Episode 76

October 30, 2023

01:43:56

WONDER NO LONGER! - EP 76

Hosted by

Liam Oliver (AKA Captainperth/Cap) Tim Wiegele (AKA GrizzlyGaming86/Grizz)
WONDER NO LONGER! - EP 76
Oceanic Gaming Radio
WONDER NO LONGER! - EP 76

Oct 30 2023 | 01:43:56

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Show Notes

 

On this weeks Questlog:
In this Episode the boys chat about:
00:38:00 Super Mario Wonder is Out!
00:52:00 Xbox Partner Preview shows first ingame footage of MGS3 Remake!
01:12:00 Pete Hines is leaving Bethesda
01:24:00 HOW'S YA GAMIN GARN
01:34:00 RAPID FIRE!

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Episode Transcript

[00:00:17] Speaker A: G'day and freaking welcome to Oceanic Gaming Radio, the little podcast. Will me tell you all about the week that was in video gaming. My name is Captain Perth and alongside me, as always, Grizzly Gaming 86. And returning from his tour of honor, pavlover Face. So good to have you here on the what's the date? 30th the 10th. 2023 07:00 P.m.. Awst, it's been a good month. [00:00:47] Speaker B: Welcome back, Pat. [00:00:48] Speaker A: You've been gone for. [00:00:52] Speaker C: Ages. [00:00:52] Speaker A: Are you okay? [00:00:55] Speaker C: Well, boys, let me tell you, it's been a big one. It's been a whole lot of big ones. [00:01:03] Speaker A: Oh, my God. Dude, take it from the top. [00:01:05] Speaker D: Where were you? [00:01:06] Speaker C: What did you okay, run it for you. Week one, we went over to Melbourne. It was PAX weekend. You all know the annual celebration of everything games in Oz. [00:01:23] Speaker B: All of them? [00:01:24] Speaker C: All of them. [00:01:25] Speaker A: Every single game. [00:01:27] Speaker C: Everything you can think of. It was a bloody beautiful weekend. Got to catch up with a whole bunch of friends. I just see Nicktacular in Chat. Yeah, PAX was packs. Nintendo Booth was back to packs. And it gave a lot of energy back to the all round energy of the convention, which is really nice. What I did, I did a couple MC gigs around the event. I was MC at the Deep Cool Booth, which is a PC part company. On behalf of Azroc, which is another PC part company. We did a whole bunch of giveaways there through Ground Zero. We all know Ground zero there. Wonderfully. [00:02:15] Speaker A: Our family, our legends. [00:02:18] Speaker C: That's right. [00:02:19] Speaker D: So you're spending a bit of time with Sunny Movement over there, eh? [00:02:23] Speaker C: That's right. So I was partnered up with Sonny because I'll get to it in a little bit, but Azrok flew Sonny and I over to another event, but we'll get there shortly. So Pax, I was doing some stuff with PAX, was doing some stuff with Sonny. We're kind of gelling our vibe, doing a little practice collaboration sort of stuff. And it went very well. We did have respawn. Jim's telling me not to forget Respawn. I will not forget about Respawn. That was a very big night. I was MCing Respawn as well. Did the cosplay comp? We did Pokemon card breaks live on stage off the Respawn Club. Bloody wonderful time. It was just such a vibe. Awesome time. Yeah. Got to catch up with so many friends. [00:03:19] Speaker B: Yeah. [00:03:19] Speaker C: I ran into oh, damn. I won't say that because I can't forget that. I can't remember the name. I remember running into someone and they were like, hey, how's Captain Perth going? I was like, hello, sir. [00:03:34] Speaker D: Hello, good friend. You ran into someone in my stream circle as well, Pat. [00:03:40] Speaker B: Did I? [00:03:41] Speaker D: Yeah, you did. Retro gamer. You sent me a photo of him. Absolute legend of a man. [00:03:48] Speaker A: Fuck you both forgetting. Fucking terrible. [00:03:53] Speaker C: Folks, I apologize. It's been a big one. [00:03:56] Speaker D: All right. [00:03:56] Speaker A: That's my curious as to who said, how's Catherine going? [00:04:03] Speaker C: I will remember. [00:04:04] Speaker A: You have to DM me when you tell me. [00:04:06] Speaker C: Yeah, absolutely will. But yeah, that was a good time. I think the best part about PAX isn't even PAX itself. It's just like how many people head on over and congregate and it's just good times all around, I think, especially. [00:04:20] Speaker A: When you're in this community of streamers and whatever else. You make a lot of friends just naturally through raids and all that kind of shit. And we've made a lot of really good mates through this. I mean, a lot of them even in this chat right now. And being able to catch up with those people that you don't get to see as often is so awesome. [00:04:41] Speaker C: Man. [00:04:43] Speaker D: We need to get to PAX. [00:04:44] Speaker C: Got to do it live. Recording of the episode from PAX. A podcast being recorded all weekend at the I think the audio. Yeah, got to make it happen. [00:04:55] Speaker D: I mean, tough year for you, cap young baby and traveling, all that kind of shit. [00:04:59] Speaker A: Yeah, we'll make it work next year. [00:05:01] Speaker C: Next year. [00:05:03] Speaker D: Unless you have a second by then. And then we'll be. [00:05:13] Speaker A: Carry on PEV. [00:05:14] Speaker C: What else Cheryl mentioned was very lucky to be given a content creator pass this week, this time around for PAX. So I was there during media hours, so I was able to roam around the event without too many crowds, which was really cool. Got to do a bunch of recording with some other Perth friends, the T, Kennedy and Emmy. If you know him, you know him. [00:05:39] Speaker A: Yeah, I think I saw some really. [00:05:42] Speaker C: Really, just really fun time. There's also a bunch of activations rather than City for Victoria Games week. Specifically. Yeah, specifically. There was a big Castle Lamb dance party. [00:05:57] Speaker D: What? [00:05:58] Speaker A: Really? [00:05:59] Speaker C: It was so sick awesome. It was a free event, but they hyped it so much, it felt like they were going to announce something that didn't happen. But it was like this crazy, like, rave dance party and was like wild, pretty wild. It was a whole bunch of costumes from the game and monsters, like lurking around. [00:06:21] Speaker D: Were you in there busting some moves, Pav? [00:06:23] Speaker C: Oh, I wish. No, I was tempted, but I was off in the sidelines. It was quite a rainy week that week. But yeah, that's pretty much all of Melbourne. I was at Fortress just about every day. [00:06:46] Speaker A: Damn, boy. [00:06:48] Speaker C: So repping. Fortress. Fortress. I love you guys. Yeah, I was there just about every day. [00:06:54] Speaker A: His hat forward, which has revealed the Fortress logo for audio listeners. [00:07:00] Speaker D: Did you meet any listeners of the podcast mate that you didn't know were listeners of the podcast? Anyone say? Oh, you're that guy from Oceanic Gaming Radio. [00:07:12] Speaker C: Not any new listeners. Not anyone I didn't know. At least. I think everybody I've met were people already. [00:07:18] Speaker D: Turns out, like over 75% of our. [00:07:21] Speaker B: Listener base, which is growing quite a lot, by the way, are in the US. [00:07:30] Speaker A: Fucking weird. [00:07:33] Speaker C: It's all these shorts you guys been pumping out. [00:07:37] Speaker A: It's not a bad point. Yeah, I think the shorts are definitely cranking. [00:07:40] Speaker B: But yeah. [00:07:44] Speaker C: We'Ll move well. What was I going to say? I stayed with Jimbo, straightjacket Jim over the past week. We had a good old time. Jim snores, but not as bad as me. So it was perfect match. [00:07:59] Speaker A: The reverse question might not be as polite. [00:08:04] Speaker C: It was so funny. We got there and I was like said I was going to put my headphones on to watch something while I pass out because I like to watch Netflix and stuff while I sleep. And Jim was like, angle this way. Yeah. And Jim was like, oh, well, I'm glad you said that because I've been avoiding telling you that I'm a pretty bad snorer. And I was like, I'm glad you said this because I'm just as bad, literally. The neighboring rooms might have put in some. [00:08:41] Speaker D: Noise complaints. [00:08:44] Speaker C: Admittedly, I got back to the hotel very late most nights. I don't know. [00:08:53] Speaker D: Poor Jim. [00:08:54] Speaker C: Poor Jim. But yeah, we were right next door to Fortress. So that's why we were there almost just about every night. [00:09:03] Speaker D: What time we get home? Fortress have. [00:09:07] Speaker C: A couple of nights when whatever time Fortress closed. But what time is that? [00:09:18] Speaker D: 1012 three. They're quite different nights of the week. All right. [00:09:27] Speaker A: Before we progress, fortress is an esports bar cafe thing. [00:09:34] Speaker C: Yeah, it's really hard to describe because I haven't seen anything else like its kind. It's a multileveled bar venue and each space is built fitted with a different nuance of gaming. So they have an arcade. They have like a land cafe style area. There's streamer pod rooms available. [00:10:00] Speaker D: Really? You can stream Pav, can you? [00:10:02] Speaker C: Yeah, absolutely. I did stream. I streamed there on the Monday, the post PAX catch up stream. And that was pretty good. Had a bunch of friends pop into the booth with me. [00:10:12] Speaker A: It was really fun. [00:10:15] Speaker C: Yeah, that was really cool. Then there's a big cabin that's like World Warcraft style themed. This sounds so old timey. [00:10:25] Speaker D: Cabin have the stream rooms. Can you just bring beers in there and like yeah, you could order off the table. [00:10:30] Speaker C: So then they just bring it to you. [00:10:31] Speaker B: My god, dude. [00:10:34] Speaker D: We got to go to Packs and we've got to do podcast. We got to do a podcast episode. [00:10:39] Speaker C: Or we wait until Fortress comes to Perth. Fortress, I'm watching you. We're waiting for you. [00:10:44] Speaker A: Is that like a secret announcement? [00:10:47] Speaker C: No, I think it's pretty well known that they want to bring it across the country. I'll get there when I get there. But I did end up having a few more chats to Fortress people when I was in Sydney. But it will get there. Well, let's jump over to Sydney. I mentioned Sonny, Sunny and I, we do stuff with Ground Zero. And Ground Zero brought us to do Azrock stuff at PAX. And that was kind of like a practice round for south by Southwest that we were flown over by Azrok to present their new line of motherboards, which. [00:11:20] Speaker B: Is really insane cool, man. [00:11:23] Speaker A: Nice. [00:11:23] Speaker C: Yeah, that went awesome. They did, however, give us the worst slot of the week. So we were in the Tech Hall, which opened on the Wednesday. And that's like a whole bunch of tech activations boots. All this and that, all that sort of stuff. But it was like super corporate, like, American style convention kind of thing. I'm not sure if you can get that picture in your head, but. [00:11:48] Speaker B: That. [00:11:49] Speaker C: Area opened on the Wednesday. Our segment was 1130 on the Wednesday. The first slot of that area for a bunch of people in suits. Probably not quite the target demographic for kind of my style of hyping up and presenting. They still said, like, Fucking do it. Do it how you usually do it. I was like, Bet I'll hype these people up. [00:12:10] Speaker D: So you're out there hyping them where you pass. [00:12:13] Speaker C: We were there. We did our presentation and we had 100 items to give away. Plushies and stuff, like a whole bunch. [00:12:20] Speaker D: Were you giving out motherboards pat? [00:12:23] Speaker C: We did one motherboard as a giveaway. Like a pretty top of the line motherboard as a giveaway as well. But, yeah, that was really cool. Yeah, and it went really well. Sunny and I had, like, really good chemistry. It was very good times. South by south. Let me also say, when we were told about this event, we had no idea what it was. We were actually told that it was going to be part of IEM, which is the CSGO tournament. And they told us we're going to be presenting something between a match on their stage and it was like that sort of stuff. We didn't realize anything about that. And we're like, all right, cool. Bet it's on the Wednesday. It's going to be a small thing. Don't even stress. [00:13:11] Speaker A: Okay. [00:13:11] Speaker C: South by Southwest is a huge event. It's like this massive thing that happens every year in America and this is the first time it's been outside of America and it's like a big corporate thing. And there is clearly so much money poured into this. And it was across all of Sydney. There was, like 40 something venues across the thing. There were musicians flown over, like so many quite a few A list musicians performing. [00:13:40] Speaker D: Were they paying you like, 100? [00:13:44] Speaker C: That's a good question, Niall. [00:13:46] Speaker D: That might tell you later. [00:13:50] Speaker C: But no. Bunch of screen activations. And in the main area, there was a massive stage and there was this, you know, the double lemons, the minus drinks? Yeah, drinks. There was a giant double lemon vending machine, like three stories high. And there's like a bar on each level. [00:14:20] Speaker A: Three stories high. [00:14:22] Speaker D: