen to us on any and all podcasting platforms. Just if you do that you have to give us a review and it. [01:54:55] Speaker B: Has to be five stars. Bad luck. [01:54:59] Speaker A: Otherwise outside of that you can follow us on Twitter by going to or x by going to twitter.com oceanicgaming what is it? [01:55:09] Speaker B: Yeah, OGR show. [01:55:11] Speaker A: In fact you can just find most of our links on OGR show the website and you'll find all our stuff. You find our discord, you find our. [01:55:18] Speaker B: Twitter, you find our twitch, you'll find. [01:55:20] Speaker A: Links to the podcast, you'll find the whole lot there. [01:55:22] Speaker B: So go and check that out. Even our Patreon. [01:55:26] Speaker A: So yeah, pretty freaking exciting stuff. But yeah, anyways that was the episode guys and we'll see you in a fortnight. [01:55:36] Speaker B: That's not a joke about Tim Sweeney. That is literally a fortnight. [01:55:41] Speaker A: See you then legends. Peace out Brussels sprout.

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