Pav's just making shit up now. [00:14:27] Speaker C: It's on my Instagram highlight reel. You go check it out. It was nutty. It was insane. Nick can attest to everything. [00:14:37] Speaker A: Looking this up right now. [00:14:38] Speaker C: Yeah, go check it out. It was bloody insane. Nicole Kidman open. Nicole Kidman was there doing a few presentations as well. It was insane. [00:14:46] Speaker A: What the fuck, man? This is fucking wild. [00:14:49] Speaker C: I don't even have words. It was, like, insane. [00:14:52] Speaker D: But, yeah, that was this your biggest activation yet, then, mate? [00:14:59] Speaker C: As an activation? Biggest presentation, sort of. It's the biggest event I've ever presented at. But my presentation itself was relatively small. [00:15:10] Speaker B: Fuck, yeah. [00:15:11] Speaker D: These motherboards are good. Come and get a plushie. And you're like throwing people. [00:15:15] Speaker C: Oh, yeah. We did good work. But the part where we were at was pretty small. We had a crowd of maybe like, 50 people, which is still fantastic. [00:15:26] Speaker B: That's fine. [00:15:28] Speaker D: The actual IEM CS go this year, wasn't it? [00:15:32] Speaker B: Yeah. [00:15:33] Speaker C: Okay. Then we went over to IEM, which is the Friday, Saturday, Sunday, and I'm not much of an esports watcher. I love watching finals of just about anything, but I don't follow much, so I went in. Pretty clueless. But the best part about this tournament was the audience. [00:15:52] Speaker B: Yeah. [00:15:52] Speaker D: I saw clips of the Aussie crowd. [00:15:54] Speaker B: Insane. [00:15:55] Speaker A: Especially at the CS Two. [00:15:57] Speaker D: Like I am. [00:16:01] Speaker C: Mental. Like, it was it was phenomenal. Like, the energy was their shoeies. [00:16:05] Speaker A: Just going through the crowd. [00:16:06] Speaker D: Shoeies. [00:16:07] Speaker C: Every few minutes, people were cheering with their shoe in the air. And then as soon as the camera Gabe came to someone, there was shoe. I couldn't count. I couldn't tell you how many there were. It was insane. [00:16:21] Speaker A: That is so good. [00:16:22] Speaker C: My God. I felt the energy, like, going through me. It was wonderful. [00:16:27] Speaker A: I feel like they tried to curb that behavior. [00:16:31] Speaker D: People out for doing shoeies, eh? [00:16:33] Speaker B: For a while, but I feel like. [00:16:35] Speaker D: They'Ve just kind of let it go. [00:16:37] Speaker C: Yeah, they've kind of accepted it. [00:16:39] Speaker B: Now. [00:16:39] Speaker C: They're meming about it a little bit. [00:16:42] Speaker A: But it's like a huge marketing thing for them because that's the whole thing, is everyone's memeing on the shoe is. So why wouldn't you? Anyway, sorry to interrupt you, but yeah, no, absolutely. [00:16:55] Speaker C: It was so much fun. So, Friday, Saturday, I just jumped in for a couple rounds, a couple of matches, because I wanted to head out and check out some other stuff as well. But the Sunday I was at, I am the whole day I was like, I'm here in Sydney. I am. There's no way I'm missing the finals. [00:17:16] Speaker D: Was that the final? [00:17:19] Speaker C: Yeah, but the finals were fantastic. I was on the edge of my seat. It was probably the closest I've ever seen. They went into double overtime. Yeah, mental. But my highlight was what they call the cashes, which an Australian team versus an England team of just, like, prominent people in the CSGO community. And that was fucking funny. [00:17:51] Speaker D: It's just a meme little corny, isn't it? [00:17:53] Speaker C: Meme game, the law around the whole caches. Fantastic. I was eating it up I'll give you a quick brief. I don't want to go too in, but there's this one guy, I forget his name. [00:18:10] Speaker B: What was that? [00:18:11] Speaker A: Australian guy? [00:18:12] Speaker C: No. The English captain. Everybody hates him, so everybody chants his name. [00:18:19] Speaker A: Is the guy with glasses? [00:18:21] Speaker B: I think. [00:18:21] Speaker C: So they got announced he wasn't here. They're like, he couldn't lose another one. They've lost every time. He couldn't lose another one, he's done. They're kicking him out. So they announce the team and then all of a sudden someone comes they get onto the stage, someone comes around in a mask and just a black onesie, like a morph suit. And everyone's like, who could it be? And it's just like, man, I was just so entertained. Obviously it is what it is, but, man, I was eating it up. So entertaining. Bloody brilliant. Also, big props. That's not the right word. [00:19:08] Speaker D: They did a bit. [00:19:09] Speaker C: There was a rubber snake and Macmate, prominent CSGO commentator. [00:19:19] Speaker B: That's the word. [00:19:19] Speaker C: Anyway, he wears budgie smugglers. He came out and tackled. They dealt with some dangerous goods on the stage. It was something I saw a lot of Macmaid, I'll tell you that. [00:19:35] Speaker A: Holy shit. [00:19:37] Speaker D: I actually think we raid Macmate after one of these podcasts. [00:19:41] Speaker A: Yeah, we've raided Mac. [00:19:45] Speaker C: Bloody hell. It was good times. [00:19:48] Speaker A: That sounds fucking wild. Pav, you've had seriously had a big one. [00:19:52] Speaker D: Well, welcome back, Pav. We missed you. It's nice to thank you. I'm taking up a lot of your. [00:19:57] Speaker C: Time, but it was a whole lot of big ones. Fantastic. [00:20:00] Speaker D: We got two weeks worth of missing Pav to get. [00:20:05] Speaker A: I actually found the three story fucking double lemon thing on your thing. And, yeah, now, I did not expect it to look like that, but it's fucking cool. [00:20:15] Speaker C: Yeah, it was weird being that I felt so out of place because there was just so much happening and I was like, how am I here? How on earth am I here right now? [00:20:29] Speaker A: Cool, man. I'm proud of you, Pav. Well done, mate. [00:20:34] Speaker D: Good times. [00:20:34] Speaker A: Western Australian vibes over east. Well done, mate. [00:20:37] Speaker D: Good on you. [00:20:38] Speaker A: It's good to have you back, I must say. Good to have you. [00:20:41] Speaker C: Good to be back. [00:20:43] Speaker A: All right. [00:20:43] Speaker B: Well, grizz. [00:20:44] Speaker A: What did you do that was not even close to as epic was what Pav got up to. [00:20:50] Speaker B: Look, firstly, before we go on, we obviously missed last week's apologies, but the. [00:20:58] Speaker D: Personal emergency was actually my daughter putting. [00:21:01] Speaker B: Her teeth through her top lip at. [00:21:03] Speaker D: 830 on a Sunday night before the Monday and having to race her off to emergency and everything else. So that was a pretty interesting little one. She had to get some cosmetic surgery. [00:21:12] Speaker B: On a lip and other things, which. [00:21:14] Speaker D: Is actually healed really good. [00:21:15] Speaker B: She's back on top. [00:21:17] Speaker D: But, yeah, it was pretty hectic. [00:21:20] Speaker B: Will it scar? [00:21:22] Speaker D: Well, interestingly enough, we took her into the emergency and they were like, yeah, look, we don't have a cosmetic surgeon here in emergency. So you're going to have to go into Fiona Stanley tomorrow, where the plastic surgeon is there, and go see someone else, because it is cosmetic. We took her in there the next day and they were like, oh, the cosmetic surgeon that does this stuff isn't. [00:21:41] Speaker B: On shift today, so come back tomorrow. [00:21:44] Speaker D: So she's got this split in her lip and it's like, we give her some antibiotics and a cream, but waited another whole 24 hours to get her in there. But no, apparently you won't even see anything once it's healed. [00:21:56] Speaker B: There's just like a little scar. [00:21:57] Speaker D: But cap. It was a Lego table, mate. We got one of those Lego tables that's probably about a foot and a half high, and on the top of the Lego table, it's the Lego, so you can actually stick stuff to it. One of those. And she was sliding on her socks. She had these knee high socks, she'd pulled up on her knees and she just went straight into it. [00:22:19] Speaker A: Makes you cringe just thinking about it. [00:22:21] Speaker D: Christ. So a bit rough. So that happened. But she's all good now, which is she's back on track, back in school and everything else. So all happy days. But this weekend just beancap. I actually flew back in today from a little trip holiday with the wife to Adelaide. So spent three days in Adelaide. [00:22:40] Speaker B: That was you know what, mate? Like, I've never been to Adelaide before. [00:22:44] Speaker D: First time. So I've done every other major city, pretty much. Brisbane, Sydney, Melbourne. [00:22:48] Speaker B: First time in Adelaide, we visited some of the wineries there and, dude, like. [00:22:53] Speaker D: Two of these wineries we went to were the best wineries I reckon I've. [00:22:58] Speaker B: Ever, ever been to. Nick, do you live in Adelaide? [00:23:01] Speaker D: Dude, I didn't know where you lived. I'm sorry, I posted all of my Twitter, but I had very little amounts of time. Yeah, you do. [00:23:08] Speaker B: Shit. Sorry, man. Next time. [00:23:10] Speaker D: I'll be back. We went to this one winery called. [00:23:13] Speaker B: Durerenberg, I think it's called, and they. [00:23:17] Speaker D: Have this thing called the cube cap. [00:23:19] Speaker B: And it is four stories and it's kind of like a maze through the. [00:23:24] Speaker D: Four stories you kind of walk your way through and there's, like, art and. [00:23:28] Speaker B: Stuff and you literally get lost in there. And then on the very top story. [00:23:33] Speaker D: Is where the wine tasting, you come out and it's just beautiful, big open windows and you're tasting wine. But the whole story is the guy that's designed it is this eccentric winemaker and he's got art from around the world. And it's weird things, like, you'll look through something and it's like a kaleidoscope and you're winding and you'll see different pictures, kind of doing different things, and it was just all very fantastical, quite a different experience, but that was pretty cool. And then we went to this other winery called Hugh Hamilton, and he names. [00:24:03] Speaker B: His wines after members of the family and they're all derogatory terms like the. [00:24:08] Speaker D: Mongrel, the Drama Queen, the Floozy, the Moocha, and they're all different varieties of wines for different people in the family. It was pretty cool, mate. So that was yesterday. [00:24:19] Speaker B: Had a lot to drink and we. [00:24:21] Speaker D: Ended up jumping on the little scooters around town after many beverages and scooting back to the hotel without killing ourselves. So that was also a highlight. But we saw Sam Smith while we were over there. That was the whole reason why we went there, because Sam Smith wasn't coming to West Australia. [00:24:39] Speaker B: So we decided we would fly. Meet him halfway. Yeah, meet him halfway. [00:24:43] Speaker D: And dude, I tell you what, I'm not a Sam Smith fan. I wasn't going into it. My wife is. [00:24:48] Speaker B: But just a couple of things. Cat band was fucking amazing, like next level. [00:24:54] Speaker D: But I feel like Sam Smith is such an advocate for body positivity and LGBTQ plus rights that all of the crowd that were in there were so grateful and thankful for him to be up there doing his thing. They yeah, wicked, man. Not a him. My apologies. But it was just like a really feel good concert. [00:25:16] Speaker B: Wife loved it. I loved that's. [00:25:17] Speaker A: Awesome, man. [00:25:18] Speaker D: Yeah, it was awesome. It was really good. [00:25:20] Speaker A: That's so good, dude. Fuck yeah. It sounds like you had a banger, mate. [00:25:23] Speaker D: Dude, it was good weekend. I'm very tired, mate. [00:25:25] Speaker B: But you know what? The heart's full. [00:25:28] Speaker D: Feeling pretty good. Pretty good about myself, mate. Ready to go back into work tomorrow. [00:25:32] Speaker B: After a good night's rest. Oh, shit. [00:25:35] Speaker A: Yeah, mate, get into it. That's great. [00:25:37] Speaker D: What about you, Capo? What's been happening with you, mate? [00:25:40] Speaker B: Gaming? [00:25:41] Speaker A: Well, yeah, doing a bit of gaming. Not an awful lot, actually. I've just been kind of, I don't know, just busy, like things going on and birthday parties and all kinds of shit happening. So kind of just been trying to. [00:25:52] Speaker B: Squeeze some gaming in here and there. [00:25:55] Speaker A: And then also in between, just sections of not feeling like doing an awful lot of gaming either just because I've been a bit cooked and just didn't want to sit on my PC or just kind of couldn't be fuck spooling up the steam deck. So I've squeezed a little bit in. But more recently, last weekend, we had a Halloween party for a friend and we dressed up. I had to very quickly put together some costumes for myself and Ted. Ted went as a tradie and just found him like a fucking high vis shirt and a hammer so that he went as a tradie. And I put together a fairly reasonable attempt at Tony Galati, which is for anyone who doesn't know Tony Gallardi is and I mean, if you're not from Perth, you absolutely probably won't, but he's just this bloke who owns a bunch of grocery stores here in Perth, Western Australia. He's a bit of a local legend. He's just like this Italian guy that has big eyebrows. Bushy black hair and he loves his potatoes when it's him. [00:27:02] Speaker D: Surprised cat that you didn't go that you just like, dye your eyebrows fucking black and maybe length somehow straighten them out a bit or something. I don't know. [00:27:11] Speaker A: I did really think about it, but I also thought, fuck that. [00:27:17] Speaker D: Honestly, mate, you look the part. I will give you that. You did look the part. Very impressive. [00:27:21] Speaker A: Did you carry around a stick of. [00:27:23] Speaker D: Potatoes with you as well? [00:27:24] Speaker A: Yeah, I did. [00:27:26] Speaker B: Yeah. [00:27:27] Speaker A: I had a sack of potatoes with me as well because you got to have your props. So did that because we only found out about the party. They fucking booked it like a week or so out from it, which is a bit pretty fine to be asking people to dress up for a Halloween party. So we had to put these costumes together fairly quickly. And so Mia had this shirt that had like a little fish cake ramen thing on it. And then we put some fucking chopsticks in her hair and found some wool and she went as a bowl of ramen love that fucking random. [00:28:04] Speaker D: But it was good on top cap or something was there? [00:28:08] Speaker A: Did you get no, we didn't get that far. We had heaps of ideas, but we were like, let's be realistic. We have a one year old child and we'll do the best we can. I think we did a pretty good job for what we had, but that was really good. And then Mia went out and caught up with a bunch of her girlfriends on the Saturday and I looked after Ted for a fair bit of that, so that was good. And then Sunday we had a pretty hectic day actually. I ended up okay, full story. We have two cats at home, both who live outside pretty much permanently, full time. They love it. And that's just how it's kind of forward. Anyways, one of them we hadn't seen in about a week, and normally they go walk about for a couple of days or a few days here and there. So anyways, Cash hadn't rocked up for a week and I was like, yeah, we got to have to put something on the fucking Facebook community notice board or something because we haven't seen him in freaking ages. [00:29:11] Speaker B: So we did and we didn't get. [00:29:13] Speaker A: Much of I i sent a few texts out to our texts out to our neighbors and stuff and they hadn't seen him. And then I didn't get a text back from one bloke who lives behind us, so I just thought I'd go and knock on his door and see what the go was. And so I went around there and it's this young bloke who rents behind us and no one answered the door when me and Ted went around there and had a bit of a knock. So rang the neighbor next door just to see if she knew what was going on. And she said that they'd been asked to move out because they were going to be redeveloping the property, which is this old fucking ramshackled shack house in the middle of my suburb. So anyways, I was like, okay, no worries. I thought, well, fuck it. If they're not going to be here, I'll just go and have a bit of a look out the back. So me and Ted went around the back of their place and they have this jam room at the back that they use for their band. And I just started calling out Cash's name and I could hear him meowing back. [00:30:09] Speaker B: And I thought, fuck that's fucking cash. Where is he? [00:30:12] Speaker A: And so I walked up to the jam room and he's locked in the fucking jam room and he's been in there for a fucking week. No food, no water. And I was like, I tried to ring the bloke a couple of times. [00:30:24] Speaker B: Because I had his number, couldn't get. [00:30:26] Speaker D: A hold of him. [00:30:27] Speaker A: So I just went, well, fuck it, I'm just going to fucking smash the window. Fucking threw a brick for the window and then cleaned all the glass up and he got Cash out of there. And I'd never seen a cat drink so much water in my life. And yeah, that was my Sunday. So, cleaned the glass up, finally got a hold of old mate and said, look, mate, I've had to break your window because you locked my cat in your bloody jam room. And he was like, oh, fuck, mate, so sorry. [00:30:56] Speaker D: Did he make you pay for Cap or was it all good? [00:30:59] Speaker A: Well, he's going to find out what the go is because he's going to try and get his bond back, which is completely fair. But he said, look, would you be happy to go halves with me? And I was like, yeah, mate, no worries. So potentially might be going halves in a window. We'll. [00:31:17] Speaker B: Crazy, man. [00:31:17] Speaker A: Hectic Sunday, yeah, and then me and Ted went for a big long walk afterwards, then had a big bowl of chips and it was fucking great. It's been a pretty full weekend, actually. Thanks for asking. There you go. But yeah, anyways, that's me. [00:31:36] Speaker B: Now I reckon we should talk about. [00:31:38] Speaker A: Some video games because it's been 30 minutes and we haven't said a single word about a video game. Well, Pav spoken a lot about video games. Anyways, look, just want to welcome you here to this fine little podcast of ours. If it's your first time here, this is the Oceanic Gaming Radio. We are live every Monday night from 07:00 p.m awst on Twitch TV oceanicgamingradio you can come and join legends such as Sukai Au, Caging Runt, Nictacular, Sly, Frost pour. Who else we got in here? Straightjacket? Jim Belly is here. [00:32:10] Speaker D: Fucking shitload of legends in the chat tonight in particular, just like full of. [00:32:16] Speaker B: People that I love. [00:32:17] Speaker A: If you want to join them. Every Monday, you can just go and follow us there and you two can be in here. Now, if you want to listen to this in your own time, easy. Just go to OGR show and listen to it there, get a link to. [00:32:29] Speaker B: The spotify you're sorted. [00:32:32] Speaker A: Or you can just search up Oceanic Gaming Radio or OGR in your favorite podcasting platform and I'm sure you will find us somehow. [00:32:40] Speaker B: So there you go. [00:32:43] Speaker A: If you are listening to us via podcast, we'd really appreciate a five star rating. That's five out of five stars. FYI, not out of ten. Just round it up to the nearest 100%, that'd be great. And some kind words would also be really amazing. So, yeah, we really appreciate it. We've had a bit of an influx of listeners recently. So if you guys are listening and it's your first time and you're liking what you hear, please go and drop a freaking wonderful review. It helps us out. You have no idea. So it's good. Now, outside of that, just want to say a big thank you to firstly our wonderful listeners. And another big thank you to our wonderful Patreons. You guys freaking rock. Every week, is it month? Month? Every month they pay $5 or something like that. [00:33:26] Speaker D: What are we doing with that money right now? [00:33:28] Speaker B: It's going to very right now it's. [00:33:30] Speaker A: Going into editing TikToks and shit. So you are directly responsible for me being in the eyes of the Generation Z Zoomers. [00:33:42] Speaker B: Okay? [00:33:42] Speaker D: So. [00:33:42] Speaker A: Thank you, Patreons. It's about time I became a zoomer myself. So I'm getting there pretty quickly. Yeah, I just want to say, well, we are zooming. I mean, we've got some pretty good TikToks coming out. I feel like we've stoked a few flames. [00:34:00] Speaker D: Yeah, we've pissed off a couple of people. [00:34:03] Speaker B: This is the thing, though, you can. [00:34:05] Speaker D: Upload the controversial take onto TikTok, aren't you? Because that's what's going to generate the engagement. [00:34:10] Speaker B: Exactly. [00:34:10] Speaker D: Not going to listen to us talk about our weekend for half what was that? [00:34:16] Speaker A: Fucking we posted a thing about Game Pass or some shit and someone was like, Steam is better. [00:34:24] Speaker B: And I was like, yeah, I prefer. [00:34:26] Speaker A: Apples to oranges or some shit. I was just like, dude, what a fucking stupid thing to say. We're not even talking about Steam, you fucking idiot. Anyways, those are the kinds of people that you get commenting on your TikToks. But where was I? Thank you to our wonderful Patreon. Completely derailed here. [00:34:43] Speaker D: Sorry, mate. [00:34:44] Speaker A: Sukai Moosey, Caging runt. Sergeant Paul Lee GD. Jlibs. Brendan Dan. Fantastic and strups. Appreciate your legends. [00:34:55] Speaker B: Yeah, anyways, that's that. [00:34:57] Speaker A: That's all our house rules. Now let's dive straight freaking in, Grizz. We've got a big freaking quest log today. Well, it's a healthy size, it's perfectly well proportioned. Straight away. Grizz. Super Mario. Wonder no more. It's a known quantity and people are freaking really enjoying it, including myself. [00:35:24] Speaker B: Grizz, what about you? [00:35:25] Speaker D: I am also really enjoying it. Cap have been playing it and yeah, people are enjoying it. Caps this came out on October 20 and right now it is boasting a 92 Meta score and a nine point ten. Two out of ten user score. [00:35:39] Speaker B: So both the critics and the customers appear to be pretty happy with Mario Wonder. Yeah. [00:35:46] Speaker A: Now there's some pretty good little reviews floating around. I did see that there was a bunch of IGN reviews, most of which were nine. And then IGN italy gave it 9.5. Being the Italian plumber, I assume you got an extra 0.5 points. [00:36:04] Speaker D: Is Mario popular in Italy? I wonder whether Super Mario is real popular. [00:36:10] Speaker A: I don't know. Actually, anyone in Chat Italian that might be able to give us a window into the cultural kind of significance of Mario in Italy, that'd be great, but I'm going to guess maybe not. But it reviewed well at IGN Italy. So they said. Super Mario Brothers Wonder paves a bold new road for the classic Mario experience. Never a 2D Mario has been so surprising and satisfying since Super Mario World. I feel like the translation is a bit fucked there, but anyways, those Italians. [00:36:41] Speaker D: No, I totally agree. I feel the same way. Cap I've got maybe eight to 9 hours into the game. I'm working my way 100% through it. But as someone who has played all of the Mario games, including the retro. [00:36:56] Speaker B: Ones, some of the newer ones I haven't played, but I did pick up the last switch, 2D Mario. [00:37:02] Speaker D: And look, I tend to agree. I think in general, the 2D Marios, the other recent ones have not that they've missed the mark, but they really did nothing. [00:37:12] Speaker A: I think they're just a bit stale. Right? [00:37:13] Speaker D: They just stale. [00:37:14] Speaker B: Yeah. [00:37:15] Speaker D: Where Wonder really added a bit of Wonder back into that franchise. Really gorgeous visuals and animations and added things that every level has this kind of maybe a gimmick or something weird gimmick. And I think that just makes really enjoyable and even someone that enjoyed the classics. You can pick up a controller and you know the jump button, you know. [00:37:42] Speaker B: The run button, you know the shoot button. [00:37:44] Speaker D: So they're taking what people know from these games, but they've also kind of. [00:37:48] Speaker B: Added in this really nice new ways. [00:37:51] Speaker D: To play and gameplay, tweaks and other things. [00:37:55] Speaker B: Cool. Yeah. [00:37:57] Speaker A: No, I definitely agree. I've been really enjoying it. I've actually been playing it with Mia, which has been really. [00:38:07] Speaker D: Go to characters. Cap who are the two? [00:38:10] Speaker A: Well, Mia's been playing Yoshi because Yoshi is like the invulnerability doesn't get hurt character. [00:38:17] Speaker B: Right. [00:38:17] Speaker A: So that's the good thing about this game, is you can have various skill levels, approach it and not feel like you're completely kind of out of sync. Mia can play as the invulnerability character and kind of have a bit more leeway in the game. You still fall down holes and stuff like that. So if you do you will sort of perish and require help from your friend. But it's been really good. I think it's really approachable as far as a Mario game goes. And I think just as a new gamer in her kind of caliber, I guess seeing a Mario game like this with such unique visuals and I guess level aesthetics and little gimmicks. I remember we were doing one particular level where we got the Wonder Seed, which well, not the I'm trying to remember, is it the Wonder Flower or some shit that makes the level go all crazy? [00:39:20] Speaker D: Crazy. Yeah. Wonder fruit. Wonder. [00:39:23] Speaker B: The Wonder fruit. [00:39:24] Speaker A: Yeah, the wonder fruit. So you get the Wonder Fruit and then we're suddenly having to use these little lights to sort of mark our way and figure out where we're going. And I think she was quite compelled by the way the level was structured. And it was really cool to see that from someone who had just sees this shit all the time. And I was like, oh, that's a neat gimmick. But me, I was like, this is beautiful. Like, wow, look at this level. So it was really cool to kind of experience that as well. So I guess the accessibility for this game is huge for me to the point where I'm able to kind of share that experience with my wife, who never really does play video games at all. And she's having quite a good time. She is finding certain things stressful. Like when we're doing the racing levels and stuff like that, she's like, fucking. [00:40:07] Speaker D: Hell, yeah, you got to run with you guys. I can imagine that she's trying to. [00:40:14] Speaker A: Hold the run button and also jump at the same time. And she's like, I can't do both at the same time. I was like, man, just hold down the Y button and press the bead. She's like, but how do you do both at the same time? And I was like, just press that and then use the back of your thumb. She was like, holy shit. All these little micro things that you realize you do as a gamer that are just not things that people realize you can do when they have just come into a video game. It's wild. [00:40:41] Speaker D: Yeah. [00:40:41] Speaker A: Look, honestly, I think the little gimmicks per level are really wonderful as well. Obviously, again, excuse the pine. We keep using it over and over again, but just really fantastical. You'll encounter a certain new enemy or something and then they become the crux of that level, whether they're freaking singing a massive song or they're stampeding across the level. Once you get the wonder fruit. Yeah, it's a really unique take on the Mario franchise and I guess the 2D platformer in general. And it's a real treasure. I think in a lot of ways I've been really impressed. [00:41:20] Speaker B: I would agree, Cap. [00:41:21] Speaker D: And I want to add a couple of things to your great synopsis of the game. The first one is the use of music interacting with the environments and particularly things on the beat rarely surprised me out of the box. I think there's a level in the first world where all the piranha plants are singing to the beat and as the beat kind of goes, the pipes are moving up and down with the beat and doing different things and the. [00:41:44] Speaker B: Development work to write the music, sync. [00:41:47] Speaker D: It all up and sync it all. [00:41:48] Speaker B: Up and have it play good. It's almost like a rhythm game in. [00:41:54] Speaker D: Some sections and I just think it. [00:41:55] Speaker A: Was yeah, you're not wrong. [00:41:56] Speaker D: So well done. [00:41:58] Speaker B: I thought that was really cool. [00:41:59] Speaker D: And the other thing around the difficulty cap is the game is not particularly difficult. [00:42:04] Speaker B: But I never felt like I was. [00:42:08] Speaker D: Just breezing through it and pissing through it because I'm trying to 100% it. And there would always be something hidden. [00:42:14] Speaker B: Somewhere in the level that you would. [00:42:16] Speaker D: Need to go and find, whether it's down a pipe or you need to hit a hidden block somewhere or do something. And I think that they've done a really good job at balancing the difficulty with finding little hidden Easter eggs and. [00:42:29] Speaker B: Stuff in the game to keep you. [00:42:32] Speaker D: Really exploring the level as a whole. Look, I agree with the review and I think it's a great game. I'm looking forward to finishing it, cap and then potentially maybe doing a little very casual speed run of this game. I reckon it'll be really fun because the way that you progress through the worlds is you need a certain number of flowers to unlock the entry to the next world. So it would be cool to kind. [00:42:56] Speaker B: Of I'm not going to go meta. [00:42:58] Speaker D: Game this and look into the actual pathway. [00:43:00] Speaker B: I'd actually quite like to figure it. [00:43:03] Speaker D: Out and come up with a couple of strats and just give it a. [00:43:07] Speaker B: Bit of a whirl. [00:43:08] Speaker D: So obviously this has actually been really hot speedrun game. A lot of the Twitch streamers are. [00:43:12] Speaker B: Giving this a good crack and working. [00:43:14] Speaker D: Their way through, but any idea what. [00:43:15] Speaker B: The current finish clear time is? Dude, there is some insane strats. [00:43:20] Speaker D: I don't know if you've seen them on Twitch but on Twitter, but there's a couple where people are using like the speedrun thing where you can run a bit extra, further, faster, whatever it is, but you can actually use that. [00:43:33] Speaker B: Off an edge and you would use the speedrun. You'll be going parallel to the edge off the edge. On top of that you can shoot a bubble in front of you, activate. [00:43:43] Speaker D: The speed run and jump and land. [00:43:45] Speaker B: On the bubble and blow another one. And you can perpetually propel yourself through a level by jumping on the bubble. [00:43:52] Speaker D: Using the speed run. So it's made for some really crazy pathing of certain levels. It's going to be nuts. People are really getting into it. I'm not sure the time. Off the top of my head, I think I was watching Grand Pooh World Grand Pooh Bear a couple of weeks ago, nearly on release, and he was finishing it within an hour or an. [00:44:12] Speaker B: Hour and a bit for 100%. So I don't know. [00:44:16] Speaker D: But it's a pretty big game though, cap, isn't it? It is pretty big. Hitting it pretty hard and I'm in. [00:44:21] Speaker B: World three or something, but I do. [00:44:23] Speaker A: Like the variation between they have the more structured levels and then they'll have some little checkpointy things where you're just doing some little sort of single screen stuff kind of generally or like a challenge thing and you're kind of earning your badges and stuff like that. I just think it's really well put together. But I will definitely join you on that sentiment of the difficulty not being particularly hard or anything, but I just find it to be incredibly satisfying a lot of the stuff I'm doing, because that's the thing, again, like you said, I don't feel like I'm breezing through it. I feel like I'm actually able to enjoy the levels and actually probably also because I am slowing down a little bit because I'm playing with Mia, I'm probably appreciating the levels a little bit more for what they have to offer and those little moment to moment stuff as well. So a really unique way to play the game for me and it kind of makes me really look forward to when Ted finally picks up a controller and me and him start getting through some video games as well. So, yeah, man, Super Mario Wonder definitely worth a crack if you're kind of looking to dip your toes in. But yeah, I don't think this is one I'd sleep on. If you are a 2D kind of platforming aficionado, you're kind of arming and arri about this one. It's definitely worth your time. I think ultimately it's just a bit of a cracker. Now, one thing I will say Grizz. [00:45:42] Speaker B: Is we know that the Super Mario. [00:45:46] Speaker A: Wonder voice actor is obviously no longer Charles Martinet and we know that it's. [00:45:52] Speaker B: A bloke called Kevin Afghani now. [00:45:55] Speaker D: Right, okay, so we do know that that's come out has. [00:46:01] Speaker A: Mean been known for a little bit now, but I think know alongside the release, Kevin kind of came out and said, hey, I'm the voice actor. So he's not got that big of a voice acting history. The voice acting stuff on their kind of IBM or IMDb, sorry, goes back. [00:46:22] Speaker B: As far as 2020 and then they've. [00:46:26] Speaker A: Done a little bit of Dragon Ball stuff. They recorded something in Dragon Ball. [00:46:35] Speaker D: And. [00:46:36] Speaker A: That'S pretty much the only genshin impact as well. There was some genshin impact stuff as well, but apart from that, there's some random shit in there and then suddenly they're the voice actor of Mario, which I feel like is quite a jump for the very small amount on your voice acting record. But anyways, I wonder what his paycheck is doing. [00:46:56] Speaker B: Like, I wonder whether that's like he's. [00:46:59] Speaker D: Just absolutely killing it now. [00:47:01] Speaker A: Yeah, well, I doubt it. I don't know if voice actors actually make a shitload of money, maybe if they are a Charles Martinet, but I feel like the Mario hat is going to be worn by a fair few different actors from now on. I can't imagine it just being a singular kind of character. So I don't know. I think it's actually pretty hard to make a reasonable crust as a VA. Unless, again, you're a Charles Martinell or you're a Matt Mercer kind of character and you're able to command some pretty significant like, I think there's a massive amount of voice actors out there on the market and then you have your so I think, yeah, pretty hard to make a bit of it's. We know that Kevin Afghani recorded the voices for Mario and Luigi in the most recent, what do you call it? Most recent Super Mario game. Super Mario wonder. [00:48:03] Speaker B: So there you go. [00:48:05] Speaker A: But yeah, so go and check it out if you haven't already. It's a fucking cracker now, Chris. [00:48:10] Speaker B: Yes, Xbox four days ago held a. [00:48:14] Speaker A: Partner preview where they offered a bunch of insights and trailers and bits and pieces for games that are coming to Xbox in, I guess, the next six months or so. And yeah, we saw a bunch of shit. Some of the stuff I'm just going to kind of quickly touch on, just sort of very briefly. We saw an open beta trailer for the finals. Now, that is the battlefield ex. Battlefield Devs have come together to create like a game show shooter where you go in as teams of X players and you're on this kind of like game show FPS thing and the level is all kind of falling apart around you and you're also blowing things up and looks kind of wild. I think people are pretty excited for this particular kind of FPS multiplayer shooter thing. [00:49:09] Speaker B: But yeah, Destructible environments are like the. [00:49:13] Speaker A: Main attraction for this, I guess. So that's pretty interesting. We also saw a bunch of trailers for indie games that we had already seen and knew were coming. We got a look at Dungeons of Hinterberg, which is like a kind of, I don't know, almost like a wind waker, cell shaded, I guess, roguelike dungeon looking thing. Also saw Spirit of the north two, a game called Akaro Will Not Die and a bunch of other shit. There's a cool one there called Manila. [00:49:47] Speaker B: Which was kind of like an RTS. [00:49:53] Speaker A: Kind of top down freaking medieval game where you have a bunch of peasants and you get them all fired up and go and fight other people with peasants. And yes, that's a fucking banger. One game that I thought you'd really like, grizz still wakes the deep. [00:50:12] Speaker D: So that's the one that I wanted to quickly pull out of this lot and quickly talk about. So this is arriving early 2024, but this essentially is a first person kind of horror game. It's by the Devs, who have done. [00:50:26] Speaker B: Some other titles that we know, like. [00:50:29] Speaker D: Vampire Masquerade, Bloodlines, Amnesia, and a couple of others. But this game, the setting is set. [00:50:36] Speaker B: In an offshore oil rig. [00:50:38] Speaker D: And it looks very interesting. Like, not a setting that you'll usually see, but obviously picked yourself out in the middle of the ocean. Huge, big structure. [00:50:46] Speaker A: And it's a perfect setting for something like this, though. Grizz right, because I can't think of anything worse than being stuck out on a rig like this in this particular setting. I guess. Horror, firstly, crumbling around you. Secondly, middle of the ocean. [00:51:04] Speaker B: It sounds fucked. [00:51:05] Speaker D: Yeah, but it looks pretty cool. And based on what they've brought up before, I think that could be something to keep an eye on, for sure. I will say the trailer doesn't give a whole heap cap. In fact, you don't see any baddies. [00:51:15] Speaker A: In there at all. [00:51:15] Speaker D: It's just noises of we hear a. [00:51:17] Speaker A: Lot of screams and little jump scare kind of things breaking. And I'm getting lovecraftian vibes. [00:51:28] Speaker D: Me, too. [00:51:30] Speaker A: But it looks really cool. I'm pretty keen to give this a crack. I can definitely see myself shitting my pants, though. Looks full on. Now, we also got a preview into Arc Two, which is the next stage. [00:51:43] Speaker B: Of what Arc is now. [00:51:46] Speaker A: I mean, honestly, if you showed me that trailer, I probably almost certainly couldn't have told you that that game was. [00:51:55] Speaker B: Not the original Arc game because I. [00:51:57] Speaker A: Can'T even remember what the first one was. And it fucking looked exactly the same. I don't know if there's new features or anything, but I'm sure people who like the Arc games are probably really excited, or maybe not, I don't know. But it looked pretty fucking straightforward. The same old shit. They've also got a RoboCop game coming out. [00:52:17] Speaker B: Grizz and that actually looked, like, pretty decent. Does it look good? Yeah, I didn't look at that trailer. [00:52:23] Speaker A: Yeah, it definitely looks like they're pulling on the kind of what was that? Like 90s action, like ninety s. Eighty s action movie kind of thing with the really cheesy voice lines and stuff like that. Little quips between the bad guy and the good guy. But yeah, I think they really nailed the kind of RoboCop thing. RoboCop just looks like a completely emotionally devoid thing. [00:52:57] Speaker B: They haven't leveraged off RoboCop in modern media. [00:53:02] Speaker D: It was massive when I was younger, but I had two older brothers that were right into it, used to watch it, but we haven't seen I reckon it's a great story. [00:53:11] Speaker A: Did they try and do a I feel like they tried to do a RoboCop movie recently ish and I don't think it went amazingly. But yeah, I think this looks like a really good take on that whole RoboCop franchise. And I don't know, I guess the proof will be is it more compelling beyond just the gunfighting and the moment to moment stuff? And is there a reasonable amount of story behind it, or is it you just literally running through and shooting punks and shit? But it looked pretty good. So, yeah, I guess time will tell. See what it kind of looks like now we got some other shit. The Allen Wake Two trailer came out, and I'll get to that later, actually. So we'll leave that one for now. [00:53:55] Speaker B: But the big fucking thing that we got from this was a first in engine. [00:54:02] Speaker A: Look at the Metal Gear Solid Three Remake. Or Metal Gear solid fucking triangle. [00:54:08] Speaker D: I think they call it. [00:54:12] Speaker A: Triangle head. Metal Gear Solid. Triangle Head. They showed us some footage of Snake crawling through the mud. He walks right past an alligator, and the alligator didn't even flinch. Delta. [00:54:25] Speaker B: That's it. Delta. Sorry. [00:54:27] Speaker A: Delta. I prefer triangle. Okay. Metal gear. Solid, three sided shape. So, yeah, anyways, we get a really good look at it. It looks really nice. [00:54:40] Speaker B: I think I wasn't really that impressed. [00:54:43] Speaker A: By it, in all honesty. [00:54:44] Speaker B: I thought it was fine. [00:54:47] Speaker A: I don't think the environments were, like, insanely detailed or anything. They just looked really nice. [00:54:55] Speaker D: Just to put this into perspective, if you haven't heard about this before, so this is a remake of the fifth Main Line game in the series, metal Gear Solid Three, Snake Eater. But apparently, chronologically in its timeline, it's the first. Yeah, it's the first. Now you're onto something with this. [00:55:14] Speaker B: So. [00:55:16] Speaker D: There is actually people that think this is a bit of a worrying. [00:55:19] Speaker B: Trailer for a remake for this game. [00:55:22] Speaker D: People aren't quite totally stoked by it. Commentary is the game looks pretty good. Water ripples look great, the physics look great. The grass, the trees all look modern next gen. But people have some issues around the lack of the stealth mechanics and some. [00:55:39] Speaker B: Of the combat, because this is an. [00:55:41] Speaker D: In game trailer, but you actually don't. [00:55:43] Speaker B: See any combat in there. [00:55:45] Speaker D: Snake has never seen firing a shot, never seen performing close quarter takedowns, interrogating enemies, or the stealth mechanics, which were all cornerstones of this particular game in. [00:55:58] Speaker A: The I will say there is one takedown that is done. It's not completed in the trailer, but I don't know. I mean, maybe they're going for a trailer as if you were the receiving end of Snake's Dastardly infiltration. And technically, if that was the case, you would never see him, you would never hear him for a shot, and you would never see him take you down. [00:56:21] Speaker D: Because they say, this here Cap, the one time Snake actually does perform a combat maneuver. [00:56:25] Speaker B: Grappling that one soldier at the beginning. [00:56:28] Speaker D: It plays an awkward animation and a dull thud, and the trailer cuts away before anything else interesting happens. This might be their take at trying to give people suspense, but there is definitely a group of diehard Metal gear. [00:56:39] Speaker B: Solid fans that have gone, oh, we. [00:56:43] Speaker D: Want to see some more of the mechanics that have made people fall in. [00:56:45] Speaker B: Love with this game. [00:56:47] Speaker A: Yeah, I'm not too sure when we're supposed to expect this video game. I'd imagine probably not even next year. Well, do you know what? Based on the trailer, I'd hope not next year. Maybe it needs a bit more time in the oven. But if they just kind of wanted to give us a bit more hype, which tends to be the case for a lot of these trailers, they just want to get people going, oh my God, it's coming. Yeah, I just thought it was okay. We didn't even see any of the bosses from Metal Gear Solid Three. Some of those bosses are super iconic. Like the fucking old man that has bees, like B man, I can't remember what his name is, but he just controls bees, which is just so sick. And so we didn't see him. We didn't see big Boss's mentor, lady boss coming, what her name is. It's been so long since I played this game, but I have very fond memories of it. And yeah, I think for this I'm hoping for more. And I kind of almost wish they. [00:57:48] Speaker B: Didn'T even fucking post this. [00:57:53] Speaker A: I'd rather just live in happy solitude, knowing that it's coming eventually. [00:57:58] Speaker D: Someone's always going to complain about something. Cap, let's be honest. [00:58:01] Speaker B: Hey, question though. It's probably going to be me. [00:58:04] Speaker D: Question. [00:58:05] Speaker B: This is a unreal engine five game. [00:58:09] Speaker D: Have we had many releases using Five Engine yet? Or is this going to be one of those? [00:58:14] Speaker A: Yeah, we've had fucking shitloads. Have we had real engine. Five games. Yeah, mate, absolutely. What do we got so far? Fucking alisa. We've had lots, surely. I don't know any off the top of my head, but I've just typed it in and I can't see any. [00:58:34] Speaker D: That this is unreal Engine Five. [00:58:38] Speaker B: Look, the water graphics looks fantastic. [00:58:40] Speaker A: Someone in Chat tell me games that have hang on all games conferred to be no, I don't fucking know. Well, I'll tell you what is fortnite. [00:58:49] Speaker D: That's right. They had that new stuff. [00:58:54] Speaker B: Yeah. [00:58:55] Speaker A: So look, there's definitely a bunch. Anyways, look, I thought it was okay. You guys go and have a look for yourselves and let us know in our discord server. You can go and find that on OGR show. Let us know what you thought about the trailer. [00:59:10] Speaker B: Yeah, average. [00:59:12] Speaker A: The crocodile looked cool. So did snakes. But yeah, anyways, but yes, that was the partner preview. Pretty much everything they had to offer. They also had some stuff for like A Dragon Infinite Wealth, which is coming soon with some new minigames shit or something. [00:59:29] Speaker B: I don't know. [00:59:30] Speaker A: But regardless, lots of stuff coming to Xbox. I feel like. I don't know, with the more recent kind of Xbox stuff that's happened recently with AKB, I feel like there's a. [00:59:41] Speaker B: Bit of a bit of a rumble. [00:59:43] Speaker A: With just Xbox pushing out some trailers and shit, just trying to get the hype around. Hey, by the way, we have games coming and we make games, which I don't know, I think is great. So good to see and feel now. [01:00:00] Speaker B: Grizz post Microsoft, Activision King, Blizzard buyout, we've had our good friend Mr. Philip. [01:00:09] Speaker A: Spencer jumping on a podcast and talking all things video gaming and just kind of just getting into the nitty gritty on what's going on with the buyout. Post buyout, I guess, and what that. [01:00:22] Speaker B: Means for Game Pass, what that means. [01:00:25] Speaker A: For maybe some old IPS, et cetera. The takeaway from all this is basically that they are very much going to be looking at old IPS and seeing what they can do with them effectively. So that's nice to hear because I don't know, quite often I feel like when you don't have a parent company, like maybe someone like Microsoft pushing you to maybe try out some of your old IPS, maybe you're going to be hyper risk averse and not try them out. So maybe we'll see some lost Vikings soon. [01:00:58] Speaker D: Grizz maybe we will. I was actually interested about this cat, a bit of a read this afternoon, but it's interesting how he's talking about. [01:01:05] Speaker B: It as well because obviously Blizzard were in hot water around some of their. [01:01:09] Speaker D: Remakes, mainly the warcraft ones that weren't. [01:01:12] Speaker B: Particularly good, trying to bring those out of the vault. But Spencer's kind of saying that he's. [01:01:19] Speaker D: Not keen on cash grabs. [01:01:20] Speaker B: I want to make sure that when. [01:01:22] Speaker D: We go back to visit something, we do that with our complete ability, not just create something for financial gain or a PR announcement and not deliver. Coming from Oxford? Who knows? [01:01:34] Speaker A: It's a nice sentiment, but I think ultimately that's why you go to your old IPS is because realistically they are cash grabs. I do think Phil Spencer's heart is in the right place all the time, but these companies go back to these old IPS because they are super fucking low risk and you can easily put them out. People will fucking buy them regardless of quality and we've seen that happen time and time again and get excited about them. Whereas you do a new IP, you do a brand new game, it can be maybe difficult to kind of get that IP and people hyped for it, et cetera, even some new games. It might be hard to get people hyped for it if the features aren't as people had hoped, or I mean. [01:02:20] Speaker B: Look, ultimately, I think, yes, I think. [01:02:22] Speaker A: Phil Spencer is the kind of guy that probably does mean that. But underneath all that, a bunch of other fucking suited knobs that work at these companies and don't believe or agree with Phil Spencer, they'd be going, we are totally doing it for these reasons. And that is exactly why we wish to do it, is for the money. [01:02:41] Speaker B: So that's fine. [01:02:42] Speaker A: I. [01:02:43] Speaker D: Get it if I had a wish list and I'd be interesting to hear. [01:02:45] Speaker B: Yours, but there's actually some Blizzard games that truly were a piece of my. [01:02:53] Speaker D: Very early gaming times back on some of the retro consoles. One of those was rock and roll racing, which Jim has brought up in Chat. That'd be a sick remake, which is. [01:03:03] Speaker B: Kind of like this top down car. [01:03:06] Speaker D: Racing game that had a banging soundtrack. [01:03:08] Speaker B: I think they had what was the band? Paranoid by Black Sabbath was like one. [01:03:16] Speaker D: Of the title tracks on it. [01:03:17] Speaker A: Oh, dude, sick. [01:03:19] Speaker D: But also there was another game called. [01:03:21] Speaker B: Blackthorn, which was this stealth like shooter. [01:03:27] Speaker D: It's very hard to explain, but you. [01:03:29] Speaker B: Could kind of like hide yourself in. [01:03:32] Speaker D: Any location and the enemies walk past. [01:03:34] Speaker B: You and then as they're walking away. [01:03:36] Speaker D: From you, you could duck out and shoot them and stuff. But it was just really well made. [01:03:39] Speaker B: And it was. [01:03:43] Speaker D: A metroid, rogue metroidvania. So you kind of work your way through. So this is just ideas, me talking. [01:03:50] Speaker B: About their retro library that hasn't been. [01:03:52] Speaker D: Touched in decades, that potentially is open slather now for remakes and remasters and things. [01:03:57] Speaker B: That could be pretty cool. [01:04:00] Speaker D: What about the first StarCraft games? [01:04:02] Speaker B: Cap? [01:04:02] Speaker D: We've got those as well. [01:04:03] Speaker B: That could potentially be looked at. Oh, dude, absolutely. [01:04:07] Speaker A: I think man, there's so much shit. I mean, there's even old Activision IPS and games that we could potentially see come back. Like, what about maybe like a Pitfall or something like that? You ever play the old Pitfall games? They were crackers. I remember playing those as a kid on fucking hell. I think it might have been PlayStation from memory, but I can't quite remember exactly which game those ones came out on. [01:04:34] Speaker B: Pitfall. [01:04:35] Speaker A: Harry, I think the bloke's name was but those were bangers. There was like later Pitfall games as well that came out, which were really great. But honestly, again, I think I'd like to see lost Vikings. Like another take on Lost Vikings could. [01:04:48] Speaker B: Be great, but maybe even just Redo. [01:04:52] Speaker A: Warcraft RTS, the original. Do that one from the ground up. Do a brand new take. Vikings. [01:05:00] Speaker D: Is that where you had like a couple of different Vikings you could swap between and stuff? [01:05:05] Speaker A: Yeah, you'd swap between the three different Vikings and one of the Vikings had axes that he could use. The other Viking had a shield. And I can't remember what the other Viking did, but he was like the brains, I guess, so he could do something else and you'd have to use those three and you'd switch between them to get through different levels. And you'd use one like the guy with the shield, you could walk across his shield so you could use him to close gaps and then. [01:05:33] Speaker D: Start of games like Trine and those kind of things that had no it absolutely was. [01:05:37] Speaker A: That'S where the Roots comes from, for sure. Like that idea of switching between the three characters to reverse through things. So you're 100% correct on that. That's where it all came from. So Jim in Chat saying Olaf was defensive, Balrog was offensive, and Eric was fast and could jump. That's right, I remember that. [01:05:57] Speaker B: Yeah. [01:05:57] Speaker A: There was a homage to those three characters in one of the new World of Warcraft dungeons, which was actually a take on an old dungeon. I can't remember the exact dungeon name off the top of my head, but yeah, there's a boss fight where you literally fight the Lost Vikings, and they are those three blokes in one of the dungeon fights, which is really fucking rad. Yeah, really cool. [01:06:21] Speaker D: This could be really refreshing for Blizzard. Devs, too. Might give them a bit more of a license to be creative again, pulling maybe some of these titles out of. [01:06:32] Speaker B: The. [01:06:36] Speaker D: Kind of it's interesting to see. [01:06:37] Speaker B: Where it may end up and what. [01:06:39] Speaker D: We'Ll see, and they're talking about it cap, and that's the important thing. Talk about these old IPS, have a chat about it, feels people excited. [01:06:47] Speaker A: Yeah, but I mean, alongside all that as well, Grizz, he did also mention that we probably won't be seeing a lot of the games that we're hoping expecting to find on Game Pass anytime soon. Probably not till well, until next year, your call of duties, and even stuff like, I think kind of alluded to things like World of Warcraft, et cetera. We don't know how or when we'll see these games on Xbox Game Pass. So, yeah, if you're expecting these games on Game Pass anytime soon, I would probably stoke those fires and reevaluate towards the end of this year, start of next year. We'll see what happens. Now, one thing I did see as well, grizz, is we had some sort of stats come out about Game Pass, which kind of followed, I guess, the compensation targets and stuff for Microsoft's current CEO who makes an obscene amount of money and unfortunately didn't hit his target this year in the game Pass sector, which I'm sure everyone's really sad about. But regardless, we kind of got a better idea of what Microsoft aims for Game Pass were and are, and, whoa. [01:08:05] Speaker D: There are some amounts, it's quite ridiculous, cap what their actual goals were, and just some of the statistics on this. So they saw a 0.7 growth in. [01:08:14] Speaker B: Revenue, which I guess isn't a heap, but the goal for revenue was 4.4%. [01:08:20] Speaker D: And they achieved a 28% game Pass. [01:08:24] Speaker B: Growth, but they were targeting Cap, a 73% growth in Game Pass, which seems. [01:08:32] Speaker A: Like an obscene amount, at least for me. I don't know how fucking business works at this level, and I don't know what people actually realistically should be chasing, but that seems like a lot. I think the 0.7% revenue increase, that doesn't surprise me because they've only just recently upped their pricing from the Play Xbox Game Pass games for a dollar. [01:08:55] Speaker B: For the first, however long, months. [01:08:57] Speaker A: And I think people were all absolutely probably making a shitload of accounts and. [01:09:01] Speaker D: Just I thought Game Pass was losing money for a while. So the fact that they're actually making. [01:09:09] Speaker B: Profit now, I don't know. Yeah, it was interesting. [01:09:14] Speaker A: Regardless, I think it gives you a better idea of what these it kind of gave me square enix vibes, where square enix narrative is always like, yeah, it didn't perform as well as we thought. And it's like, they sold millions and millions and millions of copies, and it's, oh, okay, so what were you guys hoping to sell? But yeah. So there you go. Now, combining with similar news, grizz Pete Hines beloved. Well, I don't know if he's beloved, but he was one of the. [01:09:46] Speaker B: What. [01:09:47] Speaker A: Was his main role there? Head of publishing at Bethesda. He is leaving Bethesda to go and do something else. He didn't really quite specify what, but he's not sticking around. So you may remember Pete from a lot of the early E Three kind of play demos for Bethesda. Remember when Bethesda first started to do their own kind of conference stuff at E Three? Pete Hines was always one of the main alongside Tod Howard, those kind of guys, one of the main big personalities at these events. And yeah, the fact that he's retiring is, I don't know, kind of like a I feel like we've kind of hit this generational thing at the moment. Grizz where we are seeing a lot of devs of this caliber, and, I don't know, been there for 24 years. [01:10:40] Speaker D: And one of the leading executives behind the old Scrolls games, Fallout, and as well as Starfield. One of the articles you linked was an interesting read because they were talking. [01:10:51] Speaker B: About how now that Starfield is kind of wrapped up, they reckon that a lot of the senior execs have worked through such a large game that it's. [01:11:03] Speaker D: Almost like, oh, now's my time to retire. It's like your last game of, you know, your last big game. You've played a season of soccer, or whatever it is, and you're getting a bit older that you hang the towel up and pass it over to younger. [01:11:17] Speaker B: But yeah, interesting. [01:11:19] Speaker A: It never ends, though, right? Grizz especially when you work for a company like Bethesda, where your time between sequels is fucking insane. May I say you're looking at ten plus years per game almost, at the moment. I mean, what was skyrim? Skyrim is like, 1013 years or something stupid. Maybe Pav might be able to get me that exact statistic, that exact year of Skyrim's release date. No, you can't do that. His fingers are broken. [01:11:46] Speaker B: Impossible. [01:11:48] Speaker A: But, yeah, I feel like it's 100% right, because otherwise, even the release date between Full Out Four, probably one of their major last big RPG experiences between then and now, that's a significant amount of time. Right? And then you've presumably eventually going to have Elder scrolls Six on the horizon. Who knows fucking when? It seems like every time we hear a rumbling of it, it's like, yeah, you probably won't be seeing that game for at least five years. And we hear that every time. So it's like five years in the. [01:12:21] Speaker B: Future all the time. [01:12:22] Speaker A: Every time you think of it, it's five years again. Five years again. So, November 2011. So, yeah, what's that? Twelve years? That's a long time, man. That's a lot of years for video games to be in development at a time. I think you'll probably see Todd Howard, I would think Tod Howard won't leave Bethesda until the next Elder Scrolls game comes out. I think for him, that would be probably too difficult to let go. But I suppose it also depends on what state Elder Scrolls is in, because if he doesn't presume that the game is going to be coming out before he probably wants to retire, maybe he. [01:13:01] Speaker B: Will, but I'd imagine for Cap. I know you're already worried about Elder Scrolls, but say if Tod does depart. [01:13:13] Speaker D: Before Elder Scrolls is released, how would you be feeling about the release of. [01:13:17] Speaker B: That video game now that we've got. [01:13:19] Speaker D: Peter Hines and Todd leaving? [01:13:22] Speaker A: In all honesty, dude, I think Bethesda's not even remotely in the same caliber as what they used to be. And I think the free passes we gave Bethesda back in the day because video games were in a certain spot, and I think in terms of RPGs, they could get away with being a little bit janky and kind of rough around the edges. And the whole Bethesda jank and third party mod marketplaces helped to support those games a lot. I think games have changed immensely. I mean, we'll talk about it soon, but Starfield's done really well. But I don't think Bethesda needs these guys anymore. People are still willing to play these RPGs despite I mean, in my very illustrious and important opinion that everyone should listen to because it's really important. The game fucking sucks. Ultimately, we're going to clip that for. [01:14:23] Speaker D: The TikTok again and just fucking annoy all the. [01:14:28] Speaker A: I just feel like it's kind of low effort, honestly. And what they've produced is just not even close to other similar RPG experiences and they just get the Bethesda big thumbs up from all the fanboys. No worries, it's a great game, but it's not really it's a very unfortunate shadow of itself, I think, these days. Bethesda and I really hope that they can do something special for Elder Scroll Six, but I doubt it. I really doubt it. I can't really. Based on what I've seen recently, I feel like even Skyrim for me was a bit of a disappointment after having played Morrowind and Oblivion. And I'm going to sound like such a wanker talking about this, but I honestly have always felt like this. [01:15:09] Speaker D: See, I fucking love Scarum Cat, but I modded the fuck out of quite different. [01:15:15] Speaker A: It was fine, but I feel like it was really watered down from when we had older experiences. It was kind of like if you I mean, I know a lot of people probably prefer older DND rule sets for reasons being they're a little bit more archaic and a little bit more funky. Whereas slowly, over time, the rule sets get a little bit easier to consume as a player because you want to onboard as many players as possible. And I feel like I've seen that in the Bethesda approach to making video games. [01:15:44] Speaker B: Look, I don't know how do I feel about it, Grizz? [01:15:49] Speaker A: Fucking know. I don't know if I'm ever going to really enjoy another Bethesda game, honestly, so it doesn't bother me. [01:15:56] Speaker D: We're fucking zoomers, mate, playing Mario now. [01:15:59] Speaker A: Yeah, we're busy eating fucking Wonder fruit and tripping balls. Yeah, we'll see what happens. But anyways, there you go. Now back to that little nugget of information. Grizz Starfield is selling a shitload of copies like it is wild. So Starfield was the best selling game of September, instantly becoming 7th best selling game of 2023 year to date. [01:16:25] Speaker B: Now, that doesn't sound amazing, but it. [01:16:30] Speaker A: Ranked as the best selling title of the month across both Xbox and PC and then on PC being its lead sales platform. Now, the interesting thing is this game was on Game Pass for free. So the fact that it sold a. [01:16:44] Speaker B: Shitload of titles, that's kind of wild. [01:16:47] Speaker D: Yeah, that's pretty nuts, isn't it? [01:16:49] Speaker B: Have you had a look at that? Did you ever look at the actual leaderboard cap for the year? Because it's no who's on top? [01:16:56] Speaker D: It's pretty crazy. [01:16:57] Speaker B: Hogwarts legacy on top. Then to talk and then Madden NFL. [01:17:04] Speaker D: And then Diablo Four. [01:17:06] Speaker B: Dude, wait, what? [01:17:10] Speaker A: I can't even see fucking Boulders gate on here. [01:17:14] Speaker B: Is that is kind of crazy. [01:17:16] Speaker D: Well, this is the thing, though. So it's between January and the 30 September. [01:17:21] Speaker B: When did Baltos gate come out? [01:17:25] Speaker A: Good question. A few months ago. [01:17:29] Speaker B: Yeah. [01:17:30] Speaker D: So I don't know. I'd love to see it towards the. [01:17:33] Speaker B: End of the year and see how. [01:17:35] Speaker A: Many copies across Elden Ring is on the list. Did that come out? [01:17:38] Speaker D: Eldon Rings on the fucking list? [01:17:40] Speaker B: No, last year. Yeah, that was fucking just more than a year ago. [01:17:45] Speaker D: Now, surely Elden Ring is old news, isn't it? Remnant Two is on there as well. Even dead space is on there. [01:17:51] Speaker B: Elden ring release date. Am I an idiot? I feel like, yeah, it was last year. [01:17:56] Speaker A: That is wild, dude. That it's still in there. That is crazy shit. Okay, that's mental. [01:18:03] Speaker B: Now. [01:18:03] Speaker A: It's February last year. Crazy. Crazy. [01:18:05] Speaker B: Yeah, look, ultimately, yeah, wild. [01:18:09] Speaker A: Starfield sold a lot of copies, despite my opinion of it, again, which is very important. But yeah. So there you go. All right, Grizz. Moving along. [01:18:19] Speaker B: Lord of the Rings. Golem. [01:18:21] Speaker A: Presumably, everyone's worst game of the year has been officially kicked off as perch. [01:18:27] Speaker B: By a much worse game called what. [01:18:31] Speaker A: Is this game fucking called? Skull Island Rise of Kong. [01:18:35] Speaker D: This is a king. [01:18:37] Speaker B: Seriously? [01:18:38] Speaker A: It's a King Kong game. [01:18:39] Speaker D: Fucking go and look it up. Go and have a look at it. [01:18:42] Speaker B: It is like a bad PlayStation One game. That's what it looks like. [01:18:48] Speaker A: Yeah, but it's like really bad. What it reminds me of, Grizz, is because when you go and watch clips of this and people will hopefully go and watch clips of this if you haven't seen it already. But the game barely looks playable firstly. But secondly, the animations are like someone has just whacked these together from Know. I don't know if people remember the olden YouTube days of Gary's Mod fucking animations and stuff, but it reminds me of that where the animations are really kind of off kilter and just very amateur. And they look horrific. [01:19:22] Speaker D: Yeah, the eyes and stuff of him look so bad. Now, Cap, I've pulled off some absolute classic. So this game has turned into a meme. [01:19:30] Speaker B: People are giving it recommended but then. [01:19:32] Speaker D: Just writing meme comments. And I've just got a couple here that I wanted to share with you because I thought they were funny. So this guy recommends the game. He's got 0.2 hours on record. Very good. I like the part when it tells me to use a key on my keyboard that I don't have. Ten out of ten. [01:19:50] Speaker A: Very good. [01:19:51] Speaker D: Big fan of that. [01:19:53] Speaker B: Recommended, 5.2 hours played. [01:19:56] Speaker D: Give this to people you genuinely hate. If they play this from start to finish, they'll have severe depression. Trust me. [01:20:05] Speaker A: Unreal. Well, anyways, it is absolutely horrific. Definitely go and watch a little clip of it if you haven't seen it already. Apparently there was some stuff that came out later on down the track after it had been out for a little while, suggesting that the game had only been in development for a year. And boy, does it show. It looks like bargain bin. Fucking shit. It's bad. [01:20:28] Speaker D: It's like $40 or something as well. [01:20:31] Speaker B: Unbelievable. Oh, yeah. [01:20:33] Speaker A: Not good at all. [01:20:34] Speaker B: So there you go. [01:20:36] Speaker A: But yeah, anyways, look, that's the quest log. [01:20:38] Speaker B: Grizz. [01:20:39] Speaker A: Well done. [01:20:40] Speaker D: Now Grizz did it. [01:20:42] Speaker A: I got to ask, how's your gaming going, mate? [01:20:46] Speaker B: Yo. [01:20:47] Speaker D: Well, I've been pretty busy, Cap, but obviously we've talked about it a little bit. My gaming's been going really good, so I've been playing a lot of Mario Wonder. [01:20:56] Speaker B: Did a stream of that. [01:20:58] Speaker D: Contemplating putting together a rough speedrun, but yeah, very enjoyable. But also, Cap, I took my switch. [01:21:04] Speaker B: Away with me and I have been banging Slay the Spire a lot. [01:21:09] Speaker A: Nice, man. [01:21:10] Speaker B: Kind of jump back into that when. [01:21:12] Speaker D: I don't feel like platforming. And yeah, I'm playing like the Ascension. So I've got Ascension ten across all the characters now. And that is just a fantastic rogue line. [01:21:22] Speaker B: Now. [01:21:23] Speaker A: What's? The ascension. [01:21:25] Speaker B: What's that? [01:21:25] Speaker D: The Ascension is basically Ng plus for each of the characters. And the way it works is each time you beat the game, you play through it again. [01:21:33] Speaker B: But they'll add something that makes it harder. [01:21:35] Speaker D: So elites will hit harder, you earn less gold, you start off damaged, et cetera. Things are more expensive. And I actually don't know when the ascension finishes. I think it might be 20 maybe is the maximum. [01:21:48] Speaker B: And then you can just work on tier forever. [01:21:51] Speaker D: But it gets hard, man. I'm really beginning to feel the difficulty now around the ascension. [01:21:57] Speaker B: Ten for each of those, but just. [01:22:00] Speaker D: Such a good rogue light game. Something that's really simple, but the graphics isn't great. And I think that's what put me off that game for such a long time. But if you're listening to this and you've seen Slay the Spire and you. [01:22:13] Speaker B: Go, oh, the graphics don't look great, maybe this isn't for me. [01:22:16] Speaker D: The core gameplay mechanic in that game is just so well put together. Hours of gameplay. It's on switch as well, so works great on handheld. [01:22:25] Speaker B: But yeah, just a really good game. [01:22:30] Speaker A: Yeah, you definitely can't knock Slay the Spire. It's just a consistently well appreciated game by the gaming community, and for good reason. I mean, I feel like since that game came out, there has not really. [01:22:43] Speaker B: Been a card brawler since that's really hit the mark properly. [01:22:50] Speaker D: Yeah, we had that one that came out that I played, which I talked. [01:22:53] Speaker B: About on this Frost called yeah, what's it called? [01:22:56] Speaker D: Sorry, Cap. [01:22:56] Speaker B: Spark Frost. Is it? Is that what it is? [01:22:58] Speaker A: Was it wild frost or something? [01:22:59] Speaker D: Wild Frost. [01:22:59] Speaker B: Wild Frost. [01:23:00] Speaker D: And look, it tried to deliver what. [01:23:03] Speaker B: Slay the Spire is, but just I. [01:23:06] Speaker D: Don'T know, it had probably better animations. It just didn't quite hit the mark. [01:23:11] Speaker B: Like Slay the Spire did. [01:23:12] Speaker D: Just the balancing in that game, they've. [01:23:14] Speaker B: Just done such a good job. [01:23:16] Speaker D: Each of the characters are so unique. [01:23:19] Speaker B: And there's different ways you can win. [01:23:22] Speaker D: Each run with each of those characters. [01:23:23] Speaker B: And it's just a delight to play. [01:23:26] Speaker A: Yeah, that's awesome, mate. Big fan of it as well. [01:23:28] Speaker B: Cap. [01:23:29] Speaker D: I also just wanted to quickly touch on the dota, two international the finals were played this morning. A winner has been touted I won't spoil it for you. I did look it up. Look, I want to go back and watch some of the finals games. I heard there were some really good ones in there, but being away over the weekend kat this is the first. [01:23:47] Speaker B: Year in, I think it's like five or six years that I haven't made. [01:23:53] Speaker D: A point of watching the dotted two finals. And I don't know whether that's saying something about the state of the game or the lack of prize pool or lack of hype, or whether I just. [01:24:04] Speaker B: Didn'T get hyped about it this year. But yeah, I mean, very unlike me. [01:24:08] Speaker D: Maybe it is a hype thing. I know that you also weren't feeling the hype this year. Around, man. [01:24:14] Speaker A: I don't know, I think the approach to the Battle Pass just was kind of sad, if not maybe a little bit more financially controlled for once. But I just ultimately feel like people weren't really talking about it and I don't know, I mean, there was also. [01:24:31] Speaker B: Kind of sorry, you go interrupting you. [01:24:35] Speaker A: All I was going to say was, just in our friendship circle, normally there's a lot of hype and there just was kind of virtually none. Babies have certainly probably marred that a little bit, but on top of that, I still feel we generally made a fairly reasonable effort, despite those kinds of life things and I just don't think we're as hyped up this year. I can't quite put my finger on it. Grizz I think it was a lot of issues that just kind of didn't. [01:25:00] Speaker B: Really even on my Twitter, though, I'm. [01:25:04] Speaker D: Looking at that every day. [01:25:05] Speaker B: I reckon I saw more around IEM and the CS Two tournament than what. [01:25:11] Speaker D: I did around the Dota Two international. One of our listeners actually, eris, is there. He is in Seattle. He is in Seattle? [01:25:19] Speaker C: Are you serious? [01:25:20] Speaker B: Yeah. [01:25:21] Speaker D: He's posted some photos in my discord, if you're in there, if you want to have a look. But he was on the main stage watching, so that's so sick. It is cool. [01:25:29] Speaker B: Yeah. [01:25:29] Speaker D: And look, I hope that maybe next year, maybe me be more hyped. It is my favorite esport, but, yeah, this one kind of missed the boat. [01:25:36] Speaker B: On a little bit, unfortunately. Yeah. [01:25:39] Speaker A: I don't know, we'll see what happens next year, but yeah, just didn't really yeah, normally I get excited, I want to play dota heaps, but didn't wasn't interested at yeah, I don't know, we'll see what yeah, next year's. A brand new year. Grizz that's right. [01:25:53] Speaker D: Now, Cap, how's your gaming been going, mate? [01:25:56] Speaker B: Talk me through it. [01:25:57] Speaker A: Bloody good, mate. I finished, Cocoon. I am going to say finished now. Yeah. Banger game. Absolute ripper. It is one of the best puzzling games I've ever played in my life. I love the aesthetic, I love the atmosphere that it gives, I love the way it approaches the main kind of gimmick of the puzzling that's involved. I don't want to say too much because Discovery in that game, I think is so important, but the lilo polygraphics and the kind of sci-fi space thing that they've got going on, it just comes together in just such a fun. [01:26:37] Speaker B: Unique way that every time I did. [01:26:40] Speaker A: Something new in there, I just thought, fuck, this is so well put together. Definitely a Game of the Year contender for me. I mean, it's hard for an indie game of that scale to really kind of contend with something like Boulders Gate Three, but it definitely deserves a stand on its own. It's such a fucking banger and it's a real shame that people aren't talking about it more. So they played that and then I also spooled up Alan Wake Two. Never played Alan Wake One, but I saw a review likening it to. [01:27:15] Speaker B: Fuck'S. [01:27:16] Speaker A: Sake, twin Peaks, the TV show. And I love Twin Peaks. Big fan of Twin Peaks. So I thought, you know what, I'm going to go and watch a recap of Allen Wake One, which I did and got the story. And yeah, Allen Wake Two is very Twin Peaks in really good ways, but also not Twin Peaks in some good ways. It's just a little bit weird. The town is a little bit weird. Things weird things are happening. But it's definitely a little bit more horrified in the sense that the game itself isn't horrified of things. It has horror elements, and I think those elements are really well put together. You kind of are playing as this FBI agent that's kind of going to this town where these murders are happening, and it's kind of following up the Alan Wake original game. There's these rumors of this guy, Alan Wake, who went missing ten years ago, and how that all coalesces into the story. It's really good. There's a really big kind of crime solving aspect of it. You're finding these murders and you're trying to figure out what's happened by finding clues, and then you're kind of trying to piece those clues together into a narrative and figure out what's going on. But yeah, so far I'm really enjoying my time with it. Graphically, really nice. It's really well structured in terms of, I guess, just the game design elements of you finding the murder and then having to go and find the clues. And then you kind of meeting people and having interviewing them and adding those clues to your Clue board and stuff. Yeah, it's got a really good vibe so far. I'm really enjoying it. I was actually quite hooked last night when I started playing it. I didn't really want to go to bed, but as a father, as a one year old, I have to go to bed. [01:29:11] Speaker D: Are you steam decking this mate, or how are you choosing to play? [01:29:14] Speaker A: No, it's on Epic Games store. So I've been playing it on my PC, and probably for the best. I think a game like this, it's better to play on a bigger screen so you can shoot your pants bit easier. So it's been good. Really enjoying my time with it. Definitely getting the Twin Peaks vibe. It's not like an exact kind of Twin Peaks replica, but there's just certain elements of the story that are very Twin Peaks. It's like in an old logging town and things happening there, and people are saying weird shit in the town, and you're like, what the fuck are you talking about? And just things like that. I think they've done a really good job. It's reviewing really well as well, especially for a game that I guess the issue with Alan Wake Two, I think, is one thing I will say is if you have not played Alan Wake One or you haven't watched a very serious recap of Alan wake one and its DLCs and other bits and pieces. Do not bother playing this game, because it requires that information. As far as I'm concerned, people said you can kind of get away with it. Yeah, absolutely. If you don't know what's vaguely going. [01:30:24] Speaker B: On, you have no fucking clue. [01:30:27] Speaker A: It's not going to make sense in certain parts. Basically. It's definitely required learning prior. So highly recommend just going and watching a couple of YouTube, like, here's what happened in Alan Wake One, et cetera. [01:30:42] Speaker D: Is that how you did it? You caught yourself up online before jumping? [01:30:46] Speaker A: Because I don't have time to play the first game, and I just wanted to jump into the second one. And that was enough? More than enough. But I would say, yeah, watch a good ten to 15 minutes recap. Don't watch a quick Alan Wake in 5 seconds or anything you want to know about some of the characters that you might find in number two and stuff. But yeah, bang a game. Really enjoying it so far. [01:31:12] Speaker B: Yeah. [01:31:12] Speaker A: Looking forward to putting more time in it and I'll let you guys know what I think. So there you go. But yeah. So, Grizz, my answer is my game has been going quite well. Thank you very much for asking. [01:31:21] Speaker D: Hell yeah, brother. [01:31:23] Speaker A: Now, Grizz, it's that time where we. [01:31:28] Speaker B: Speak about will we look at Pav's. [01:31:32] Speaker D: Face when that sound bite goes off? Is that what happens or what? [01:31:35] Speaker A: Yeah, it's the point of this show where Pav shakes his head and basically just bruised in the corner. My favorite part. All right, grooves. Now, Netflix is reportedly looking to license GTA as a title as it moves into higher end gaming. We don't know exactly what that looks like, but yeah, it looks like they're. [01:31:57] Speaker B: Trying to get it licensed for Netflix. [01:32:00] Speaker A: Whether that means that they're trying to have it as like a Game Pass thing on their kind of Game Pass equivalent, which seems to probably be a fairly safe bet as to what they might be working towards, or they're producing. [01:32:16] Speaker B: Some kind of adjacent IP thing, maybe. [01:32:20] Speaker A: In the mobile gaming space. Who knows? [01:32:21] Speaker B: But yeah, we'll see what happens. Interesting cap. [01:32:25] Speaker D: Look, I hadn't read this till now, but it's very topical given my it is. How's your gaming going? So, acclaimed roguelike studio behind Slay the Spire releases a new deck builder after publicly abandoning Unity over a free debacle so slave. The Spire devs that are called what are they called? Cat? [01:32:47] Speaker A: MegaCrit. [01:32:48] Speaker D: MegaCrit, yeah, that's correct. Have a game coming out or they're working on a game called Dancing Duelists. It's an auto battling deck builder. [01:32:58] Speaker B: Now they're using the Godot engine cap. [01:33:00] Speaker D: So moving away from Unity after that. [01:33:02] Speaker A: Debacle, I will just sort of mention. So this was a project that they churned out as a. Game Jam. So if you're not aware of what a Game Jam is, cool. It's basically in the gaming dev community, people will often come together and build games in a weekend. Just kind of just put a product out. They work together on a mini team and try and spit something out within a finite amount of time because games quite often can kind of be bloated into project time because people kind of just want to add more and more things. So the whole idea of a game gem is just to kind of spit something out in a weekend kind of thing. I don't know how long these guys spent on this one, but I don't think they'll continue to work on this because I know they're working on something else already. But it was just like a bit of fun to promote Godot as an engine and stuff. But yeah, you can go and play. It is a little bit rough around the edges, but still pretty fun from what I understand. [01:33:58] Speaker D: I believe Finding of Isaac was created in a similar way. Cap it was like a very short term project and then you got so much hype built behind it that they. [01:34:08] Speaker B: Just continually produced that game into where. [01:34:11] Speaker D: It is now, which is probably one. [01:34:13] Speaker B: Of the most successful Rogue Light games out there. [01:34:17] Speaker D: I'd say it was originally on Brand, which is wild. Super wild. [01:34:22] Speaker A: Very cool. Now, speaking of other games that have been built upon over time, vampire Survivors has hit 200,000 positive reviews on Steam, which may I say is a shitload. So well done. Yeah, that's huge. [01:34:39] Speaker D: Not as good as Bro Tato, Cap, but still not bad, mate. [01:34:42] Speaker B: Not bad. [01:34:44] Speaker D: Lies of P has sold 1 million copies, mate. [01:34:47] Speaker B: It's quite a few. [01:34:49] Speaker A: That's a lot. And grizz to follow that one up. Minecraft has sold 300 million. [01:34:54] Speaker D: Oh my God. Jesus Christ. [01:34:58] Speaker A: Best selling game of all time? [01:35:00] Speaker D: I think probably 300 million. [01:35:02] Speaker B: Far out, man. Yeah, I remember like seeing that game. [01:35:06] Speaker D: And thinking it looked like ass when I saw all the blocks and stuff on it originally. [01:35:10] Speaker A: Yeah, absolutely. I think thinking about Minecraft, it's actually the craziest thing of all time, really, as an IP. I remember when it first came out and I thought the same thing. I was like, why people fucking playing this game? And then I played it, I was like, okay, this is why people are playing this game. It's sick. And it's kind of just turned into. [01:35:33] Speaker B: This complete freaking best selling treasure that. [01:35:37] Speaker A: Everyone just loves to kind of get into every now and then. [01:35:39] Speaker B: It's great. [01:35:40] Speaker D: Sukai is saying and not quite best selling. It's got a while to reach Tetris. [01:35:44] Speaker A: Yeah, good point. Well, a best selling game of all. [01:35:48] Speaker B: Time, that's not Tetris, so Cap, there's been a recent article that has come out around the gaming industry being bigger. [01:35:57] Speaker D: Than probably most people realize, commanding revenues. [01:36:00] Speaker B: Of 350,000,000,000 annual revenues. [01:36:04] Speaker D: This is coming from an EA executive. [01:36:07] Speaker A: Which is a lot of spondulies. That's a shitload, mate. Now. Grizz. Matt Mercer. We spoke about him earlier today. He's going to be voicing. Final Fantasy Seven rebirths vince Valentine. Vince Valentine's, like a vampire like character that shows up in Final Fantasy Seven. So, yeah, he's going to be Voicing Vincesco, so I'm sure everyone is losing their shit. [01:36:33] Speaker B: So, yeah, congrats, love, matt Mercer. Legend. [01:36:36] Speaker D: Some new games coming to game. [01:36:38] Speaker B: Pass. Cap. [01:36:39] Speaker D: We have City Skylines Two, which I've heard is not particularly in a good place. I don't know if you've heard about that, cat, but is that right? [01:36:47] Speaker B: I haven't heard. [01:36:47] Speaker D: Yeah, it's supposed to be quite buggy. We've Got Dead Space coming. Jussant Meneko's Night Market and some More announcements as well. [01:36:58] Speaker B: Yeah. [01:36:58] Speaker A: So I believe JESSANT. Yeah, that should be out today or tomorrow from memory. I'm actually quite looking forward to that. Looks like a fun little indie climbing adventure game. And man, do you know what? I fucking knew dead space would come to game. [01:37:14] Speaker B: Pass. [01:37:14] Speaker A: And here it is, baby. I just had to wait and I can now go and play that game. So, yeah, cool. Now, Grez, speaking of games that are available and coming soon, diabole Four is now available on Steam. And it was a little while ago. Some of these are from the week before when we didn't do the episode. Anyways, it's out there, though. Go buy if you want to give Blizzard your money, I guess. [01:37:37] Speaker D: Data mining cap suggests that Sony may be bringing their trophy system to PC. [01:37:43] Speaker B: Yeah, which is kind of wild. [01:37:46] Speaker A: I'm hoping and guessing it probably means that it's going to be like cross play, potentially. I mean, look, it's data mining, so we don't know all the kind of specifics. [01:37:55] Speaker B: I tell you what, Cap like, I reckon the Sony trophy system is a big endorphin hit. [01:38:01] Speaker D: Like, I actually like seeing Steam hasn't done a particularly good job at nailing the well, look, I guess it's harder maybe on Steam, but I feel like the endorphin hits don't come when I get a Steam achievement. Yeah, but they do when totally. I don't know the way that you can compare them with your friends and you can see how many I mean, Steam does it as well, but I don't know. [01:38:25] Speaker A: Yeah, I think it's, in my opinion, the only iteration of a trophy achievement point system that I've ever vaguely given a shit about. Yeah, it's not my be all and. [01:38:38] Speaker B: End all, but platinums are serious work, right? [01:38:42] Speaker D: People say I've got like, five platinums in a game. [01:38:45] Speaker B: They've spent a long time getting those platinums. [01:38:49] Speaker A: I don't quite know if it's because I see a platinum trophy and I think, wow, that's cool, or if it's. [01:38:54] Speaker B: Because I can't quite tell you why. [01:38:58] Speaker A: I think it's better than just getting points. I mean, it is better than getting points, probably, I don't know, crazy. [01:39:04] Speaker B: It's weird. [01:39:05] Speaker A: Anyways, there's a psychology thesis involved that probably right for the taking right there. All right, now, grizz sorry. Gamers EA have canned a potential next Alice game. If you weren't aware of the, you know, they were looking towards potentially doing a third game in the series. I think it was probably being called Alice Asylum. Now that has been formally kind of, I guess, shot down as the lead of that particular IP basically came out and said, yeah, look, we put it to EA. And EA just said, no, not happening. Basically, I think they cited market conditions and IP analysis as basically not keen. For those wondering what we're talking about, it's like a take on the Alice in Wonderland, I guess franchise. But it's kind of a more dark and gritty, I guess, kind of approach. Alice has black hair, for example, and she kind of looks a little bit probably if you don't know what it is, you probably know if you just. [01:40:18] Speaker B: Had a bit of a Google cap. Your favorite game, Redfall, apparently it is. [01:40:25] Speaker D: My favorite, reportedly wants to give it a redemption arc. Rumor has it that the Redfall devs are pretty keen to stick with the vampire shooter for years ahead. Will we see this no man's sky and kind of turn this around into something that highly fucking doubt it. [01:40:39] Speaker A: I don't think they know how much work is involved in turning out round an IP like this. I mean, they need to produce a hit anime. They need to do multiple rounds of yeah, it's going to be a full thing. So, I mean, can they do it? [01:40:57] Speaker B: I don't know. [01:40:57] Speaker A: I really don't know. [01:40:59] Speaker B: So you go. [01:41:01] Speaker A: Grizz. Finally, Final Fantasy Online has revealed its next job. Coming alongside the Dawn Trail expansion. It is the Viper. Now the Viper is kind of like a dual weapons sort of kind of like a rogue like kind of character. They have dual short swords, but then they also kind of combine the short swords into like a Darth Maul, double bladed kind of weapon thing. So DPS class, I guess. And yeah, it looks pretty cool. So I think people will probably be pretty excited about a new job, which is, I guess, a class for LFG baby. [01:41:41] Speaker D: Surely that'll be overtuned on release, right? Isn't that what they do in MMOs? They make them real strong and then. [01:41:46] Speaker B: Nerf the fuck out of them later. [01:41:47] Speaker A: Not too sure about Final Fantasy Online, I think. I don't know. Based on what I understand about Final Fantasy Online, your DPS or your actual damage is kind of just not really a thing. [01:42:05] Speaker B: People don't really use it as a. [01:42:08] Speaker A: Thing that they're aiming for in the game. That competitive aspect of being the best on the damage leaderboards is just not really there. Even if they are overtuned, I don't think people will be playing it for that. I think they'll be playing it more for the job lore and everything. [01:42:27] Speaker B: Yeah. [01:42:28] Speaker A: Anyway, it's pretty. Yeah. [01:42:31] Speaker B: Now, grizz. [01:42:31] Speaker A: That's all we got time for, baby. That's the freaking show. It's been a banger. It's been good to have Pav back. [01:42:36] Speaker B: Welcome back. [01:42:37] Speaker A: We missed you, beautiful man. We missed you. So did the chat, but yeah, just as a final words from me, all of our links are available at OGR Show. You can find our discord, which you can come and chat with us on there. You can also find our Twitter, where you can vote on Polls. We didn't go through the poll this week because we did it last week, so you get one next week. Don't worry about it. Twitter.com ogrshow. You can also follow us on Twitch if you want to come and watch this live Monday nights from 07:00 p.m.. Awst, it's Twitch TV Oceanicgamingradio. And then we've got Facebook and TikTok and some other shit. So just look up Oceanic Gamingradio or OGR in Google or on OGR Show, and I'm sure you'll find all the links you could possibly ever want. [01:43:25] Speaker B: And then, yeah, it's pretty much everything. [01:43:27] Speaker A: The final thing is, if you listen to us via podcast, you got to review us. Sorry, I don't make these rules. [01:43:33] Speaker B: Actually, yes, I do. Anyways, we'll see you next week. [01:43:38] Speaker A: Peace out.

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